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161. Purposed Active Scanner Adjustments - in General Discussions [original thread]
So this buff to passive scan range how much do you want it to be? Scouts already had 20 meters for a bit but they reduced it to 15.
- by Blaze Ashra - at 2013.12.25 15:54:00
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162. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Iron Wolf Saber wrote: No, not really. Go look up the history of submarine warfare and the use of sonar. Plays fully into the risk vs reward or creating risk for a reward. Okay I read this but you still didn't answer the question. How ca...
- by Blaze Ashra - at 2013.12.25 15:07:00
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163. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Iron Wolf Saber wrote: A scout not wanting to be seen should be relying on native passive sensors. . What's wrong with relying on profile dampeners, cover and flanking? The best thing about active scanners is knowing what's around you and de...
- by Blaze Ashra - at 2013.12.25 14:36:00
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164. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Still don't like the idea of punishing someone for using an active scanner when they have an awesome in game counter already. So when are we getting cloaking modules and will they be available for vehicles? I'd like one for my dropship so I have a...
- by Blaze Ashra - at 2013.12.25 14:25:00
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165. Purposed Active Scanner Adjustments - in General Discussions [original thread]
1. I want my range/precision/dampening skills to be the adjusting factor rather than type and I don't want my scanner modules/equipment to be determinant on vehicle/dropsuit type. 1a. Does this apply to vehicle scanners as well? 2. Nope. Make it ...
- by Blaze Ashra - at 2013.12.25 14:05:00
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166. a way to deal with redline circlejerkers - in General Discussions [original thread]
Genius.
- by Blaze Ashra - at 2013.12.25 13:26:00
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167. Remove Assault Swarm Launchers From The Game - in General Discussions [original thread]
Flix Keptick wrote: I would see the assault variant having more range (ex: 75m) and faster missiles and perhaps a slightly faster fire rate, all characteristics of "assault" variants. At the cost of a *slightly* higher fitting cost and lower a...
- by Blaze Ashra - at 2013.12.25 05:15:00
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168. A VOTE FOR FULL RESPECT (Yay or Nay) - in General Discussions [original thread]
Yes when we have all racial content but that should be the last one. Until then I don't really care but I'll take one if they give it.
- by Blaze Ashra - at 2013.12.25 04:57:00
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169. Trespassing modules: yes or no - in General Discussions [original thread]
I'm thinking it would be only possible for non scouts to have 1 complex or 2 advanced but scouts can fit them due to an ewar bonus. I'm not saying everyone should be able to be in the enemy redzone for a minute, in fact I don't expect more than 2 ...
- by Blaze Ashra - at 2013.12.25 04:39:00
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170. Trespassing modules: yes or no - in General Discussions [original thread]
Princess Abi-Hime wrote: We could even add jetpacks and combine them with this to raid enemy MCCs, only the dead will know peace from this evil. As I recall papa smurf and crew used dropships to do just that in order to kill the MCC squatters...
- by Blaze Ashra - at 2013.12.25 03:57:00
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171. Trespassing modules: yes or no - in General Discussions [original thread]
Flix Keptick wrote: Are 20 seconds not enough? Redlining would be a bit extreme with such a module... Well with 4 complex modules you'd be up to a minute but have sacrificed damage and shields in order to get it. On the other hand a scout wo...
- by Blaze Ashra - at 2013.12.25 03:53:00
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172. Trespassing modules: yes or no - in General Discussions [original thread]
The basic idea is that for each module you can extend your time in the enemies redzone by 3 x tier seconds and it would give a +1 bonus seconds in the redzone per level.when skilled into. This, webifires and the cloaking module can be ewar modules...
- by Blaze Ashra - at 2013.12.25 03:31:00
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173. a big **** you to core upgrades - in General Discussions [original thread]
BATTOUSAI THE MANSLAYER wrote: Don't spend SP unless you've researched it fully and know exactly what it will do for you I've been actively on everyday for 3 months. I have about 2.5mil SP. I sometimes even grind out another 50-100k SP aft...
- by Blaze Ashra - at 2013.12.24 16:30:00
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174. How to actually fix tanks... - in General Discussions [original thread]
How to fix tanks from my point of view. 1 make the assault swarm launchers have old range but do current damage. 2. Make regular swarm launchers do old damage but current range. 3. Put railgun turrets at a reasonable level, preferably balanced ag...
- by Blaze Ashra - at 2013.12.24 06:01:00
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175. Hania's Christmas Cover. - in The Locker Room [original thread]
http://www.youtube.com/watch?v=XeNNEhw4HBM Enjoy.
- by Blaze Ashra - at 2013.12.23 12:30:00
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176. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Sinboto Simmons wrote: Also: Artillery is Matari, don't try to take our ****.
- by Blaze Ashra - at 2013.12.23 06:43:00
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177. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Kharga Lum wrote: Blaze Ashra wrote: Kharga Lum wrote: Tank skills are fairly priced. They're impossible to kill, destroy everything...i'm ok with them being SP expensive. Any cheaper and it'd turn into world-of-tanks more so then it alre...
- by Blaze Ashra - at 2013.12.23 06:16:00
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178. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Kharga Lum wrote: Tank skills are fairly priced. They're impossible to kill, destroy everything...i'm ok with them being SP expensive. Any cheaper and it'd turn into world-of-tanks more so then it already is. True, but I don't want to do the...
- by Blaze Ashra - at 2013.12.23 04:43:00
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179. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
I only had a few million sp to go to max out my ADS now it seems like I'll need to have well over 20 million sp just to get one maxed out. Anyways I bought 3 months worth of passive boosters one month and a lot of one day active ones for tues/wed ...
- by Blaze Ashra - at 2013.12.23 04:23:00
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180. Amarr mcc name - in General Discussions [original thread]
My picks Absolution = MCC Piety = Assault dropship Devotion = Logi Dropship Sanctity = Dropship Penance = Militia HAV Judgement = HAV Retribution = Enforcer HAV Exodus = LAV Salvation = Logi LAV Abstinence = Scout LAV
- by Blaze Ashra - at 2013.12.06 12:46:00
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