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21. Life, this game doesn't have it - in General Discussions [original thread]
Super Cargo wrote: Seriously though, do any of these sodding planets have trees? trees in outta space on foreign planets where no life exists other than earth? Buckle up dude.
- by Bishop Sunrunner - at 2012.10.22 09:18:00
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22. Orbital strikes - in Feedback/Requests [original thread]
didnt recognize something like that. maybe its because the squadmembers are near the leader?
- by Bishop Sunrunner - at 2012.10.22 09:05:00
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23. A wiki or some kind of guide? - in General Discussions [original thread]
Dust514 needs definitely a wiki. Thank you for the good work Jenza Aranda EDIT: This Wiki page should sticked and supported by CCP later on, since dust needs an explanation for noobiens and pros also. EDIT II: Its not a wiki but a starter guide....
- by Bishop Sunrunner - at 2012.10.22 08:49:00
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24. The Old Dust - in General Discussions [original thread]
i just saw blood as hit reflection, did i? couldnt remember it in the earlier stages. bring blood back bring wobble hud back bring iron side back http://www.youtube.com/watch?v=aaod3dQs_10 Quote: ...of goons in IRC ruined this game i wa...
- by Bishop Sunrunner - at 2012.10.22 08:42:00
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25. >> PLEASE RESPOND: Sensitivity is ...WAY TO FAST!! [MICE] << - in Technical Support/Bugs [original thread]
Krightun wrote: I use an optical mouse standard 10 dollars mouse from walmart.. The sensitivity before Codex was ok, couldn't turn really fast but i was still able to aim accuratly (when i didn't have lag spikes) My first battle... In codex: ...
- by Bishop Sunrunner - at 2012.10.22 06:32:00
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26. GET RID OF DUST/FOG EFFECTS - in Feedback/Requests [original thread]
Cyn Bruin wrote: How can your inner testing not reveal this? There are so many final games on the market, where I ask myself the same. Dust is beta, lets see what the future will bring
- by Bishop Sunrunner - at 2012.10.22 06:22:00
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27. GET RID OF DUST/FOG EFFECTS - in Feedback/Requests [original thread]
Salazar Skye-fire wrote: the ps3 can handle current graphics its all server side that is causing it. PS3 is capable for such a graphic but not with all the physics in it. All the codes and physics running on the background is the reason for t...
- by Bishop Sunrunner - at 2012.10.22 06:04:00
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28. Dust Maps Poor - in Feedback/Requests [original thread]
would be nice, right. but i dont think the ps3 is capable to handle bigger maps with all the codes and sounds, physics, rpg elements etc ingame... the ps3 reached with dust514 at his limit it seems so. What you see in the beta is what you get at ...
- by Bishop Sunrunner - at 2012.10.19 16:21:00
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29. Merc, stick with your squadleader! Squadleader, set waypoints! - in General Discussions [original thread]
DUST Fiend wrote: They need to change the icon on the minimap for squad leaders Thats a pretty nice idea.
- by Bishop Sunrunner - at 2012.10.19 16:11:00
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30. Snipers are so annoying. - in General Discussions [original thread]
Beat the kitten out of him
- by Bishop Sunrunner - at 2012.10.19 14:19:00
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31. Merc, stick with your squadleader! Squadleader, set waypoints! - in General Discussions [original thread]
I dont get it: All players want to win, you all want to earn more ISK to get a better equip and so on. Why so many players doesnt stick with his squadleader...? Since iam playin as a team, i have a better K/D ratio and the gaming is much more fun ...
- by Bishop Sunrunner - at 2012.10.19 13:53:00
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32. Deutsche Corp: United Pwnage Service - in Corporation Recruitment [original thread]
I do not like the name of the cooperation, thats why i wont integrate my skill. Beat it...
- by Bishop Sunrunner - at 2012.10.19 13:00:00
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33. [Request] Cover system implemented - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Cover system.... Those thing turn camping into a new form of art. Lean on a wall and still see all the battlefield then pop out and kill. Repeat .... Yay ! Say what? In your dreams... I mean, no one says that everyo...
- by Bishop Sunrunner - at 2012.10.19 12:55:00
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34. [Request] Cover system implemented - in Feedback/Requests [original thread]
DarkShadowFox wrote: Needs to be a stick push into cover system like GRAW and RB6, with peek and blind fire, would add more tactical advantage and have you go into third person, RB6 did it and it went over well in multiplayer, plus it would set...
- by Bishop Sunrunner - at 2012.10.19 12:48:00
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35. Just a thought... - in General Discussions [original thread]
Maybe an option would be nice, where players can switch which one to prefer their fit. And a shaky cam behind the player when hes running, would be awesome too... dont get me wrong, this game owns my ps3. its the only reason i switch my console on...
- by Bishop Sunrunner - at 2012.10.19 12:45:00
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36. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: It's most likely coming back. Hope so too m8y
- by Bishop Sunrunner - at 2012.10.19 12:37:00
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37. is it me? - in General Discussions [original thread]
the lag happens to me when iam playin longer than 2-3 hours. for me, it has nothing to do with "bigger" maps. i think its because the ps3 is getting overheated very strong
- by Bishop Sunrunner - at 2012.10.19 12:07:00
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38. Question for those who have tried Controller and Mouse - in General Discussions [original thread]
ive tried it to play with mous and keyboard, but it sucks and thought about it, how stiff i sit in front of my ps3... thats why i prefer to lie in the couch while playin. much more comfortable than sitting stiff like a bimbo.
- by Bishop Sunrunner - at 2012.10.19 11:58:00
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39. Corp Mail - in Feedback/Requests [original thread]
*bump
- by Bishop Sunrunner - at 2012.10.18 12:01:00
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40. [Define] "Casual" & "Hardcore" ? (Within Dust 514) - in General Discussions [original thread]
Cross Atu wrote: Ok, so I'm aware of what the terms mean generally, but when we speak of Dust 514 specifically what defines a "casual" player? Where's the line which pushes someone into "hardcore" territory? I'm interested in player base ...
- by Bishop Sunrunner - at 2012.10.18 11:58:00
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