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121. Weapon/equipment switching - in Feedback/Requests [original thread]
<-- wants to be able to switch between weapons fast and smooth without triggering a change to a nanohive -.- equipment can be switched to when you want it, rarely do you need to switch to equipment in as much of a hurry as you do your other we...
- by Billi Gene - at 2012.09.06 12:11:00
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122. Kick them out! - in Feedback/Requests [original thread]
pro tip: don't summon vehicles near other players that you don't want to jump into them. Not always easy, but if your squad is on cans then shouldnt be too hard to set a meeting point. K.I.S.S. "keep it simple, stupid" or there abouts. tldr? ...
- by Billi Gene - at 2012.09.06 12:08:00
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123. Calling Orbital Strikes while in a vehicle. - in Feedback/Requests [original thread]
CCP should put the OS command on the map screen like all the other positional commands...
- by Billi Gene - at 2012.09.05 13:14:00
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124. for our current tank problem - in Feedback/Requests [original thread]
give tanks cap. already, make all their systems run off it except their engines. then give infantry an equip slot short life drone that drains cap to extend its life, one drone should reduce cap regen but not by much, two drones nullify cap regen...
- by Billi Gene - at 2012.09.05 13:08:00
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125. [Request] Spawn in the air - in Feedback/Requests [original thread]
i feel guilty... ok ok... next time i spawn behind someone.. i'll knife them to death instead
- by Billi Gene - at 2012.09.05 12:38:00
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126. Matchmaking at its best - in Feedback/Requests [original thread]
ghost matches have been funding my foray into the world of vehicles :)
- by Billi Gene - at 2012.09.05 12:37:00
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127. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
ammo capacity should be higher imho, but not so high that its impossible to guess when the gun is going to be reloaded, similarly to infantry ammo capacity, where you can draw another mercs fire to force a reload. Reload times should be inconveni...
- by Billi Gene - at 2012.09.05 12:35:00
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128. request- cloaking or hiding ability - in Feedback/Requests [original thread]
The Robot Devil wrote: Mobius Wyvern wrote: Maximus Stryker wrote: Mobius Wyvern wrote: Maximus Stryker wrote: I would only support someone going invisible if th following criteria were met: 1) cannot have weapon out, you would nee...
- by Billi Gene - at 2012.09.05 09:39:00
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129. [Request] Flares - in Feedback/Requests [original thread]
as long as the flare supply is not infinite.... perhaps tie it into swarm launcher ammo: militia/standard swarm fires 4(?) missiles, and have 4 shots total, so make the standard t1 flares fire 4 flares and have 4 charges total. scale goes +1 at...
- by Billi Gene - at 2012.09.05 09:26:00
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130. How should CCP handle cloaking? - in Feedback/Requests [original thread]
cloaking Equipment: 30PG 65CPU -20% movement cloak device must be held and "fired" once to activate, changing to a weapon cancels the cloak field. Cloaking field takes 15 seconds to recycle before it can be re-applied after cancelation. cloaked...
- by Billi Gene - at 2012.09.05 04:47:00
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131. AUR to ISK - in Feedback/Requests [original thread]
Rusty Shallows wrote: It's going to be a sad day when people are forced to pay cash for space gold just to trade it for virtual isk in order to afford their shiny tanks and dropships because of costs. Not saying it will happen but if it does.....
- by Billi Gene - at 2012.09.05 04:24:00
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132. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
as far as i have observed: i think bullets do affect suits in a similar fashion to explosions, its just less pronounced? I've had marked trouble correcting my aim when getting hit by automatic gunfire. Simple test might be to get a friend to shoo...
- by Billi Gene - at 2012.09.05 04:16:00
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133. [Suggestion] Buff Logistic suits armor / shield hp - in Feedback/Requests [original thread]
slightly less armor, slightly slower. Brings utility to a team.... great combo, comes with a free helmet sticker "kill me first"
- by Billi Gene - at 2012.09.05 04:11:00
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134. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
some towers already have a sloped roof. whats the problem? sure its annoying when someone roof camps, but a sniper can take them out rather easily if they are outside their drop ship, and if they are using their drop ship to rain missiles then AV...
- by Billi Gene - at 2012.09.05 04:07:00
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135. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
as an additional idea for the OP.... try using militia shield-heavy tanks. fit an active shield repper, and Remember to use it. Shields have an inherent resistance to explosive damage(swarms), also if you are moving away from an explosive weapo...
- by Billi Gene - at 2012.09.05 03:58:00
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136. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
not to put too fine a point on it, but this thread reminds me of another, where some one with a name some what like"Hurrhurr I ran you over" wanted destructible buildings so he could use tanks to shoot people on the other side of a Building.... C...
- by Billi Gene - at 2012.09.05 03:51:00
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137. War points, Reverse kill streak - in Feedback/Requests [original thread]
ending someones kill streak should gift huge rewards.
- by Billi Gene - at 2012.09.05 03:06:00
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138. [Suggestion] Rebalancing the Forge gun - in Feedback/Requests [original thread]
forge guns are horrible vs infantry, the breach model is certainly a stupid idea if you're gonna go for infantry with it....iirc 6 sec charge time, +immobilised while holding said charge=dead The assault offers a slight damage buff over the stand...
- by Billi Gene - at 2012.09.05 03:01:00
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139. ewar - in Feedback/Requests [original thread]
Average Joe81 wrote: as long as its not focused as AV im good however i hate that one guys idea about making tanks unable to move/shoot untill someone repair tools it because that would be way to strong what makes you think webifier grenad...
- by Billi Gene - at 2012.09.05 02:53:00
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140. request- cloaking or hiding ability - in Feedback/Requests [original thread]
cloaking in EVE severely limits movement speeds, even specially built stealth ships take a massive movement speed debuff while running the cloaking. Also, you cannot maintain stealth and fire weapons and the stealth module (iirc) has a recycle ti...
- by Billi Gene - at 2012.09.05 02:43:00
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