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161. HMG Falloff?...or...How to kill a heavy 1v1. - in Rookie Training Grounds [original thread]
Hey there, I was wondering that your guys' experience for what range you can start to 'dance around' HMG fire, or the range at which a spray at you is relatively benign? I'm talking as a logi who can take around 200 shield damage before going into...
- by Beren Hurin - at 2013.01.28 17:02:00
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162. Some tips on how to use Remote Explosives - in Rookie Training Grounds [original thread]
I'm wondering if they can act like mini scanners? Will people within a certain distance show up on overview or can you see their chevron if you arent nearby?
- by Beren Hurin - at 2013.01.24 18:44:00
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163. Mass Drivers? - in Rookie Training Grounds [original thread]
They aren't that great for a heavy. They are good against armor, groups of mercs, and when you are above the enemy. They are more of a support weapon, not great 1v1. A little more searching on the forums will turn up a lot on them. But this just ...
- by Beren Hurin - at 2013.01.24 18:28:00
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164. Remote Repair - in Rookie Training Grounds [original thread]
Tregar Kerrigan wrote: Spider tanking tanks would be awesome. If we ever get armor/shield hardeners, you could have a fairly effective pantheon setup with HAVs. Whichever one is taking fire would get reps from all the others, much like pantheon...
- by Beren Hurin - at 2013.01.24 17:14:00
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165. The stores purchaseable armor temporary or permanent? - in Rookie Training Grounds [original thread]
That is the cool thing about Eve/Dust is that things start to have real value. You really want to start running around with somebody with an injector. For when you are raised with an injector, you don't lose any equipment.
- by Beren Hurin - at 2013.01.24 15:57:00
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166. So what happens when we get more gear? - in Rookie Training Grounds [original thread]
Also, it may be likely that when the more race specific gear comes it could be of a sort of tier 2 flavor. In Eve, a lot of Tier 2 gear has better tanks, but also bonuses that place you in an even more particular role. So we could see somthing lik...
- by Beren Hurin - at 2013.01.24 15:53:00
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167. Alliances - in Rookie Training Grounds [original thread]
General Erick wrote: Can anyone tell me how they work? As far as I know, Alliances don't really matter in Dust. In Eve, corps join alliances. I answered this exact question here
- by Beren Hurin - at 2013.01.24 15:49:00
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168. Remote Repair - in Rookie Training Grounds [original thread]
Yep, Hey Grease, another thing I tried with a group I've joined now is sort of a spider tank tank. WHere 2 sicas each have heavy shield transporters and start targeting each other when you start to come under fire. Fairly effective, they have bett...
- by Beren Hurin - at 2013.01.24 13:32:00
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169. Vehicle Collisions: How damage works - in Rookie Training Grounds [original thread]
What is everyones experience with vehicles being damaged? I can't quite figure out when the damage is the worst, if it hurts shields more than armor, if it is a direct function of speed. I was pretty lagged the other day while trying to experimen...
- by Beren Hurin - at 2013.01.23 16:27:00
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170. Squad Doctrine Guide - in Rookie Training Grounds [original thread]
So I've found a group that has tried to experiment with a rather basic 'squad doctrine' lately and was wanting to poll the community about what they have found to be effective. It would be nice if people were to post compositions in as precise a f...
- by Beren Hurin - at 2013.01.22 16:19:00
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171. Squad Leader! - in Rookie Training Grounds [original thread]
How do you get a rally for your squad? Does everyone have to be there? Who gets the points and how many? How do the other actions work?
- by Beren Hurin - at 2013.01.21 20:46:00
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172. Iron sight on ARs - in Rookie Training Grounds [original thread]
mollerz wrote: Sgarr Dei wrote: Did I miss where the optics went from earlier? Or do the higher tier ones have optics? I could be wrong, but i had heard CCPs intentions were to open up weapons to customizations of all sorts. I think t...
- by Beren Hurin - at 2013.01.21 20:42:00
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173. Anti-Sniper help - in Rookie Training Grounds [original thread]
I have a cheap assault suit with a shotgun and two sensor damps or one and a cardio-whatever. I use it to run around the outside of the map where snipers are almost always looking exclusively through their scope at targets. I have, numerous time...
- by Beren Hurin - at 2013.01.17 15:15:00
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174. Uplink/Hive Quesion - in Rookie Training Grounds [original thread]
With the deployables that say so many can be on field, can I equip 2 and have 2x as many fielded?
- by Beren Hurin - at 2013.01.17 12:51:00
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175. Skirmish Timers, Null Cannons, MCC, and Clones - in Rookie Training Grounds [original thread]
So if you put a connon right into contested mode before it shoots it is technically not 'hostile' and shoots at nothing, correct? Which means it may be worth, assaulting a lightly defended cannon right before it fires, put it in contested and then...
- by Beren Hurin - at 2013.01.16 16:34:00
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176. DUST514.COM Player Corp ForumGÇÖs (Make Your's today!) - in Rookie Training Grounds [original thread]
*edit* nevermind
- by Beren Hurin - at 2013.01.15 14:51:00
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177. Skirmish Timers, Null Cannons, MCC, and Clones - in Rookie Training Grounds [original thread]
So you kind of misnumberd my question, but whatever. Your answers were somewhat helpful. I guess I sort of had a bit of a revelation about 5 point maps. If it is a competitive match, it seems like the play with them is significantly different, as ...
- by Beren Hurin - at 2013.01.14 19:53:00
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178. Skirmish Timers, Null Cannons, MCC, and Clones - in Rookie Training Grounds [original thread]
So has anyone experimented with the objective/Null cannon system to know exactly how these mechanics work (or are supposed to work). Some of the questions I have. I'll update this with a guide once we get more details. Do all cannons fire at once...
- by Beren Hurin - at 2013.01.14 15:22:00
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179. Starting NPC Corp and HQ Location - in Rookie Training Grounds [original thread]
I was also wondering how you will see where you are? Is the star map back?
- by Beren Hurin - at 2013.01.10 17:23:00
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180. Racial skill specialization wrt rollout schedule of race-specific gear - in Rookie Training Grounds [original thread]
don't the dropsuits just correspond with roles in battle at the moment? Caldari=assault minmatar=logistics etc?
- by Beren Hurin - at 2013.01.09 19:10:00
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