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41. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
isn't the bonus to armor damage on Mass Drivers like 130% not 104%...?
- by Beren Hurin - at 2013.06.06 13:08:00
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42. Mass Driver Fitting - in Rookie Training Grounds [original thread]
the key with the MD is learning how to use the reticle. The bottom most part of the sight is where your round will hit on flat ground. It took me forever to really figure this out and now that I know I can hit things at 100m on my first shot. Espe...
- by Beren Hurin - at 2013.05.02 19:09:00
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43. Do we have numbers on weapons vs shield/armor effectiveness? - in Rookie Training Grounds [original thread]
Do you guys close your eyes when you play this game or something? What about when the friendly loading tip talks about how you can see weapon affectiveness when you zoom in on players. Check out this youtube some blue text pops up whenever the d...
- by Beren Hurin - at 2013.04.24 13:36:00
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44. Ideas for the ultimate logi for repping tanks? - in Rookie Training Grounds [original thread]
The best thing to rep another tank would be another LAV or HAV. Its all a matter of how much you want to spend to protect your tank. You can get a LAV with 2 reppers on it that, as long as you keep the LAV from fire, can mean that a militia HAV ca...
- by Beren Hurin - at 2013.04.23 17:52:00
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45. [Request] - Remote Explosive Disarm/detonation sound - in Rookie Training Grounds [original thread]
...I could have sworn I put it in there... My bad I guess, just found this after looking around for this.
- by Beren Hurin - at 2013.04.23 16:37:00
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46. [Request] - Remote Explosive Disarm/detonation sound - in Rookie Training Grounds [original thread]
So we can hear a light 'BLEEP' when we trigger our own RE, but would it be too OP if we heard a different noise to alert us if our own RE was destroyed without our trigger? Even if it was just once, and we'd have to listen carefully for it.
- by Beren Hurin - at 2013.04.23 15:00:00
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47. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: In almost all FPS games I do, I almost always gravitate to the low RoF, high damage and long range weapons. I was disappointed to find out that this type of weapon did not exist in DUST514. I did run around as a sniper when...
- by Beren Hurin - at 2013.04.18 19:07:00
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48. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Cosgar wrote: Where to you find room for shield modules when your high slots are full of stacked damage mods? You do not, and that's a reason why it is inferior. Stacking damage mods < stacking shields. Beren Huri...
- by Beren Hurin - at 2013.04.18 17:31:00
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49. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
1) I'm thinking more and more that these scrambler rifles are going to make all of your shield tanks pretty hellish. 2) CCP BLam has confirmed that they have fixed logi-LAVs and their dropsuit repairs will be back in Uprising. THis will help armor...
- by Beren Hurin - at 2013.04.18 11:34:00
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50. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
One last selling point of armor is that it means that you can get instantly around 65% of your total HP back with a proto injector if you have most of your HP in armor.
- by Beren Hurin - at 2013.04.17 11:33:00
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51. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Beren Hurin wrote: Post your godfit Try. Sure, I'll do that later. Beren Hurin wrote: Otherwise I'll just assue you are trolling and have nothing to offer the community. Awww, but now I'm so tempted not to! Whil...
- by Beren Hurin - at 2013.04.16 15:18:00
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52. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Spectral Clone wrote: Really interesting stuff here :-) i've been thinking about making some tool to determine tanking quality. Very interesting to compare which combo is the best bang for the buck, given a passive skill ...
- by Beren Hurin - at 2013.04.15 23:48:00
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53. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
I think the most interesting comparison is Armor B and Shield A. EHP Armor B has 662 HP but 697 AR EHP (with a -20% speed) Shield A has 742 HP but 693 AR EHP (with a bigger chunk able to be fluxed) Time to charge (depleted cycle): Armor B gets 3...
- by Beren Hurin - at 2013.04.15 19:58:00
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54. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
Finally we get to what I call 'tank speed' which has to do with the rate of recharge over time. This affects how often you can charge into battle, how long you can do this, and what are the risks for this....working on this post currently...
- by Beren Hurin - at 2013.04.15 15:44:00
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55. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: So what does this mean? Armor tanking makes you take more damage (slow) and can spend less time in combat. Armor tanks have to leave the fight sooner because they take longer to reach safety, and they have to stay out of th...
- by Beren Hurin - at 2013.04.15 14:38:00
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56. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Beren Hurin wrote: IMPORTANT POINT: [u]2 Complex armor repairer modules will rep 11.5 HP/s regardless of combat damage. Did you mean something else?.... I think we answered this. This was based on 2 repairer modules....
- by Beren Hurin - at 2013.04.15 13:31:00
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57. Assualt Laser?! - in Rookie Training Grounds [original thread]
Know your downsides. Assaults are slower than scouts, which IMO are better for lasers due to their speed (getting in advantageous positions near cover) and stealthiness (not being seen while getting into position). Your strengths are that you can...
- by Beren Hurin - at 2013.04.12 17:54:00
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58. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
I hear some commonly held vews about the costs and benefits of shield vs. armor tanking fits and I think that people don't think too much deeper than some commonly stated views on these. I think the below thoughts will hold even when the new suits...
- by Beren Hurin - at 2013.04.12 17:31:00
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59. Determining enemy shield/armor - in Rookie Training Grounds [original thread]
Yes, when you look directly at them, this information should pop up in the bottom left of your screen by your own stats. See any youtube video with gameplay for examples.
- by Beren Hurin - at 2013.04.11 17:55:00
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60. Hacking Research Trials - in Rookie Training Grounds [original thread]
ChromeBreaker wrote: Il save you some time n say the type of suit isnt a factor up to the point of how many code breakers you can fit How sure are you of this...? I could have sworn that logis have a bonus...
- by Beren Hurin - at 2013.04.03 16:46:00
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