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1821. Bounty System: Collect Bounty and Kick Players from Match - in General Discussions [original thread]
Hecarim Van Hohen wrote: Match kick effect would be abused so bad, but otherwise a good idea and one CCP is going to implement Soon(TM) I think... As long as you understand exactly what I'm going for. It'd be a 1v1 kind of thing. You'd get ...
- by Beren Hurin - at 2013.07.22 15:46:00
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1822. Bounty System: Collect Bounty and Kick Players from Match - in General Discussions [original thread]
Provolonee wrote: I Think a bounty system would be fun, I dont think it needs to be this complicated though. Select merc, "show info, add bounty, + 1,000,000" now your merc that kills him sees, + 50 wp +1,000,00i0 isk Ca ching. add a icon to ...
- by Beren Hurin - at 2013.07.22 15:38:00
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1823. Mass Drivers and Flaylocks no skills needed - in General Discussions [original thread]
There's nothing to stop them from adding completely distinct and new mechanics. For example, you could have to 'arm' every new missile with an extra one or two presses of the trigger. Phase one: Safety Phase two: Armed Phase three: Firing
- by Beren Hurin - at 2013.07.22 15:35:00
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1824. Bounty System: Collect Bounty and Kick Players from Match - in General Discussions [original thread]
What if we didn't do a bounty so much as a 'kill right' kind of system. The main effects would be both a bounty 'claim' but also the ability to kick that player out of the match in FW/Pub. Here's how it'd work. Claim: Each death consumes (not pay...
- by Beren Hurin - at 2013.07.22 15:12:00
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1825. Mass Drivers and Flaylocks no skills needed - in General Discussions [original thread]
Related to spamming RoF, could be the kick that the gun gets. The mass driver has a kickback that is about the same amount of time as the RoF allows. If you made a kick on the flaylock that is longer time to settle than the RoF, it would likely de...
- by Beren Hurin - at 2013.07.22 14:59:00
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1826. Mass Drivers and Flaylocks no skills needed - in General Discussions [original thread]
Mass Drivers take more skills than ARs ANNNDDD.... FIGHT!!
- by Beren Hurin - at 2013.07.22 14:44:00
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1827. CCp Fox wants a discussion on Eve/dust link. What do have in mind for. - in General Discussions [original thread]
What if we didn't do a bounty so much as a 'kill right' kind of system. The main effects would be both a bounty 'claim' but also the ability to kick that player out of the match in FW/Pub. Here's how it'd work. Claim: Each death consumes minimum ...
- by Beren Hurin - at 2013.07.22 14:30:00
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1828. Swarm launchers are easy mode - in General Discussions [original thread]
Mobius Wyvern wrote: SoTa p0p wrote: Lock on. Release trigger. No talent. Plus they turn invisible and turn corners Swarms have always been easy mode. 2.5k damage from a seeker weapon? Yeah, ok. Swap the damage between Swarms and the Pla...
- by Beren Hurin - at 2013.07.22 13:52:00
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1829. Whom should we balance for and why? - in General Discussions [original thread]
The best thing the game could do is provide some kind of benefit for old players to group up with/train/skill up with/help new players so that they could close that technical skill gap ASAP. I think the CPM gets this. Balancing/mechanics/core gam...
- by Beren Hurin - at 2013.07.22 13:44:00
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1830. Swarm launchers are easy mode - in General Discussions [original thread]
Castrated Tanker wrote: Trail of missiles revealing your location? 80% of swarms that hit me are invisible?!?! HTF is that supposed to reveal SH!T?? Interesting...when I fire my swarms they nearly always leave a trail of smoke... Are they in...
- by Beren Hurin - at 2013.07.22 13:37:00
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1831. Swarm launchers are easy mode - in General Discussions [original thread]
SoTa p0p wrote: You should have said more bad things about swarm launchers in this post, the purpose of this thread is to discuss how easy and noob friendly the swarms are. Let's get precise then, it isn't lock on release trigger... It's......
- by Beren Hurin - at 2013.07.22 13:15:00
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1832. Swarm launchers are easy mode - in General Discussions [original thread]
Castrated Tanker wrote: How about a "get good noob" for the lack of constructive criticism in your post, It is obvious that you know nothing about the vehicles in this game "Nothing" is a pretty strong term... So they can't see over objects?...
- by Beren Hurin - at 2013.07.22 13:04:00
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1833. Swarm launchers are easy mode - in General Discussions [original thread]
I still think this is generally about the general selfishness of solo players and of agnosteamism (playing as if you don't have a team). I don't understand when I queue up solo and then join a squad, corps will say, "oh look a blueberry joined" ...
- by Beren Hurin - at 2013.07.22 12:53:00
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1834. Swarm launchers are easy mode - in General Discussions [original thread]
Seymor Krelborn wrote: SoTa p0p wrote: Lock on. Release trigger. No talent. Plus they turn invisible and turn corners right nothing like that exists in real life..... or wait.... it does sorry it sure does and missles kinda work that w...
- by Beren Hurin - at 2013.07.22 12:44:00
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1835. CCp Fox wants a discussion on Eve/dust link. What do have in mind for. - in General Discussions [original thread]
Che Cortez wrote: Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high...
- by Beren Hurin - at 2013.07.22 12:42:00
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1836. Swarm launchers are easy mode - in General Discussions [original thread]
HAVs are easy mode.... ...Because they can see over objects from the vantage point of a camera 10 m above the tank itself giving them unparalleled situational awareness. And because even though I can hear the tank, somehow my radar cannot see th...
- by Beren Hurin - at 2013.07.22 12:34:00
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1837. CCp Fox wants a discussion on Eve/dust link. What do have in mind for. - in General Discussions [original thread]
From a design perspective, I'd like to hear a well thought out 'why' for bounties in Dust, before much time is spent on it. Bounties in Eve kind of matter when death isn't as ubiquitous. Are we assuming that bounties could be collected from blues...
- by Beren Hurin - at 2013.07.22 12:25:00
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1838. CCP can you remove the splash radius buff on Mass Drivers? - in General Discussions [original thread]
Son Down wrote: Cosgar wrote: (Ughhh, not this again) The MD is an area denial, anti-rush weapon by design. It has horrendous DPS, (lower than a MLT AR) a slow moving projectile with falloff, low field longevity, slow reload speed, and it's...
- by Beren Hurin - at 2013.07.22 12:00:00
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1839. CCP can you remove the splash radius buff on Mass Drivers? - in General Discussions [original thread]
Also, I think people are somehow 'used to' the mass driver sound. It isn't scary enough to run away from. Maybe the explosions sound too similar to grenades. But you should run away from it. And into small bits of cover aren't enough. You need to ...
- by Beren Hurin - at 2013.07.22 11:51:00
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1840. CCP can you remove the splash radius buff on Mass Drivers? - in General Discussions [original thread]
Kekklian Noobatronic wrote: Cosgar wrote: Kekklian Noobatronic wrote: As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow. +1 Ever stopped to think ...
- by Beren Hurin - at 2013.07.22 11:47:00
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