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321. Lets talk shields and armor. Nerfs and buffs just won't cut it. - in General Discussions [original thread]
Highslot armor module, increases remote nanohive/repair tool repair rate/amount. Each module stacks rep amount by 10/20/30%
- by Beren Hurin - at 2014.01.27 12:58:00
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322. Cloak Module/Equipment = Intro to Active Infantry Modules? - in General Discussions [original thread]
I'm thinking that instead of the cooldown/uptime way that vehicle modules currently work, I'm wondering if the way that cloaks are done have paved the way toward new active infantry modules... We could maybe see armor/shield hardeners that have a...
- by Beren Hurin - at 2014.01.23 17:44:00
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323. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
If we get much longer range well need a better scope which means graphics changes which are harder to hotfix.
- by Beren Hurin - at 2014.01.23 04:37:00
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324. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
Could you just make us overpowered again just for like a week or something using a temporary hotfix?
- by Beren Hurin - at 2014.01.23 04:25:00
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325. Stealth Contact Grenade scout Fotm - in General Discussions [original thread]
Marad''er wrote: Reav Hannari wrote: Active scan to reveal cloaking scouts on your TACNET. Listen for the sound of mercs decloaking. Scouts will be more effective, because they needed to be, but there are still counters. Because we asked you...
- by Beren Hurin - at 2014.01.22 20:57:00
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326. Stealth Contact Grenade scout Fotm - in General Discussions [original thread]
Marad''er wrote: Except you can't throw nades or shoot while cloaked.... But can you pull the pin? :) Either way, they get within grenade distance and then decloak as they pull it out. We'll see.
- by Beren Hurin - at 2014.01.22 20:53:00
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327. Stealth Contact Grenade scout Fotm - in General Discussions [original thread]
Also watch out for suicide grenading caldari/minmatar heavies. I'm thinking that they will be able to just hold on grenades and throw the splash all around themselves.
- by Beren Hurin - at 2014.01.22 20:52:00
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328. Stealth Contact Grenade scout Fotm - in General Discussions [original thread]
What am I watching on my kill feed?!? ! was that 9 contact grenade kills in a row!?! This is what you will be saying as scouts run around with stealth and contact grenades plus nanohives for resupplying.
- by Beren Hurin - at 2014.01.22 20:45:00
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329. Racial equipment imbalance. - in General Discussions [original thread]
Reav Hannari wrote: Aren't stasis webifiers Gallente technology? Those would be good for making vehicle traps. Gallente also use sensor dampening but our passive sensors are already extremely short. Since we lack capacitors in our vehicles so...
- by Beren Hurin - at 2014.01.22 20:37:00
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330. New Dev Blog Up - in General Discussions [original thread]
I think it's subtly giving credit to the design team for the upcoming suits (and maybe vehicles?) we are about to see. When we have all the new dropsuits to oggle at then we are supposed to say ERMAGORD CCP JUSAN and his team are amazing!! What is...
- by Beren Hurin - at 2014.01.22 19:50:00
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331. Valentines Day Event? - in General Discussions [original thread]
Jadek Menaheim wrote: Heart-breaker: Kill either the heavy or the logistics repairman while the repair beam is active. Sever the bond of love! I kind of like that idea, something along the shinobi event lines. Get x number of guardian award...
- by Beren Hurin - at 2014.01.22 19:39:00
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332. Will Cloaks Somehow get WP for Use? - in General Discussions [original thread]
JL3Eleven wrote: Why should you get WP for hiding? That's kind of covered under the 'i don't know how it would work' thing. Notice how I didn't suggest that people should get wp for hiding, but killing after uncloaking...? It would kind of b...
- by Beren Hurin - at 2014.01.22 19:29:00
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333. Will Cloaks Somehow get WP for Use? - in General Discussions [original thread]
Not sure how it would work. Would there be kind of a stealth kill bonus, like if you get a kill within x seconds of decloaking? Otherwise you are using an equipment slot that wouldn't help you get paid as well.
- by Beren Hurin - at 2014.01.22 19:23:00
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334. Valentines Day Event? - in General Discussions [original thread]
Should there be one? What are your suggestions?
- by Beren Hurin - at 2014.01.22 18:53:00
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335. Amarr scout racial bonus parity problem - in General Discussions [original thread]
What will kind of matter will be the distance a scout can travel while cloaked. Right now, assuming we can cloak while sprinting, that range for an ADV cloak is 60s worth of running. Only an amarr scout with a cloak would be able to sprint that wh...
- by Beren Hurin - at 2014.01.22 18:09:00
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336. Profit/Salvage/Loot 2.0? - in General Discussions [original thread]
Arkena Wyrnspire wrote: It'd be nice if salvage was relevant to what you were actually hunting during the match. Spent the match tracking down a proto player, specifically? Get rewarded with proto gear. Spent the match hunting that Thale's user...
- by Beren Hurin - at 2014.01.22 16:50:00
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337. Profit/Salvage/Loot 2.0? - in General Discussions [original thread]
At the very least, what might be cool is just the option to scroll through listed salvage from any battle and sell it back to the NPCs on the spot for less than market price. This could help increase the sense of reward on the battlefield.
- by Beren Hurin - at 2014.01.22 16:06:00
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338. Profit/Salvage/Loot 2.0? - in General Discussions [original thread]
So I've seen a lot of people disappointed about the current payout system and was remembering that when salvage/loot was referred to as being pretty WiP back in the day. Here's a reminder from the old page : Quote: Once complete, the full sy...
- by Beren Hurin - at 2014.01.22 16:00:00
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339. Class Warfare: 1.7 = Rise of HAVs, 1.8 = Rise of Heavies - in General Discussions [original thread]
Mordecai Sanguine wrote: J0hlss0n wrote: Minmatar Commando with Combat Rifle and Minmatar Heavy with HMG. So long have I waited for this moment... I hope Minmatarr weapons will receive a little "nerf". Instead of +10% armor and -5% shiel...
- by Beren Hurin - at 2014.01.17 13:44:00
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340. Class Warfare: 1.7 = Rise of HAVs, 1.8 = Rise of Heavies - in General Discussions [original thread]
Aikuchi Tomaru wrote: If 1.8 is the rise of the heavies, then that will balance out the vehicle stomping. For sure. There will be many more ways to go AV in 1.8 -Dual nanohive scouts will mean lots of grenade (AV or otherwise) spam -comman...
- by Beren Hurin - at 2014.01.17 12:57:00
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