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2881. Profit: The Way of the Mercenary - in General Discussions [original thread]
Pshh... well I'm going to need tips on how to be more profitable as a logi, they are getting the fewest kills, but a decent amount of WP, they have to spread out their SP more than most, and they have a harder time having cheaper suits, and they t...
- by Beren Hurin - at 2013.01.23 16:18:00
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2882. Corp Tax? - in General Discussions [original thread]
Groza Tragediya wrote: No but i find if i extort you so my future corporation doesnt completely destroy yours works. Ill accept my first payment tomorrow. You crazy.
- by Beren Hurin - at 2013.01.23 16:10:00
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2883. Profit: The Way of the Mercenary - in General Discussions [original thread]
Green Living wrote: It's based on your actions on the battlefield. I noticed the few matches where I have destroyed a tank my ISK payout was through the roof 500,000+ ISK. Where normally my pay outs range from 200,000 - 300,000 per match. The b...
- by Beren Hurin - at 2013.01.23 16:07:00
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2884. Corp Tax? - in General Discussions [original thread]
Would you find a tax on what you make that goes directly to the corp wallet acceptable as a way to fund corp battles?
- by Beren Hurin - at 2013.01.23 16:05:00
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2885. Profit: The Way of the Mercenary - in General Discussions [original thread]
So i'm wondering if anyone has figured out how exactly payouts work. Is there a fixed isk value each game. Can a higher scorer on the losing team make more than the highest on the winning? Do you get isk relative to your WP contribution or is it a...
- by Beren Hurin - at 2013.01.23 15:58:00
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2886. CCP and Communication with the gamers - in General Discussions [original thread]
How would you have behaved differently if you didn't know about that SP cap? If you had a hot date tonight thinking you were going to hit your cap and then go to dinner, most of the people on here are jealous of you.
- by Beren Hurin - at 2013.01.22 20:45:00
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2887. Just a suggestion... - in General Discussions [original thread]
My guess is that there will be apps that control PI/district development. Colonization through apps.
- by Beren Hurin - at 2013.01.22 19:15:00
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2888. AV nades - in General Discussions [original thread]
Just wait until we start fighting the drones. My guess is that AV or flux grenades may be one of the desired weapons there.
- by Beren Hurin - at 2013.01.22 18:10:00
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2889. Open Beta Trailer - Glimpse into the future... - in General Discussions [original thread]
Also, when Eve corps are supporting your battles 100k suits and 2 mill isk vehicles will be a little more expendible. However, as it currently stands, I am not sure planets would be 'bought' for more than 50 mill or so due to the small margins tha...
- by Beren Hurin - at 2013.01.22 15:30:00
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2890. I encountered the OPEN BETA TRAILER on Youtube - in General Discussions [original thread]
Kane Brackman wrote: one question why is that assault got a forge gun???????? T2 suits please?
- by Beren Hurin - at 2013.01.22 14:59:00
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2891. I encountered the OPEN BETA TRAILER on Youtube - in General Discussions [original thread]
Can't wait until we are being financed by Eve corps. That was at least a couple billion in isk on that planet, not to mention what was floating above it.
- by Beren Hurin - at 2013.01.22 14:58:00
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2892. AV nades - in General Discussions [original thread]
Tanks need infantry and/or LAV support. Active scanners help detect AV infantry. As the game evolves a lot of strategy will be economic. If you are going to leverage a 1 mill isk asset, you better be sure that the counters can be mitigated. I don'...
- by Beren Hurin - at 2013.01.22 14:24:00
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2893. OBS Farming (Exploit?)... - in General Discussions [original thread]
Ah, this makes sense then. I wondered when I was spamming repairs at my team on the front lines why it wasn't showing points. Thanks guys.
- by Beren Hurin - at 2013.01.22 14:16:00
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2894. OBS Farming (Exploit?)... - in General Discussions [original thread]
So theoretically couldn't you have a squad with 3 logis and an armor tanked heavy that continuously is hurting himself via grenades, and then constantly is getting his armor back via his supporting logi? With 3x militia repair tool you could be ge...
- by Beren Hurin - at 2013.01.22 13:57:00
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2895. Nerf Supply Depo's - in General Discussions [original thread]
People are vulnerable as it is. 3 seconds would be enough to hit with a grenade then fun them down.
- by Beren Hurin - at 2013.01.21 20:38:00
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2896. quiet scout nerf? - in General Discussions [original thread]
Scouts aren't meant to brawl up close. Try finding weapons outside the normal optimals of most weapons and also skill up and equip dampeners. This means they will rarely see you before you start shooting and your strafe will make it so you are har...
- by Beren Hurin - at 2013.01.21 15:02:00
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2897. what the best logi. - in General Discussions [original thread]
People have said do what works best for you...I would add, "in the squad that you find yourself."
- by Beren Hurin - at 2013.01.20 05:01:00
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2898. once open beta hits..could we get some indication of who was a closed member and... - in General Discussions [original thread]
Quick lets get a thread trending so we can have proof.
- by Beren Hurin - at 2013.01.20 04:54:00
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2899. Radar is so unbelievably screwed up... - in General Discussions [original thread]
Shadow Katana wrote: Lol u guys make scout look good but really they're not, wish they get fix, they get spotted to easy, I have dropsuit lv 5 which gives u 25% of radar stealth I also have lv 5 damper which is another 25% of stealth so with 50...
- by Beren Hurin - at 2013.01.17 18:18:00
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2900. About them Nova knives. - in General Discussions [original thread]
Shadow Katana wrote: lol IMO they're ment to be a fails weapon, don't get me wrong the T2 knives pretty much kills people in 1 charge (if u hit them with both blades) they really need to tinker with the nova knifes because they're pretty back t...
- by Beren Hurin - at 2013.01.17 18:10:00
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