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421. [Feedback] An unbiased (yeah right) assesment of the current Auto-Aiming system. - in Feedback/Requests [original thread]
The current system brings interesting things on the table, I gathered. Far more interesting things than the "GG WP" aimbot it at first seems to be. The effective engagement range increased greatly. Engaging beyond optimal weapon range became an a...
- by Beeeees - at 2013.09.06 20:19:00
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422. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
After extensive research (bullshit) I came to following conclusions: Assault rifles dominate mid-long range, mid range, mid-short range, and short range exclusively. Scrambler rifles dominate mid and mid-long range if no ARs are present. Laser ri...
- by Beeeees - at 2013.09.06 14:19:00
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423. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
General12912 wrote: Always something about the aim assist. Every good fps out there has aim-assist. BEHOLD, the ignorance of a whole generation of gamers!
- by Beeeees - at 2013.09.06 12:56:00
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424. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
ladwar wrote: maybe but alot of care-bearing was done and not all of it bad, just the important things. do you like the tower squad standing around FG objective preventing anything less then an multiple orbital strike to dislodge them? i know ...
- by Beeeees - at 2013.09.06 09:22:00
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425. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible. Im gonna get lynched for this, but dude, this is care-bear tier of balance. This is just wrong on so many levels.
- by Beeeees - at 2013.09.06 09:09:00
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426. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
I just realized that the AR in general now behaves in the same manner as pre-nerf TACAR. This is kinda disturbing.
- by Beeeees - at 2013.09.06 09:05:00
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427. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
Played a couple of rounds, and I gotta say: there were literally not a single mention of a non-AR variant, except for the occasional sniper in the killfeed. You did it CCP. ALL HAIL AR 512
- by Beeeees - at 2013.09.06 07:28:00
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428. Remove KB/M controls for this game - in Feedback/Requests [original thread]
Delicious whine! Let me pour myself a glass here... Step up your game, using a controller in an FPS instead of a mouse is like cruising around in a wheelchair with perfectly fine legs. You may have fun for some twisted reasons, but you wont be wi...
- by Beeeees - at 2013.09.02 20:12:00
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429. all ps4? - in Feedback/Requests [original thread]
Dragon Grace wrote: I would love to see where you heard or read ANY mention that it WILL be coming to PC. I would love to see where you read in my post that it will be coming to PC? The statement from CCP was that if ever Dust should co...
- by Beeeees - at 2013.09.02 20:03:00
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430. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Panther Alpha wrote: Beeeees wrote: "Is this why the project was killed? Who knows, but I'd love to hear from anyone involved - what happened?" Is not conclusive why MS stopped the project ... it could easily been because Console gamer's...
- by Beeeees - at 2013.09.02 11:45:00
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431. [Request] - Rolling Block Sight Burst Scrambler Pistol - in Feedback/Requests [original thread]
That would however restrict your vision. A night-sight would however be appreciated, I often cant tell where the gun ends and the merc begins.
- by Beeeees - at 2013.09.02 11:14:00
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432. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Chunky Munkey wrote: Well your argument is that KB/M fps players have years more experience. Yet you give us examples of great feats of aiming from KB/M users back when their experience was equal to pad users today. If your argument was valid,...
- by Beeeees - at 2013.09.02 11:07:00
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433. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Panther Alpha wrote: Isn't working as an "Aimbot" right now... but it is there...what ?... you didn't notice the miracle kills that you get sometimes when you not even aiming at you target directly ? Because i do.... I turn off aim assist ...
- by Beeeees - at 2013.09.02 10:36:00
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434. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Panther Alpha wrote: I will also like to add to this thread... that CCP is also completely removing aim-assist from the mouse in the 1.4 update.. some of the NooBs that actually think that they are good with the mouse right now, are going to be...
- by Beeeees - at 2013.09.02 10:28:00
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435. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Panther Alpha wrote: According to some of you guys...( Mega Trolls ) the mouse instantly makes people Pro-Players just by touching it.... Actually, yes. http://www.eurogamer.net/articles/ms-killed-pc-xbox-cross-platform-play Eurogamer ...
- by Beeeees - at 2013.09.02 10:23:00
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436. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: You're on a console. Most people who use consoles never switch from the default control system. Hence KB/M will always be the backseat baby... get used to it or use the Pad... Could you please elaborate on w...
- by Beeeees - at 2013.09.02 10:08:00
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437. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
How about tuning the Sixaxis up instead of mouse down? Its called "stepping up your game" not "stepping down".
- by Beeeees - at 2013.09.01 20:47:00
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438. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Chunky Munkey wrote: Your post directly contradicts itself. There comes usually the part where you support your claims. Just sayan.
- by Beeeees - at 2013.09.01 17:00:00
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439. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Story time, kids! There was once a game called Unreal Tournament. It had a very interesting selection of tools of carnage, one of which was the beloved Flak Cannon. It had 2 firing modes (a feature the modern FPS player has already forgotten), on...
- by Beeeees - at 2013.09.01 16:28:00
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440. The MD will not be nerfed no matter how much you complain - in General Discussions [original thread]
When Im using MD I go 8:6 When Im using ASCR I go 14:2 Hitscan weapons will always be more slayer than nonhitscan weapons. No way in hell can someone tell me they rack up more kills with MD than with AR. So be sure my dear haters, if someone ro...
- by Beeeees - at 2013.09.01 15:20:00
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