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161. [Request] Mag like medic incentives - in Feedback/Requests [original thread]
usrevenge2 wrote: i don't want it to give less points, not enough people run with nanoinjectors as it is. almost every class should use one imo. That's fine, if you want to keep baseline at 65 points, but that means the point total increase ...
- by BattleCry1791 - at 2013.02.13 09:00:00
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162. [Request] Racial dropsuit variants - in Feedback/Requests [original thread]
I love the idea of race based suits from a cosmetic perspective. However, I have a concern. Race specific attributes will lead to one brand of suits being OP, two being ok, and one being garbage. And I know which one that will be...me and my m...
- by BattleCry1791 - at 2013.02.13 08:58:00
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163. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
The old Skirmish needs to make a huge comeback. It only needed two changes.... The Railguns and swarms were able to do damage to the MCC...now they don't..so one problem is already fixed. The remaining problem was that the first two objectives, ...
- by BattleCry1791 - at 2013.02.13 08:27:00
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164. [Request] Mag like medic incentives - in Feedback/Requests [original thread]
MAG had a lot of problems, but there were some very solid ideas out of that game. One of them was how they created an incentive in the medic class. In Mag there was the rezzer, which is comparable to the nanite injector. It came in three flavors....
- by BattleCry1791 - at 2013.02.13 08:03:00
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165. CCP, stay strong! Keep vigilant! - in General Discussions [original thread]
The caps seem to work to balance the no lifers and the working stiffs like myself. My .02.... Once you hit the cap, SP = WP and the booster kicks in with 50% increase. So if guy scores 2K, he gets that 2K which he EARNED and then gets a booster ...
- by BattleCry1791 - at 2013.02.11 11:32:00
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166. Shields 514 - in General Discussions [original thread]
lowratehitman wrote: slap26 wrote: There is a reason why everyone and their mother runs a shield tank rather then an armor tank. Its because armor takes so long to regenerate, while my shields pop up right away. And honestly, it is just ...
- by BattleCry1791 - at 2013.02.08 08:30:00
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167. Shields 514 - in General Discussions [original thread]
lowratehitman wrote: I will stick with my so called weak shield tanking. If i wanted to walk as slow as a member of the walking dead, i will slap some armor on. Everything i am hearing is 1 vs 1. why not talk about the benifits of running self ...
- by BattleCry1791 - at 2013.02.08 07:24:00
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168. Corporate Burn Out - in General Discussions [original thread]
I come from a clan that existed for 2 years without an active game. Good clans and corps exist because they create a sustainable online community, much like a game itself. The fact that you're having issues a paltry year after the Beta launche...
- by BattleCry1791 - at 2013.02.08 06:24:00
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169. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
Irish Syn wrote: KAGEHOSHI Horned Wolf wrote: Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type ...
- by BattleCry1791 - at 2013.02.08 06:01:00
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170. Shields 514 - in General Discussions [original thread]
Jaiden Longshot wrote: and you wasted everyone's time by posting without reading..... His issue isn't with shields being OP....he simply feels as if armor tanking isn't a valid option at present. And that really was the point of the thre...
- by BattleCry1791 - at 2013.02.08 05:53:00
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171. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
Tectonious Falcon wrote: If CCP removes militia heavies I demand they remove EVERY militia weapon that can OHK something. Militia grenades, militia snipers, militia forge guns and militia swarm launchers. How does the militia heavy suit OHK ...
- by BattleCry1791 - at 2013.02.07 11:08:00
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172. Shields 514 - in General Discussions [original thread]
I-Shayz-I wrote: The speed of running shields is why shields are so good. It's harder to hit a fast target than say a slower one with lots of health. I can pound round after round into an armor heavy because of how easy they are to shoot at, bu...
- by BattleCry1791 - at 2013.02.07 11:06:00
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173. Shields 514 - in General Discussions [original thread]
Rei Shepard wrote: Quote: I armor tanked my heavy....run 812 HP in armor and 100 for shields. Totals 912 HP. My Type II suit runs 320 shields and 512 armor...832 total points. However, I find I do WAY better with the fewer hp suit because o...
- by BattleCry1791 - at 2013.02.07 10:49:00
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174. Shields 514 - in General Discussions [original thread]
ChromeBreaker wrote: With the right gear, and situation, armor reps can be higher than incoming dps its and at this point armor really shines Wow, I so wish I lived in this perfect world you live in. Where grenades and mass drivers don't ta...
- by BattleCry1791 - at 2013.02.07 10:42:00
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175. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
Bendtner92 wrote: Necrodermis wrote: why do we bother having assault suits and scout suits? logi suits and heavies are the only decent ones in the game. if a squad levels around 3 heavies and 1 logi they can pretty much just walk through th...
- by BattleCry1791 - at 2013.02.07 10:30:00
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176. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: not everyone is a vet like you or has top notch stuff like your corp does and hides in tanks like yall do.. leave it alone I use it and other do to..if yall noobs like the OP chain gun mine as well leave the armor in the milt...
- by BattleCry1791 - at 2013.02.07 10:11:00
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177. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
usrevenge2 wrote: HMG needs a spool up time spread needs to be a little wider that's all that is really needed imo. I'd rather they just delete the HMG than give it spool up time. This was on Brink. I got used to it, but I never liked it. ...
- by BattleCry1791 - at 2013.02.07 09:44:00
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178. Shields 514 - in General Discussions [original thread]
Irish Syn wrote: When you start working with a logi armor becomes very important. Shields have a delay before they start recharging, with a good logi your armor will constantly recover. Also there are modules that repair armor, and you can get ...
- by BattleCry1791 - at 2013.02.07 09:39:00
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179. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
DropKickSuicide wrote: and if they HMG is so "OP" why dont we see more usersand why do we see so many people droping the HMG for the GEK ( even tho they are Heavys ) That's been pissing me off more than anything lately...guys running aroun...
- by BattleCry1791 - at 2013.02.07 09:18:00
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180. Shields 514 - in General Discussions [original thread]
I remember a time when I was pretty jazzed to play this game because it looked like it was going to present an FPS with more choices for character customization than ever before. Currently, that impression, and any hope of seeing something like t...
- by BattleCry1791 - at 2013.02.07 09:13:00
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