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541. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
Kensai Dragon wrote: So my HEAVY MACHINE GUN spitting 40 rds / second at point blank range becomes a care bear blowing kisses because you're too close? Are you serious? Since hmg is primarily a short range weapon, I think that maybe its min...
- by Banjo Robertson - at 2014.11.25 14:53:00
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542. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
So weapons currently have a maximum range, and an optimal range, and then damage falls off from optimal to maximum. What I'd like to see is a minimum range added to weapons. Weapons deal full damage between the minimal range and optimal range, and...
- by Banjo Robertson - at 2014.11.25 05:45:00
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543. [new market section] Officer Store - in Feedback/Requests [original thread]
Any feedback from CPM or CCP Devs? I think this would be a better system for officer weapon 'drops' if we are to expect no trading system in the game.
- by Banjo Robertson - at 2014.11.24 12:43:00
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544. Basic customizable APEX - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Banjo Robertson wrote: If there was some way to set the APEX suits so that you could not equip anything above the meta level of standard modules equiment and weapons, then I would have no problem with them being cus...
- by Banjo Robertson - at 2014.11.24 12:40:00
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545. Officer Weapon event drop rate is good - in General Discussions [original thread]
Iron Wolf Saber wrote: Is it just me or? Nothing else (non officers) are no longer dropped? Also got the assault rifle one tonight the rate is definitely higher (as the old rates where awfully atrocious) though it does beg the question should...
- by Banjo Robertson - at 2014.11.24 12:37:00
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546. Basic customizable APEX - in Feedback/Requests [original thread]
If there was some way to set the APEX suits so that you could not equip anything above the meta level of standard modules equiment and weapons, then I would have no problem with them being customizable
- by Banjo Robertson - at 2014.11.24 01:35:00
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547. Officer Weapon event drop rate is good - in General Discussions [original thread]
Summa Militum wrote: Banjo Robertson wrote: The drop rate we have during this officer weapon event is actually pretty good, if it was made the normal drop rate for officer weapons from now on, they're still so rare during this event I cant i...
- by Banjo Robertson - at 2014.11.24 01:17:00
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548. Officer Weapon event drop rate is good - in General Discussions [original thread]
The drop rate we have during this officer weapon event is actually pretty good, if it was made the normal drop rate for officer weapons from now on, they're still so rare during this event I cant imagine them being too big of a problem. Or perhaps...
- by Banjo Robertson - at 2014.11.23 15:58:00
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549. [new market section] Officer Store - in Feedback/Requests [original thread]
Yeah, but instead of having like.. 50 cala smg, 30 hmg, 60 forge fun, 20 thales, etc, you could condense your weapons down to the ones you are skilled into, and then maybe you'd feel more confident about using a few of them every now and again bec...
- by Banjo Robertson - at 2014.11.23 14:42:00
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550. [new market section] Officer Store - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Or officer weapon drops could be based on (or at least influenced by) which weapon you used most in that game. Not that I think your idea is bad, I think its a good idea. I just think my idea would be easier to impleme...
- by Banjo Robertson - at 2014.11.23 05:00:00
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551. [new market section] Officer Store - in Feedback/Requests [original thread]
Officer weapon drops are rare and amazing things, but we often and most frequently get weapons we are not skilled into, unless we skill into all of them. What I propose is that instead of getting officer weapons as a rare salvage item, that inste...
- by Banjo Robertson - at 2014.11.23 04:54:00
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552. Fix hacking - in Feedback/Requests [original thread]
It needs a wider tollerance of directional facing than it currently has
- by Banjo Robertson - at 2014.11.21 21:47:00
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553. Be honest - in General Discussions [original thread]
Thor Odinson42 wrote: If there were no scouts when you logged on tomorrow how much more fun would Dust be? I'm thinking 8 or 10 million times more fun. there would just be more heavy suits in battles making the game even less fun.
- by Banjo Robertson - at 2014.11.21 19:34:00
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554. Fix hacking - in Feedback/Requests [original thread]
If you are hacking a supply depot or CRU or whatever, you should be able to circle around it and still hack, to avoid those annoying heavies who just swapped their 5% armor suit for a fresh 100% armor/shield suit. It looks like you are hacking us...
- by Banjo Robertson - at 2014.11.21 19:27:00
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555. Active scanners and equipment bandwidth - in Feedback/Requests [original thread]
So, I was thinking about the equipment bandwidth thread, how ccp rata started the idea with deployed equipment, like uplinks, hives, and explosives, but why couldn't this be extended to active equipment as well? Active scanners could have their ...
- by Banjo Robertson - at 2014.11.21 19:21:00
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556. Gallente Logistics Role - in Feedback/Requests [original thread]
One thing that can happen, and should be worked out, is what happens when more than one person is scanning? What happens if one person is scanned by two or more different people? Should all of them get the intel kill assist for scanning the same p...
- by Banjo Robertson - at 2014.11.21 19:12:00
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557. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
Myron Kundera wrote: Lol at all the people that QQ "nerf the Breach AR, waaaah". Anyway... If a Lvl 5 Gallente Assault with AR Operation, SShoter and Proficiency 5 finds you in his optimal and you-Śre running shields as tank, you-Śre pretty m...
- by Banjo Robertson - at 2014.11.21 18:55:00
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558. Assault gk.o - in General Discussions [original thread]
I would suggest switching to two ferroscale plates, and switching one repper to a sprint module. The precision mods you could swap to two shield extenders. As far as weapons go, the base AR is still pretty good, I like the Tac AR too, burst is ki...
- by Banjo Robertson - at 2014.11.20 23:02:00
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559. [Log] Officer Event Drops - in General Discussions [original thread]
About 2 hours of matches, 1 drop of 3x officer combat rifles
- by Banjo Robertson - at 2014.11.20 16:47:00
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560. cant find caldari faction warfare matches lol - in General Discussions [original thread]
I think that FW matches should start as long as at least one person is searching for battle, it would make sense in a lore perspective, if your enemy is not willing to put soldiers in the disctrict you are attacking/defending, then even one soldie...
- by Banjo Robertson - at 2014.11.19 13:26:00
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