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41. Minmatar Suit Design Gripes - in General Discussions [original thread]
I speced min scout because I thought it was the best looking suit in the game.. paying for my choice to spec solely on fashion now tho.. Wish I would of speced gal or cal; but ehh I'm sure those two are going to get nerfed.
- by BIind Shot - at 2014.05.01 10:14:00
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42. everything is op - in General Discussions [original thread]
Shotguns should be nerfed. They should have a farther range but do less damage.
- by BIind Shot - at 2014.05.01 08:31:00
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43. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Fox Gaden wrote: CCP Rattati wrote: Not a dev, just a player. Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at l...
- by BIind Shot - at 2014.04.30 19:01:00
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44. This Origin event is garbage - in General Discussions [original thread]
+1 hot black b*tches..mmm Jada Fire. 'nough said.
- by BIind Shot - at 2014.04.30 18:38:00
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45. An idea that came to me in a diff post - in General Discussions [original thread]
Derrith Erador wrote: Swarms are fine, buff them anymore and you'll have people who can solo a tank or ADS with ease. Which shouldn't happen due to the overwhelming cost of vehicles (proper vehicles, don't throw us true users in with those tank...
- by BIind Shot - at 2014.04.30 18:23:00
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46. An idea that came to me in a diff post - in General Discussions [original thread]
This kid's trying to turn swarms into a vehicle only plc.
- by BIind Shot - at 2014.04.30 18:22:00
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47. A-List Dusters - in General Discussions [original thread]
We already have a list. It's called the leader boards.
- by BIind Shot - at 2014.04.30 18:21:00
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48. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
MockHolliday wrote: CCP Rattati wrote: Not a dev, just a player. Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need a...
- by BIind Shot - at 2014.04.30 18:08:00
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49. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Wiyrkomi Breach with proficiency 5 and 3 complex damage mods to the sweet spot does 5552. It would one shot the tank in question but like I said you would have to be pretty ******* lucky. You would have to be on a tower(not being sniped) and the t...
- by BIind Shot - at 2014.04.30 17:46:00
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50. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
I think the sweet spot does like 210% damage for a whopping 5700. Could one shot this maddy in question; but hitting a tanks sweet spot is pretty uncommon depends really how lucky you are. Not to make the shot but for the tank to ass face you and ...
- by BIind Shot - at 2014.04.30 17:30:00
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51. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
If we're bring real life into this **** then a swarm launcher should be able to take out 6 tanks.. https://www.youtube.com/watch?v=nYiq8ardM-U
- by BIind Shot - at 2014.04.30 16:56:00
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52. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
iliel wrote: CCP Rattati wrote: Not a dev, just a player. Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least...
- by BIind Shot - at 2014.04.30 16:48:00
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53. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Quote: And I strongly disagree with you. Why are all of you so hell-bent on destroying tanks? Is it not enough if you managed to make it activate its modules and retreat? That's how it should be. A dedicated AV vs a dedicated tank won't be ab...
- by BIind Shot - at 2014.04.30 16:28:00
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54. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Sole Fenychs wrote: The issue with making large blasters ineffective against infantry is that this removes the purpose of a tank. Removal of AI functionality of large blasters only works if a tanker can run a tank without a main turret and inst...
- by BIind Shot - at 2014.04.30 13:31:00
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55. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
BIind Shot wrote: The av weapons aren't too far from one another. Kaalakiota Forge Gun: 1440, 3 sec ROF, 5 sec reload time. Wiyrkomi Breach Forge Gun: 2100, 4.5 sec ROF, 5 sec reload time. Ishukone Assault Forge Gun: 1500, 2.25 sec ROF, 5 sec ...
- by BIind Shot - at 2014.04.30 12:39:00
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56. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
The av weapons aren't too far from one another. Kaalakiota Forge Gun: 1440, 3 sec ROF, 5 sec reload time. Wiyrkomi Breach Forge Gun: 2100, 4.5 sec ROF, 5 sec reload time. Ishukone Assault Forge Gun: 1500, 2.25 sec ROF, 5 sec reload time. Wiyrkomi...
- by BIind Shot - at 2014.04.30 12:36:00
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57. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
G Torq wrote: CCP Rattati wrote: . Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire. HAH! I don't know if you guys have heard but duna actually has a rule in his corp. No tanks are allowed to...
- by BIind Shot - at 2014.04.30 11:55:00
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58. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
BIind Shot wrote: I feel like tanks would be balanced if they removed the large blaster from the game. They could still kill infantry with the missiles and even rails but they would be less efficient at it. And this would force them to use ...
- by BIind Shot - at 2014.04.30 11:13:00
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59. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
I feel like tanks would be balanced if they removed the large blaster from the game. They could still kill infantry with the missiles and even rails but they would be less efficient at it.
- by BIind Shot - at 2014.04.30 11:07:00
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60. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
I reviewed the vid and it would seem like the time to lock on and fire is longer than ccp intended. The lock on time for proto swarms is 1.05 seconds; I was firing on average every 3 seconds.
- by BIind Shot - at 2014.04.30 08:57:00
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