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461. Goodbye Scouts - in General Discussions [original thread]
Viktor Zokas wrote: BARDAS wrote: I don't understand the need to use a KB/M on a PS3. DS3 should be standard for everyone and people who suck at it can learn to cope with it instead of being coddled like a little baby with their binky. Th...
- by BARDAS - at 2013.09.05 03:10:00
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462. Goodbye Scouts - in General Discussions [original thread]
I don't understand the need to use a KB/M on a PS3. DS3 should be standard for everyone and people who suck at it can learn to cope with it instead of being coddled like a little baby with their binky.
- by BARDAS - at 2013.09.05 00:11:00
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463. Active scanners. - in General Discussions [original thread]
Active Scanners being useful is the only thing I like about this entire update besides the new map. Needs to have some sort of WP incentive to actually use them though. As a Scout since everyone and their mom now has a personal aimbot assistant it...
- by BARDAS - at 2013.09.04 23:56:00
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464. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Unable to spawn at droplinks intermittently. *sigh*
- by BARDAS - at 2013.09.04 20:20:00
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465. Ability to trade/buy characters from other players - in General Discussions [original thread]
No
- by BARDAS - at 2013.09.04 18:03:00
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466. Shotgun fixed with dev post inside - in General Discussions [original thread]
Lurchasaurus wrote: CCP Wolfman wrote: Hi guys, We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update t...
- by BARDAS - at 2013.09.04 08:57:00
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467. Scout Registry / Killboard - in General Discussions [original thread]
After playing around tonight on my own I came to the following personal opinions about 1.4 PROS: Scanning is fun and useful
No shared profiles on the mini map ensure my stealth play is more successful
New map is a nice change of pace
...
- by BARDAS - at 2013.09.04 08:52:00
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468. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Can you guys please take a look at Nova Knife hit detection? It feels like it is having a similar problems to the Shotgun. Having direct hits not applying damage at all.
- by BARDAS - at 2013.09.04 08:21:00
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469. Some of the oldest living MMOs - in General Discussions [original thread]
The Realm Online is the current oldest still running MMO if my Google powers are not lying to me. It was released in 1996 and is still running with a small population of 100 - 200 people at peak hours. It has a 7 day free trial after which period ...
- by BARDAS - at 2013.09.04 08:12:00
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470. Secret portal to 1.4 Hell - in General Discussions [original thread]
That bug isn't new. I have had that happen pre-uprising during beta. Part of the reason why I quit playing for 2 months until after uprising. Though the way it happened to me was exiting an upside down LAV put me under the map then I fell.
- by BARDAS - at 2013.09.04 04:24:00
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471. hit detection fixes! mostly :) - in General Discussions [original thread]
CCP Wolfman wrote: We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly! Can you guys take a look at Nova Knives while you are at it?
- by BARDAS - at 2013.09.04 04:20:00
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472. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
CCP Wolfman wrote: Beyond Creation wrote: In the patch notes of the 1.4 update it was said that problems with hit detection were going to be fixed. Apparently from reading other forums the hit detection is better for weapons like the assault...
- by BARDAS - at 2013.09.04 04:12:00
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473. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: Looks like my download is finally going to complete, the problem: I'm scared to sign in I can't log in. I downloaded the update and it just sat spinning for ages until I gave up. Will be trying again later.
- by BARDAS - at 2013.09.04 02:15:00
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474. Standard Scanner Vs Advanced Vs Proto - in General Discussions [original thread]
The only build that can currently hide from a proto scanner is a Gallente Scout with Level 5 skills and proto damps stacked. That of course completely gimps his speed and other abilities, but could be useful in certain situations I suppose.
- by BARDAS - at 2013.09.03 20:47:00
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475. who the **** is scotty - in General Discussions [original thread]
Don't beam me up Scotty i'm taking a shi
- by BARDAS - at 2013.09.03 19:50:00
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476. Has anyone tested the AFK fix yet? - in General Discussions [original thread]
I wish we could physically push people with our bodies in game. I would nudge all you rubberbanders towards the exit and watch you fall to your doom.
- by BARDAS - at 2013.09.03 17:49:00
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477. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: BARDAS wrote: Now that 1.4 has been released anyone able to confirm how our class has been impacted? Shotgun/Nova Knife hit detection fixed? Survival rates? I don't get to play until after work but i'm impatient Not ...
- by BARDAS - at 2013.09.03 17:17:00
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478. Scout Registry / Killboard - in General Discussions [original thread]
Now that 1.4 has been released anyone able to confirm how our class has been impacted? Shotgun/Nova Knife hit detection fixed? Survival rates? I don't get to play until after work but i'm impatient
- by BARDAS - at 2013.09.03 17:08:00
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479. Shotty Stupidity - in General Discussions [original thread]
Sounds good to me. Shotgun hit detection may have been fixed. Anyone else able to confirm?
- by BARDAS - at 2013.09.03 17:05:00
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480. How to counter GTA5 launch? - in General Discussions [original thread]
I'm actually looking forward to the GTA V release. All online communities will be more mature/laid back because all the kiddies ran off to play their CockStar game... really don't like the GTA games but I do appreciate the effect it will have on a...
- by BARDAS - at 2013.09.02 18:37:00
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