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21. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
Bodhiyama wrote: Dead Zone Norbar stated that the current dead zone is roughly 10 degrees. Attempts to track fidgeting targets can be quite troublesome if one overshoots and has to correct in the other direction, resulting in "tank slapper"...
- by Azura dark - at 2012.07.24 01:26:00
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22. CCP some bad reviews - in Feedback/Requests [original thread]
+1 Raven Tesio i play the battlefield series when not testing dust, and where dust is at this point in time, im having more fun playing the bf series. yes this is beta and things are improving but this game will be compared to bf3 and cod and as ...
- by Azura dark - at 2012.07.17 15:01:00
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23. Feedback for a better game - in Feedback/Requests [original thread]
to quote. question to david reid of ccp GB: DustGÇÖs integration with Eve obviously attracts players familiar with its setting, but how can it entice fresh faces? Reid: We really do believe the typical Dust player is probably someone whoGÇÖs ne...
- by Azura dark - at 2012.07.17 02:30:00
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24. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
pve idea 1: caves on planets wich you and a small group have to go into to and fight many drones, at certain points in the cave there are abandoned clone reserves that you could hack for spawn points, inside the center of the cave would be a larg...
- by Azura dark - at 2012.07.17 01:05:00
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25. Feedback for a better game - in Feedback/Requests [original thread]
Rain Arran wrote: [quote=Azura dark]I think a interactive tutorial instead of just walls of text would be best for us console guys. I like fps games but I don't play them to read for ages. Then you won't do good with Dust. Eve is entirely wa...
- by Azura dark - at 2012.07.17 00:28:00
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26. CCP some bad reviews - in Feedback/Requests [original thread]
i agree with the first guys video about the shooting mechanics feel bad..if i am completely honest to ccp to help them as a console gamer , as it stands i prefer playing bf3 due to the fact the controls in dust feel clunky and i find it hard to ke...
- by Azura dark - at 2012.07.16 19:37:00
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27. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
could use matchmaking like bf games imo with player skill level, this is how it's done basically, this is what determines your skill level: You gain/loose Skill Level based on every confrontation with another player Killing a highly skilled ene...
- by Azura dark - at 2012.07.16 18:39:00
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28. Feedback for a better game - in Feedback/Requests [original thread]
I think a interactive tutorial instead of just walls of text would be best for us console guys. I like fps games but I don't play them to read for ages.
- by Azura dark - at 2012.07.16 03:43:00
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29. I have played for about a day, some suggestions. - in Feedback/Requests [original thread]
I do agree that the controls need tightening up but I don't think they will be able to get it as smooth as cod does, but yeah does feel clunky when ads, not so much firing from the hip tho, also you do alott more dmg with skills modules and weapon...
- by Azura dark - at 2012.07.16 02:41:00
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30. Where are all the console gamers? - in Feedback/Requests [original thread]
My 3 friends who are console only players, quit because 1. They hated how the controls felt, said its not as fluid as any fps games they play, 2. They raged over the spawning 3. They raged over being 1 shotted by proto and advanced gear, this was ...
- by Azura dark - at 2012.07.16 02:24:00
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31. fix grenades, mass drives and remote explosive dealing no damage already (no mor... - in Feedback/Requests [original thread]
i did start to use the mass driver, but yeah it seems random. i sneaked up behind a guy and put all 4 rounds into his feet and he took hardly any dmg, now using an assault rifle :/
- by Azura dark - at 2012.07.14 13:21:00
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32. [Request] To CCP: How to make the game accessible (Item restrictions) - in Feedback/Requests [original thread]
i do think dust should be a sandbox game. but, i also agree having prototype and advanced gear in highsec is not gonna be good for the games future. i dont play eve but wouldnt that be like new players in eve trying to fight a titan in highsec.
- by Azura dark - at 2012.07.13 16:25:00
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33. Spawn Camping (NOT about the BUG) - in Feedback/Requests [original thread]
i would personally like to see a spawning mechanic like starhawk http://www.youtube.com/watch?v=KsRmlbnCvyw&t=0m5s here is why: the clone Reserve are closed and have no way to get out, so you could use the starhawk style spawn to fall fro...
- by Azura dark - at 2012.07.13 15:58:00
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34. DUST needs to be more skill based - in Feedback/Requests [original thread]
my friend that was in the beta, says he hates the game, as it rewards those that have much time to play and punishes those that can play only a few hours a week , he said he would buy AUR but it's so unbalanced as his fps skills mean nothing , he...
- by Azura dark - at 2012.07.13 02:11:00
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35. A counter request - No hand holding - in Feedback/Requests [original thread]
get rid of those massive triangles over everyones heads that you can see through terrain (wallhack) making snipers pretty useless. im ok for non hand holding but dont make the game so hard that it only has a small community.
- by Azura dark - at 2012.07.13 01:51:00
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36. [REQUEST] Sensitivity options for aiming down sights (do not lower zoom) - in Feedback/Requests [original thread]
i hope the minmatar assault rifles have a more basic scope, where i can see the gun and aim down the sight every other gun in the game does this right ? except the current ar and swarm launcher.
- by Azura dark - at 2012.07.13 01:39:00
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37. [REQUEST] Sensitivity options for aiming down sights (do not lower zoom) - in Feedback/Requests [original thread]
yes op, does feel wrong, i think all the gun sights are fine to me except the ar , i dont feel connected with the gun when i ads ccp you should rework the scope so we see the gun while ads , these are some examples of other games assault rifles w...
- by Azura dark - at 2012.07.12 13:31:00
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38. How should CCP handle cloaking? - in Feedback/Requests [original thread]
covert dropsuit, with built in capacitor , each improved tier of dropsuit, standard,advanced ,prototype has a bigger capacitor. the bigger the capacitor obviously the longer you could stay cloaked for. could be its own class . movement speed betwe...
- by Azura dark - at 2012.07.10 16:03:00
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39. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
* i agree mostly op, they could add some camera shake when sprinting, if i remember right when you run all that happens is your gun moves , the gun moves fine when running tho, even walking need a little shake every step you take, but small in com...
- by Azura dark - at 2012.07.10 15:23:00
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40. BF 2142's Titan Game Type - in Feedback/Requests [original thread]
yes, do it, thats epic, that lav with pod thing was pretty bad ass too
- by Azura dark - at 2012.07.09 11:39:00
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