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341. Anyone tried mass drivers since Precursor hit? - in General Discussions [original thread]
I liked messing around with mass drivers for a little while in the last patch, but they were too buggy to be reliable. Since there's no militia mass driver for me to try out... What is everyone's opinion on them now? Are they still pretty much crap?
- by Ayures II - at 2012.08.21 22:17:00
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342. KB and Mouse support SLOW - in General Discussions [original thread]
Antonius Dacinci wrote: It's not slow your maximum turn rate is just capped at a certain point, if your really bothered by this use a scout suit. Mouse turn rates are gimped, though. No matter how fast I move my mouse, it will never be as fas...
- by Ayures II - at 2012.08.21 22:03:00
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343. Starter Fittings - in General Discussions [original thread]
Here's my all-militia fit: Med: Shield extender (default) Low: armor rep, PG upgrade Equip: Nanite injector, remote rep Weap: AR (default) Gren: Locus (default) Pretty sure the only thing I switched out was the nanohive for the remote rep. Peopl...
- by Ayures II - at 2012.08.21 21:50:00
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344. Fuel - in General Discussions [original thread]
Thick McRun Fast wrote: Jedd Brown wrote: I'm talking about this http://blog.us.playstation.com/2011/11/04/the-future-of-war-dust-514s-mobile-command-center/comment-page-2/#comments Nov of last year. plans change. I was just messing ...
- by Ayures II - at 2012.08.21 21:44:00
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345. What is EV? - in General Discussions [original thread]
Judging by this thread, they are tryhards who are going to take this game way too seriously.
- by Ayures II - at 2012.08.21 21:21:00
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346. Fuel - in General Discussions [original thread]
Took me a bit of digging, but I assume you're talking about this (and it's a few months old). It looks like CCP is planning on actually adding capacitors to DUST vehicles which is pretty cool and will add more depth to fitting. The way capacito...
- by Ayures II - at 2012.08.21 21:13:00
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347. 4 man army - in General Discussions [original thread]
ITT, bromance.
- by Ayures II - at 2012.08.21 02:44:00
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348. Quite night - in General Discussions [original thread]
I'm guessing people are having the same problems I was having and think PTT works when it doesn't. The only way anyone can hear me is if I have it set up as a constantly hot mic like pre-PTT default.
- by Ayures II - at 2012.08.21 01:28:00
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349. Why get revived? - in General Discussions [original thread]
Knarf Black wrote: I sure hope it doesn't count towards the deaths, because one guy revived me three times in a row under fire in an ambush match the other day. He was tanking the damage, but I'd get put down before completely rising to my feet...
- by Ayures II - at 2012.08.20 22:11:00
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350. Why get revived? - in General Discussions [original thread]
HowDidThatTaste wrote: Although being revived with like 1 5th of your shield and armor can be dangerous Also usually the reason one goes down is because he needs to reload for a heavy that's another 8 seconds. Can logic skill up the amount o...
- by Ayures II - at 2012.08.20 22:06:00
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351. Just me and my 9 - in General Discussions [original thread]
The range kinda sucks, though. So does the lack of rounds per mag, but there's a skill for that.
- by Ayures II - at 2012.08.20 05:18:00
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352. heavy shock miltia default? - in General Discussions [original thread]
Do swarm launchers count as heavy or light weapons?
- by Ayures II - at 2012.08.20 03:45:00
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353. Loot And Should we be able to sell it. - in General Discussions [original thread]
W0olley wrote: We will be able to, the player market hasn't been implemented yet. /thread
- by Ayures II - at 2012.08.20 01:01:00
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354. Dropships are now useless for a player - in General Discussions [original thread]
I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ.
- by Ayures II - at 2012.08.19 06:12:00
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355. Starting with Logistics - in General Discussions [original thread]
The assault-style start skills work well with logi.
- by Ayures II - at 2012.08.18 07:38:00
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356. Orbital Bombardment - in General Discussions [original thread]
D-Rock wrote: Do you have to be a squad leader to use it, as the game i played said Orbital Strike available for Squad Leader to use? Yes.
- by Ayures II - at 2012.08.18 07:37:00
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357. Orbital Bombardment - in General Discussions [original thread]
CLONE 2774 wrote: how do u use it? When you see the notification pop up that you can use one, hit the same button you use to call in vehicles and there's an Orbital Support option.
- by Ayures II - at 2012.08.18 07:12:00
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358. The new reviving system still isn't good... - in General Discussions [original thread]
Cliffpuncher wrote: My biggest problem is the angle that you need to be at to revive someone. I can be standing right on top of them, but can't revive them because the prompt still hasn't shown up. And on the frontlines, that kind of thing can ...
- by Ayures II - at 2012.08.18 07:04:00
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359. Orbital Bombardment - in General Discussions [original thread]
I just kept trying like 5 times. Just sitting at my spawn point, I just kept getting killed before I could select a target. **** takes forever. :(
- by Ayures II - at 2012.08.18 06:58:00
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