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Jedd Brown
Villore Sec Ops Gallente Federation
20
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Posted - 2012.08.21 21:00:00 -
[1] - Quote
Dear Devs I need to hear more about it! For those who don't now what I'm talking about look at new sony playstation blog. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:12:00 -
[2] - Quote
http://blog.eu.playstation.com/2012/02/28/fuel-overdose-tactical-action-racing-coming-to-psn/
Do you mean that? If not link what your talking about please.
If it is that Im not sure what the Devs have to say about that. |
Ayures II
33
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Posted - 2012.08.21 21:13:00 -
[3] - Quote
Took me a bit of digging, but I assume you're talking about this (and it's a few months old). It looks like CCP is planning on actually adding capacitors to DUST vehicles which is pretty cool and will add more depth to fitting.
The way capacitors work in EVE is fairly simple: If you activate a module (shield hardener, certain types of weapons, remote reps, etc.) it takes up a certain amount of cap per cycle. If your ship regenerates cap quickly enough to compensate for the drain (via ship attributes or additional cap modules), it's considered cap stable and can run those modules all at once indefinitely. If not, your **** gets shut down. There are also cap neutralizers (drain target's cap) and nosferatus (drain target's cap and add to your own) in EVE, so we might see those in DUST, too. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
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Posted - 2012.08.21 21:16:00 -
[4] - Quote
Jedd Brown wrote:Dear Devs I need to hear more about it! For those who don't now what I'm talking about look at new sony playstation blog.
Any more vague? Which blog where? There is nothing new in relation to dust.. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.21 21:18:00 -
[5] - Quote
Ayures II wrote:Took me a bit of digging, but I assume you're talking about this (and it's a few months old). It looks like CCP is planning on actually adding capacitors to DUST vehicles which is pretty cool and will add more depth to fitting. The way capacitors work in EVE is fairly simple: If you activate a module (shield hardener, certain types of weapons, remote reps, etc.) it takes up a certain amount of cap per cycle. If your ship regenerates cap quickly enough to compensate for the drain (via ship attributes or additional cap modules), it's considered cap stable and can run those modules all at once indefinitely. If not, your **** gets shut down. There are also cap neutralizers (drain target's cap) and nosferatus (drain target's cap and add to your own) in EVE, so we might see those in DUST, too.
I do notice in the article the Marauder info says "can fit siege module" and the dropship has a cloak |
Jedd Brown
Villore Sec Ops Gallente Federation
20
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Posted - 2012.08.21 21:18:00 -
[6] - Quote
I'm talking about this http://blog.us.playstation.com/2011/11/04/the-future-of-war-dust-514s-mobile-command-center/comment-page-2/#comments
As usual, no details. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
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Posted - 2012.08.21 21:20:00 -
[7] - Quote
Nov of last year. plans change. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:22:00 -
[8] - Quote
Hmm that is an odd line; " If the MCC does possess an Achilles heel, it is its dependence on fuel, without a constant supply of which, its turrets, critical systems and, most importantly, shields are worthless. Commanders would do well to be aware of any and all fuel sources in a given area and plan accordingly."
Really not sure what to make of it besides cap the fuel depots to bring them down quicker. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.21 21:22:00 -
[9] - Quote
Okay first off, that was old plan its probably scrapped for mccs but so far no new news yet until we get closer to the 0.0 expansion next year.
As for vehicles think of them as stamina but isntead of knifing or jumping its afterburners or repair modules as well as shooting on some of them. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:23:00 -
[10] - Quote
Thick McRun Fast wrote:Nov of last year. plans change.
It does make sense as running fuel to POS was the big thing for years then. |
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Jedd Brown
Villore Sec Ops Gallente Federation
20
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Posted - 2012.08.21 21:23:00 -
[11] - Quote
Thick McRun Fast wrote:Nov of last year. plans change.
It's possible but idea is very interesting for my opinion similar to POS in EVE |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
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Posted - 2012.08.21 21:25:00 -
[12] - Quote
Carilito wrote: It does make sense as running fuel to POS was the big thing for years then.
Peter Molyneux disease. "wouldn't this and this and this and this be cool?! You bet, now I just have to make it." |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.21 21:26:00 -
[13] - Quote
If we get capacitors, we should have a visible structure and get away from this dying when you have no armor thing.
My vote is a full on EVE for Ground thing.. and if it's too difficult they can go infantry. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.21 21:26:00 -
[14] - Quote
Thick McRun Fast wrote:Nov of last year. plans change.
Or it's not implemented yet since MCCs are currently NPC controlled (And will likely remain that way for high sec battles)
However, it is my thought that MCCs will eventually be fitted with something like a Siege Module which bolsters its defenses significantly. However, like EVE, Siege Modules require special fuel beyond the usual capacitor energy, to activate and maintain. As such an MCC commander might have to scour the battlefield for fuel depots to keep the MCC's siege module active, all while bombarding the enemy MCC. It's going to be a balancing act between maintaining defenses and offensive capability to buy your ground forces enough time to help you finish off the enemy MCC. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.21 21:28:00 -
[15] - Quote
Thick McRun Fast wrote:Carilito wrote: It does make sense as running fuel to POS was the big thing for years then.
Peter Molyneux disease. "wouldn't this and this and this and this be cool?! You bet, now I just have to make it."
Molyneux would redeem himself from the random things he's done lately by releasing a new Dungeon Keeper game. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.21 21:30:00 -
[16] - Quote
Pokey Dravon wrote:Thick McRun Fast wrote:Nov of last year. plans change. Or it's not implemented yet since MCCs are currently NPC controlled (And will likely remain that way for high sec battles) However, it is my thought that MCCs will eventually be fitted with something like a Siege Module which bolsters its defenses significantly. However, like EVE, Siege Modules require special fuel beyond the usual capacitor energy, to activate and maintain. As such an MCC commander might have to scour the battlefield for fuel depots to keep the MCC's siege module active, all while bombarding the enemy MCC. It's going to be a balancing act between maintaining defenses and offensive capability to buy your ground forces enough time to help you finish off the enemy MCC.
And they finally explain why in even in a defense map you'd want to deploy an mmc of your own, those guns are massive and fire alot imagine how much pain they can cause if they point to the ground? |
Jedd Brown
Villore Sec Ops Gallente Federation
20
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Posted - 2012.08.21 21:32:00 -
[17] - Quote
I hope there will be option to retreat MCC if s...t happens on battlefield. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.21 21:32:00 -
[18] - Quote
Jedd Brown wrote:Dear Devs I need to hear more about it! For those who don't now what I'm talking about look at new sony playstation blog.
we already have fuel bro it's called noobs and their tears |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:33:00 -
[19] - Quote
Thick McRun Fast wrote:Carilito wrote: It does make sense as running fuel to POS was the big thing for years then.
Peter Molyneux disease. "wouldn't this and this and this and this be cool?! You bet, now I just have to make it."
I meant that it was the big thing for the longest time in Eve and it makes sense that back then they thought it should be in Dust too.
Original Fable was amazing...
The other two were blah. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.21 21:35:00 -
[20] - Quote
Pokey Dravon wrote:Or it's not implemented yet since MCCs are currently NPC controlled (And will likely remain that way for high sec battles)
However, it is my thought that MCCs will eventually be fitted with something like a Siege Module which bolsters its defenses significantly. However, like EVE, Siege Modules require special fuel beyond the usual capacitor energy, to activate and maintain. As such an MCC commander might have to scour the battlefield for fuel depots to keep the MCC's siege module active, all while bombarding the enemy MCC. It's going to be a balancing act between maintaining defenses and offensive capability to buy your ground forces enough time to help you finish off the enemy MCC.
It's a distinct possibility. Yet for 0.0 fights I would imagine its ice based fuel to foster a relationship with the space players they are fighting for. Running from resource camp to resource camp seems like a bottleneck in dust combat. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.21 21:42:00 -
[21] - Quote
Iron Wolf Saber wrote:
And they finally explain why in even in a defense map you'd want to deploy an mmc of your own, those guns are massive and fire alot imagine how much pain they can cause if they point to the ground?
I believe the defense relays prevent the MCC from shooting at the ground. They could make an argument that the MCC needs a hard target to lock onto in order to fire, and the defense relays jam this so the MCC can't lock anything on the ground.
As for the comment about bottle-necking at fuel depots....isn't that kind of the point? |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:44:00 -
[22] - Quote
Thick McRun Fast wrote:Pokey Dravon wrote:Or it's not implemented yet since MCCs are currently NPC controlled (And will likely remain that way for high sec battles)
However, it is my thought that MCCs will eventually be fitted with something like a Siege Module which bolsters its defenses significantly. However, like EVE, Siege Modules require special fuel beyond the usual capacitor energy, to activate and maintain. As such an MCC commander might have to scour the battlefield for fuel depots to keep the MCC's siege module active, all while bombarding the enemy MCC. It's going to be a balancing act between maintaining defenses and offensive capability to buy your ground forces enough time to help you finish off the enemy MCC. It's a distinct possibility. Yet for 0.0 fights I would imagine its ice based fuel to foster a relationship with the space players they are fighting for. Running from resource camp to resource camp seems like a bottleneck in dust combat.
Between the multiple other objectives it wold get tedious to have to hack more stuff on the map in skirmish.
Escape velocity is 11,000 m/s; Can any rocket scientists explain how the MCCs break orbit? Curious about this one, my eve frigate can go max 1,226 m/s so its ****** if it trys to land. |
Ayures II
33
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Posted - 2012.08.21 21:44:00 -
[23] - Quote
Thick McRun Fast wrote:Nov of last year. plans change. I was just messing around on FB and CCP just (re)posted it on the official DUST page 10 hours ago. Maybe it's still planned, and, like someone else already posted, we haven't gotten a chance to control an MCC yet. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.21 22:41:00 -
[24] - Quote
Ayures II wrote:Thick McRun Fast wrote:Nov of last year. plans change. I was just messing around on FB and CCP just (re)posted it on the official DUST page 10 hours ago. Maybe it's still planned, and, like someone else already posted, we haven't gotten a chance to control an MCC yet.
Yeah I saw the same post via Facebook, so I imagine the blog is still mostly accurate.
Also 1.2km/s in EVE really isn't that fast, my Battlescruiser gets close to that and it's much larger.
I think the fastest a ship can go in EVE under normal space conditions is a little over 20km/s, I know there is a youtube video out there where he explains how to do it. |
Korey Sangrenta
Tronhadar Free Guard Minmatar Republic
16
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Posted - 2012.08.22 00:19:00 -
[25] - Quote
Carilito wrote:Thick McRun Fast wrote:Pokey Dravon wrote:Or it's not implemented yet since MCCs are currently NPC controlled (And will likely remain that way for high sec battles)
However, it is my thought that MCCs will eventually be fitted with something like a Siege Module which bolsters its defenses significantly. However, like EVE, Siege Modules require special fuel beyond the usual capacitor energy, to activate and maintain. As such an MCC commander might have to scour the battlefield for fuel depots to keep the MCC's siege module active, all while bombarding the enemy MCC. It's going to be a balancing act between maintaining defenses and offensive capability to buy your ground forces enough time to help you finish off the enemy MCC. It's a distinct possibility. Yet for 0.0 fights I would imagine its ice based fuel to foster a relationship with the space players they are fighting for. Running from resource camp to resource camp seems like a bottleneck in dust combat. Between the multiple other objectives it wold get tedious to have to hack more stuff on the map in skirmish. Escape velocity is 11,000 m/s; Can any rocket scientists explain how the MCCs break orbit? Curious about this one, my eve frigate can go max 1,226 m/s so its ****** if it trys to land.
Your rifters warp drive would slingshot it out of the atmosphere so fast that it would put superman to shame. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.22 00:28:00 -
[26] - Quote
People trying to use real physics with a space submarine simulator.
"If you're wondering how they eat and breathe And other science facts, Just repeat to yourself "It's just a game, I should really just relax For Mystery Science New Eden 3000!" |
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