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4381. Is there anyway to make dual tanking less efficient? - in General Discussions [original thread]
Fixing the Shield/Armor imbalance to the point where they are equally viable accross, and creating incentives to run something other than an HP module would severely decrease the need & popularity of dual tanking Though people such as Cat Mer...
- by Atiim - at 2014.04.26 23:14:00
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4382. Remember this moment in time? - in General Discussions [original thread]
I'll say. Quote: CCP wants Vehicles to kill vehicles. This means that AV is a suppression tactic. Run solo, you will be suppressing. If you want to kill vehicles with AV, you'll need to coordinate. Tankers actually use far more skill than ...
- by Atiim - at 2014.04.26 22:20:00
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4383. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Henrietta Unknown wrote: Atiim wrote: Has anyone used the Minmatar Commando in PC? How viable is it? Strengths? Weaknesses? It's ok in pubs. Never played PC. Strengths: More mobile and faster than all other commandos. Damage/Reload bonus...
- by Atiim - at 2014.04.26 22:10:00
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4384. when are rails and large missiles being nerfed? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: I dont know why you people are defending your crutches Missiles arw op because thier insane rof Reduce it Reduce reload time Then it's balanced Perhaps it's because you've yet to go into any detail as to why they are...
- by Atiim - at 2014.04.26 22:06:00
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4385. Proposed Changes To Vehicle CRUs - in General Discussions [original thread]
Alena Ventrallis wrote: I love it Atiim. The only thing I would change is have people spwan on the sides of a vehicle, rather than in front where they ten to get run over. I'll add that in. Thanks
- by Atiim - at 2014.04.26 21:58:00
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4386. I'm sick. - in General Discussions [original thread]
So the DEVs nerfed your Immune System huh?
- by Atiim - at 2014.04.26 21:57:00
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4387. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Has anyone used the Minmatar Commando in PC? How viable is it? Strengths? Weaknesses?
- by Atiim - at 2014.04.26 21:53:00
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4388. when are rails and large missiles being nerfed? - in General Discussions [original thread]
Arkena Wyrnspire wrote: ITT: jerrmy12 being an idiot, as per usual. I'm starting to think that he's thomas mak.
- by Atiim - at 2014.04.26 21:48:00
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4389. The rifles would be balanced if... - in General Discussions [original thread]
KingBabar wrote: Atiim wrote: KingBabar wrote: As a famous senator once said: "I'll be back!" Make sure you do it against Shield Users as well. Yeah I will use my CR vs the shield tankers for comparison, thank you, that was a very...
- by Atiim - at 2014.04.26 21:30:00
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4390. Proposed Changes To Vehicle CRUs - in General Discussions [original thread]
Varjac Theobroma Montenegro wrote: Add these back to the OP. they will help visualize your concept. I like it. Will Do.
- by Atiim - at 2014.04.26 21:27:00
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4391. FW - 2.0 - A possible future not soonTM. - in General Discussions [original thread]
DUST Fiend wrote: Atiim wrote: I hate seeing vehicles in Minmatar FW. It really breaks the immersion when your fighting tooth and nail against Amarrians and then a Gallente or Caldari Dropship flies past you. In an economy based game, pe...
- by Atiim - at 2014.04.26 21:12:00
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4392. What If... - in General Discussions [original thread]
Agreed. If you allow an enemy to get within 0m, you deserve to die.
- by Atiim - at 2014.04.26 21:11:00
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4393. You have been removed from battle - in General Discussions [original thread]
The battle was probably had two people queing into the same match, but having both of you in would exceed the 16 player limit; so it removed one of you. At least, that's my theory.
- by Atiim - at 2014.04.26 21:02:00
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4394. FW - 2.0 - A possible future not soonTM. - in General Discussions [original thread]
I hate seeing vehicles in Minmatar FW. It really breaks the immersion when your fighting tooth and nail against Amarrians and then a Gallente or Caldari Dropship flies past you.
- by Atiim - at 2014.04.26 21:00:00
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4395. Kin Cats - in General Discussions [original thread]
I'm all for having the old speeds back. The people with good gun-game would still be able to hit speed tankers just fine.
- by Atiim - at 2014.04.26 20:58:00
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4396. The rifles would be balanced if... - in General Discussions [original thread]
KingBabar wrote: As a famous senator once said: "I'll be back!" Make sure you do it against Shield Users as well.
- by Atiim - at 2014.04.26 20:20:00
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4397. player skill vs ISK expenditure - in General Discussions [original thread]
Player Skill. If things were balanced around ISK Expenditure, then everyone would be forced to purchase the same gear to remain viable and/or competitive; effectively killing the diversity that is supposed to be the main 'selling' point of DUST. ...
- by Atiim - at 2014.04.26 18:52:00
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4398. Alright, I'll bite. Tank post here - in General Discussions [original thread]
Alpha 443-6732 wrote: Very shortsighted of you. Clearly, there couldn't have been any other way to balance the HMG. Just make it a heavy peashooter until 1.8, that's all that could be done. Some examples to balance the HMG with range More re...
- by Atiim - at 2014.04.26 18:48:00
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4399. Alright, I'll bite. Tank post here - in General Discussions [original thread]
Alpha 443-6732 wrote: That's a problem with the game's lore. Lore can be changed to suit a logic. It shouldn't be the other way around. Maybe some sort of Geneva convention stating that weapons cannot be above a certain power lest they flatte...
- by Atiim - at 2014.04.26 18:46:00
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4400. Alright, I'll bite. Tank post here - in General Discussions [original thread]
Alpha 443-6732 wrote: Did I QQ, or was I arguing for balance? I don't consider someone credible when he thinks a weapon that's inherently flawed for being so easy to use, means it takes skill -> i.e. the swarm launcher. Now **** off. M...
- by Atiim - at 2014.04.26 18:35:00
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