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21. Server Online but disconnected when I try to open the battle finder.... - in Technical Support/Bugs [original thread]
Same here, please keep forum updated on that issue ;)
- by Artemis Kaiba - at 2014.08.22 08:31:00
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22. Basic suits price - in Feedback/Requests [original thread]
Can't we reduce the price of basic suits ? They are clearly inferior and there is no skill bonus applied to them, so there is no reason to buy any, as role-based equivalent suits are better and have the same price. Reducing significantly the price...
- by Artemis Kaiba - at 2014.08.21 22:37:00
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23. Militia Amarr Heavy Frame - in Technical Support/Bugs [original thread]
I-Shayz-I wrote: I do support mlt sentinels having less armor, but if one does it, all of them should. ^ This
- by Artemis Kaiba - at 2014.07.09 09:34:00
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24. Militia Amarr Heavy Frame - in Technical Support/Bugs [original thread]
No. All are not. Look at Gallente Frame I put as example. Only the Amarr is given such an armor penalty.
- by Artemis Kaiba - at 2014.07.08 01:47:00
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25. Militia Amarr Heavy Frame - in Technical Support/Bugs [original thread]
As a comparison, STD variant : Ammar : 360 Shield 510 Armor 175 Stamina 3.65 Movement speed Gallente 390 Shield 446 Armor 100 Stamina 3.85 Movement Speed You see the armor value difference ? 102 missing HP !
- by Artemis Kaiba - at 2014.07.07 22:08:00
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26. Militia Amarr Heavy Frame - in Technical Support/Bugs [original thread]
While all amarr suits are lored to have more hp, more stamina and less speed, the MLT Heavy Frame is totallly different. Here are the values with the Gallente as comparison : Ammar : 360 Shield 408 Armor 175 Stamina 3.63 Movement speed Gallen...
- by Artemis Kaiba - at 2014.07.06 13:54:00
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27. Active Scanner values - in Technical Support/Bugs [original thread]
If we follow that logic, then the Flux Active Scanner (STD variant) should receive an increased angle, to match the behavior of PRO variant. There is no logic otherwise.
- by Artemis Kaiba - at 2014.07.02 09:08:00
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28. Amarr Scout Idea - in Feedback/Requests [original thread]
Amarr always valued strength. Concerning dropsuits, one interesting constant is the good stamina. Upon these two statements, here is my proposal to make Amarr scout more attractive and "unique" : Make it a melee class ! Melee show strength. Mele...
- by Artemis Kaiba - at 2014.07.02 02:03:00
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29. Active Scanner values - in Technical Support/Bugs [original thread]
bump ?
- by Artemis Kaiba - at 2014.07.01 13:17:00
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30. Active Scanner values - in Technical Support/Bugs [original thread]
Exactly. If you look at STD variant : Active Scanner 100m, 60-¦ CD 15s, Dur. 5s Flux Active Scanner 150m, 30-¦ CD 20s, Dur. 8s As you see, Flux Variant tend to have longer range and smaller angle. This is completely mixed up when you look at P...
- by Artemis Kaiba - at 2014.06.29 00:16:00
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31. Active Scanner values - in Technical Support/Bugs [original thread]
These 3 variant have same sensitivity : 28dB. The issue is, as I said, on the indicated scan angle.
- by Artemis Kaiba - at 2014.06.27 22:42:00
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32. Active Scanner values - in Technical Support/Bugs [original thread]
I was checking Active scanner and I found this out : CreoDron Active Scanner : 100m, 60-¦ CD 15s, Dur. 5s CreoDron Flux Active Scanner (supposedly long range, low angle) 200m, 90-¦ CD 30s, Dur. 8s CreoDron Proximity Active Scanner (supposedly ...
- by Artemis Kaiba - at 2014.06.26 10:10:00
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33. 60%* of players cap out in two days.... - in General Discussions [original thread]
Not agreeing with cap removal. Agreeing with respec.
- by Artemis Kaiba - at 2014.06.15 16:28:00
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34. {Request} Make new players feel welcome - in Feedback/Requests [original thread]
PVE will not come to PS3, as CCP said. Another solution for NPE would be a gear restricted public matches option, but it has been discussed in many topic and not (yet?) answered positively by CCP.
- by Artemis Kaiba - at 2014.06.15 16:23:00
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35. Small turret position issue on tank - in Feedback/Requests [original thread]
Is it possible to fix the small turret position issue on tank during the next hotfix ? No matter which slot we select on the fit, if a single turret is fitted on a tank, it automatically is set on the front of the vehicle.
- by Artemis Kaiba - at 2014.06.10 07:42:00
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36. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
1/ Secondary weapons should also be available as MLT : - Magsec SMG - Bolt Pistol - Nova Knives - Ion Pistol - Flaylock Pistol Grenades as well : - AV Grenade - Flux Grenade Equipements too : - Remote Explosive - Scanner - Cloak Players shou...
- by Artemis Kaiba - at 2014.06.09 11:30:00
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37. Determined ISK payout public matches - in Feedback/Requests [original thread]
AFK farmers mainly exist because there is no balance between players. Over that, there will always be farmers, it can't be avoided.
- by Artemis Kaiba - at 2014.06.01 18:34:00
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38. Determined ISK payout public matches - in Feedback/Requests [original thread]
Just an idea to balance the NPE : how about having determined ISK payout public matches. For instance, when you open battle finder and under public matches, you have to choose one or more game mode (just like now) along with a range of payout (ex...
- by Artemis Kaiba - at 2014.06.01 11:46:00
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39. Tanks and turrets - in Feedback/Requests [original thread]
When adding 1 small turret to tanks, no matter which slot you use on the fit, it is fixed on the front (even though in the fitting menu we can see it in front or on top, in game is always in front). The top turret is more usefull as it can fire at...
- by Artemis Kaiba - at 2014.05.24 17:15:00
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40. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
CCP Rattati wrote: We need a lively discussion on this one. Status update (yes I know you know) Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and the other options are not competitive/viable. ...
- by Artemis Kaiba - at 2014.05.21 04:15:00
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