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1721. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Ares 514 wrote: Spec Ops Cipher wrote: Lightning Bolt2 wrote: Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corner...
- by Ares 514 - at 2013.08.17 03:02:00
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1722. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Spec Ops Cipher wrote: Lightning Bolt2 wrote: Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly ...
- by Ares 514 - at 2013.08.17 02:58:00
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1723. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Skipper Jones wrote: Ares 514 wrote: There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) ...
- by Ares 514 - at 2013.08.16 18:55:00
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1724. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Skipper Jones wrote: Working as intended. They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM. It's not the game's fault that someone is using a viable tactic ...
- by Ares 514 - at 2013.08.16 18:52:00
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1725. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Psychotic Shooter wrote: yes but you can throw it and run of you should have to be still for 3 seconds while laying Exactly. They run in, toss it (which is hard as hell to tell what just happened, especially if multiple foes), and then run o...
- by Ares 514 - at 2013.08.16 18:38:00
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1726. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills...
- by Ares 514 - at 2013.08.16 18:19:00
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1727. Number the Drop Uplinks - in Feedback/Requests [original thread]
Ares 514 wrote: This would really help for team work and communication if you could say spawn in on uplink #1 or avoid uplink #3 it's being camped, especially when there are a LOT of uplinks like in PC battles. FYI, they don't have to be numbe...
- by Ares 514 - at 2013.08.16 18:06:00
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1728. I thought the Mass Driver was okay until... - in General Discussions [original thread]
Protocake JR wrote: I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Mass driver is in a good place right now, probably play Instant battle 99% of the time, like...
- by Ares 514 - at 2013.08.10 15:58:00
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1729. Number the Drop Uplinks - in Feedback/Requests [original thread]
Sana Rayya wrote: Not sure about numbering them, but it would help if the spawn icons/text on the spawn map were smaller so you could see which uplinks were short duration spawns. Also, color-coding the uplinks dropped by you & your squadma...
- by Ares 514 - at 2013.08.09 19:06:00
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1730. Number the Drop Uplinks - in Feedback/Requests [original thread]
Oso Peresoso wrote: its preferable to fix the root of the uplink-spam problem. And it is a problem, its not very fun gameplay. True there is an uplink problem in PC, but even if there are only 2 or 3 active uplinks on a map which is a very r...
- by Ares 514 - at 2013.08.09 17:42:00
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1731. Number the Drop Uplinks - in Feedback/Requests [original thread]
This would really help for team work and communication if you could say spawn in on uplink #1 or avoid uplink #3 it's being camped, especially when there are a LOT of uplinks like in PC battles. FYI, they don't have to be numbers per say, use let...
- by Ares 514 - at 2013.08.09 17:26:00
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1732. A warning to all indie corporations looking for an alliance. - in The War Room [original thread]
Pilgrim Plymco wrote: Ares 514 wrote: I would like to say there is no hate for BHD on my part, or any other members of ours to my understanding. Some times relationships do not work out, this is one such case. In regards to the particular...
- by Ares 514 - at 2013.08.06 00:44:00
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1733. A warning to all indie corporations looking for an alliance. - in The War Room [original thread]
Knight Soiaire wrote: NoxMort3m wrote: BHD was removed from our alliance for several reasons that are not worth mentioning, if you are interested in an alliance reach out to D.A.R.K L.E.G.I.O.N leadership BHD were kicked out because they ...
- by Ares 514 - at 2013.08.05 19:15:00
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1734. GG Dark Legion - in The War Room [original thread]
Soraya Xel wrote: Ares 514 wrote: Soraya Xel wrote: Yeah, the close matches are always really really fun, even though it hurts when you lose by Just That Much. We had an orbital too, but that squad leader couldn't spawn at the end. And o...
- by Ares 514 - at 2013.08.01 19:34:00
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1735. GG Dark Legion - in The War Room [original thread]
iTbagyou wrote: Cya soon dark legion. We look forward to it, hopefully it's another great match, whichever way the battle falls...
- by Ares 514 - at 2013.08.01 17:43:00
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1736. GG Dark Legion - in The War Room [original thread]
Soraya Xel wrote: Yeah, the close matches are always really really fun, even though it hurts when you lose by Just That Much. We had an orbital too, but that squad leader couldn't spawn at the end. And one of our guys was blackscreened for at ...
- by Ares 514 - at 2013.08.01 16:56:00
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1737. GG Dark Legion - in The War Room [original thread]
Soraya Xel wrote: TWO CLONES. :'( Such a good match though, I thought we had you. I even killed like four people within the last ten seconds of the battle. I must say it was a great game throughout. I apologize for not saying gg in game... ...
- by Ares 514 - at 2013.08.01 14:57:00
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1738. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: This seems like a good opportunity to tell you about some of the scanning related things weGÇÖre currently testing internally. What are we testing? Shared vision for squads disabled.
Team member chevrons only vis...
- by Ares 514 - at 2013.07.31 17:34:00
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1739. Vehicles - Keys, Loot, and other such crazy ideas - in General Discussions [original thread]
Aizen Intiki wrote: Ares 514 wrote: TheAmazing FlyingPig wrote: Ares 514 wrote: I wanted to put forward a few thoughts to see if they find traction with the community, and hell, maybe even with the devs! First off, let me state that I...
- by Ares 514 - at 2013.07.30 19:32:00
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1740. Vehicles - Keys, Loot, and other such crazy ideas - in General Discussions [original thread]
Spec Ops Cipher wrote: Make it so that only squad can access, but when a blue dot tries, it sends a request to the owner, with the name of the person trying to use the vehicle, and let the owner accept or deny it. If accepted, that blue dot can...
- by Ares 514 - at 2013.07.30 19:31:00
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