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301. \\ Uprising Expansion // Fan Made Patch Notes. - in General Discussions [original thread]
lol, armor waffeling (I know, armor honycombing equivalent). I hope we aren't seeing cloaking this soon, I'd like to have working scanning in for a while before introducing it. I could be wrong but I got the impression from the podcast that we wo...
- by Aqil Aegivan - at 2013.02.17 22:02:00
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302. DEV'S DONT LISTEN - in General Discussions [original thread]
Brother in Blood wrote: I love how much attention im getting from NON DEVS Said the guy posting in the general discussion section of a forum .
- by Aqil Aegivan - at 2013.02.17 21:53:00
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303. DEV'S DONT LISTEN - in General Discussions [original thread]
This. And this. Plus the forum announcement section and the numerous threads they do post in plus the IRC and the podcast interviews they do. /thread.
- by Aqil Aegivan - at 2013.02.17 21:29:00
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304. Dropship's wp's and isk - in General Discussions [original thread]
Halador Osiris wrote: Aqil Aegivan wrote: Skihids wrote: Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic. It's like the Logi repping mechanism. You only get Triage points from a merc if he recentl...
- by Aqil Aegivan - at 2013.02.15 21:10:00
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305. Dropship's wp's and isk - in General Discussions [original thread]
Skihids wrote: Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic. It's like the Logi repping mechanism. You only get Triage points from a merc if he recently did damage to an enemy. That eliminates standi...
- by Aqil Aegivan - at 2013.02.15 20:49:00
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306. Dropship's wp's and isk - in General Discussions [original thread]
Drommy Hood wrote: Yeh exactly, it's so hard to think of game enhancing mechanics that can't be exploited. I think the wp gain is a good idea, prolly better even than the death idea, it's easier to kill yourself than it is to earn some wp's :-...
- by Aqil Aegivan - at 2013.02.15 20:23:00
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307. Dropship's wp's and isk - in General Discussions [original thread]
As long as the extra WP from hacks is balanced against OB gains I think it's a good idea. It's been pointed out that it's likely we'll see OB balancing changes when we get six man squads so you may not have to worry too much about this. I'm guess...
- by Aqil Aegivan - at 2013.02.15 20:09:00
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308. Y U No give more Info - in General Discussions [original thread]
I know they aren't dev blogs but both the bug tracking and feedback threads had updates late last month. Bug reports. Feedback. I agree we need dev blogs and I expect they're on their way. I'd be willing to bet that once the devs are back f...
- by Aqil Aegivan - at 2013.02.15 15:59:00
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309. Users thoughts on "The Uprising" - in General Discussions [original thread]
Rasputin La'Gar wrote: An in game notification would've been nice. I didn't even think to look at the mercenary tab yesterday. I'm sure they'll get better in the future (they'll have to). I don't expect I'm alone in thinking that the live e...
- by Aqil Aegivan - at 2013.02.14 23:03:00
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310. Users thoughts on "The Uprising" - in General Discussions [original thread]
Rasputin La'Gar wrote: When did any story events happen and why would I have to go on the forums to learn this? They highjacked this event thread to advertise it. As for going to the forums, the mechanics to really do these events right ...
- by Aqil Aegivan - at 2013.02.14 22:32:00
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311. x - in General Discussions [original thread]
G Torq wrote: Heps, I would expect that larger teams also results in slightly larger maps, optionally more objectives. On whether dedicating 6 persons to a single objective is excessive, then no - but at least consider deploying them as 2 sq...
- by Aqil Aegivan - at 2013.02.13 16:35:00
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312. x - in General Discussions [original thread]
G Torq wrote: Orin the Freak wrote: This thread is now about group sizes being too small. CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, ...
- by Aqil Aegivan - at 2013.02.13 15:15:00
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313. x - in General Discussions [original thread]
Orin the Freak wrote: This thread is now about group sizes being too small. CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH. Apparent...
- by Aqil Aegivan - at 2013.02.13 14:05:00
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314. Are we -really- that immature? - in General Discussions [original thread]
People here don't even need a PS3 to post here thanks to the online character creator. Without moderating the **** out of this forum it's going to turn into garbage in proportion to the success of the game. I don't personally hold out much hope.
- by Aqil Aegivan - at 2013.02.13 11:24:00
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315. Question about percentage increase/decrease - in General Discussions [original thread]
My "Raven" dropsuit has a base CPU of 150. I have circuitry trained to five. Method 1: 150*1.25 = 187.5 Method 2: ((((150*1.05)*1.05)*1.05)*1.05)*1.05 = 191.442234375 My actual CPU in the fitting screen is 187. I think you'll find we're oper...
- by Aqil Aegivan - at 2013.02.12 17:27:00
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316. To CCP - in General Discussions [original thread]
BETTY-WHITE KILLED U wrote: Django Quik wrote: Certain things are being listened to but you gotta appreciate how many things are involved in the game. At the moment the priority is to get the battle server stable again because there are far ...
- by Aqil Aegivan - at 2013.02.12 12:53:00
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317. So what's the word on SP caps - in General Discussions [original thread]
Relevant sticky. I'm surprised this didn't come up on search
- by Aqil Aegivan - at 2013.02.12 07:05:00
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318. Math vs. SP cap = math wins - in General Discussions [original thread]
OK, since I was quoted I'll bite. I'm not trying to say that a game mechanic should be in Dust just because it's in EVE. All I'm saying is that a significant SP difference between new and established players can't be stated as categorically stupid...
- by Aqil Aegivan - at 2013.02.11 21:37:00
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319. Math vs. SP cap = math wins - in General Discussions [original thread]
Weekly cap isn't the solution CCP is aiming for, it''s a stop gap that's possible with the current game implementation. If you believe that making it impossible for new players to catch up to the SP older players possess is "stupid" then EVE onli...
- by Aqil Aegivan - at 2013.02.11 19:12:00
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320. What is the reasoning behind the Laser Rifle having a minimum effective range? - in General Discussions [original thread]
Maybe lasers are effective because aside from their direct damage aspect they also inherently interfere with the technology for generating whatever field we refer to as "shields". If this effect became more pronounced as the beam becomes more diff...
- by Aqil Aegivan - at 2013.02.11 17:50:00
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