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1721. Scouts = TF Spy. - in General Discussions [original thread]
Actually, I run my scout like a TF2 Scout. Super Speedy, super fragile, with a shotgun. I wish they added the TFC spy's ability to feign death now that bodies stick around, and you can shoot the corpses.
- by Appia Vibbia - at 2013.05.14 02:10:00
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1722. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
I greatly dislike the "grass." (1) it is a 2-D objects. (2) horrible anti-aliasing (3) it is a 2-D object (4) you can only see it from 10-15m, so what's the point? (5) it looks terrible. yeah that looks ugly. If removing that helped, it would be...
- by Appia Vibbia - at 2013.05.13 22:03:00
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1723. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
NextDark Knight wrote: Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model? I have not had that problem occu...
- by Appia Vibbia - at 2013.05.13 03:37:00
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1724. When can we expect to have more building interiors? - in General Discussions [original thread]
It also appears very frequently in Ambush on Line Harvest. Buuuuuut no one really ventures away from the table-top and skirmish points.
- by Appia Vibbia - at 2013.05.13 03:25:00
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1725. CCP devs have gone all quiet - in General Discussions [original thread]
CCP Praetorian wrote: We are here. Balancing and fixing. Like being able to render to the full extent of ranged weapons?
- by Appia Vibbia - at 2013.05.13 03:21:00
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1726. [bug] slow animations - in Technical Support/Bugs [original thread]
input lag. it is a serious problem not being given serious attention. one of many. The whole game was slowed down. find the weapons with the largest clip and get used to it. so stupid,
- by Appia Vibbia - at 2013.05.12 16:51:00
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1727. [Scout] Dropsuit Balance - in Feedback/Requests [original thread]
LittleCuteBunny wrote: Again, I do not play "scout" and this are just my thoughts on the subject That is evident. The Gallente and Minmatar suits are just borked. Falling damage is messed up. you apparently take extra damage to shield and/...
- by Appia Vibbia - at 2013.05.11 20:58:00
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1728. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
This is something serious, why can it not be addressed? Planetary Conquest is coming in a week and I can't take the role I've been playing in Corp/Skirmish matches for the past 6 months.
- by Appia Vibbia - at 2013.05.11 20:46:00
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1729. Sniper Distance - in Feedback/Requests [original thread]
KalOfTheRathi wrote: ]You need team mates and voice chat to solve the problem. Position yourself in your sniper nest then ask a squad mate to be in any particular location . Target them and read out the data. This also works for determining ...
- by Appia Vibbia - at 2013.05.11 18:03:00
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1730. For those that want to be relevant and actually heard by CCP.... - in General Discussions [original thread]
you also said you would reply to EVE mails if they were sent to hans... no word yet. Do I have to use alliance chat to hunt you down?
- by Appia Vibbia - at 2013.05.11 17:56:00
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1731. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Ric Barlom wrote: Appia Vibbia wrote: blah blah blah, Appia talks a lot. Thanks for the feedback, and let me be the first one to tell you that I feel your pain. I've also invested into pretty much all of those scanning related skills and ...
- by Appia Vibbia - at 2013.05.11 17:53:00
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1732. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
It has been bad. aside from the lack of ability to actually see character modles ( https://forums.dust514.com/default.aspx?g=posts&t=74777&find=unread ) when they are rendered, they do not move smoothly. Mostly when i try "one last time"...
- by Appia Vibbia - at 2013.05.11 03:35:00
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1733. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
One of the Devs posted ongoing problems that are being addressed, this was not one of them listed. Is this being looked into? There aren't enough scout players to complain so we're thrown under the bus?
- by Appia Vibbia - at 2013.05.11 03:23:00
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1734. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Robert JD Niewiadomski wrote: HowDidThatTaste wrote: Not sure but i had a few times were bullets were firing at me and I could not see the person just bullets coming at me.the weapon I was using was the HMG not sure if this causes my site to...
- by Appia Vibbia - at 2013.05.10 17:11:00
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1735. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Draco Cerberus wrote: On the Tactical Assault rifle (zoomed in) , I can see a player running around from a distance as a small stick figure, shoot and kill him. If I don't use the scope there is no render, I should be able to see a speck moving...
- by Appia Vibbia - at 2013.05.10 16:52:00
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1736. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Appia Vibbia wrote: seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms...
- by Appia Vibbia - at 2013.05.10 16:38:00
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1737. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Suburban warfare map. taking place on a planet that hasn't been inhabited for a few hundred years. The scene would always be that desolate brown map with dusty wind. With several large buildings, 5-7 stories tall that have been gutted like this on...
- by Appia Vibbia - at 2013.05.10 16:19:00
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1738. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
Current Skill bonus, with current module bonus, with the old 25m for scout gets you a range of 95m, current maximum is 38m with 4 complex range amplifiers. There is 1 active scanner with a range less than 95, at 65m the Creodron Proximity Active S...
- by Appia Vibbia - at 2013.05.09 16:32:00
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1739. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Appia's Skills: Profile Dampening 5, Precision Enhancement 5, Range Amplification 5, Gallente Scout 5. . . on a 10m base scan range becomes a scan radius of 20m. 2 complex range amplifiers increase that to 29m (50%+50%+45%+45%) or more if calculat...
- by Appia Vibbia - at 2013.05.09 15:44:00
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1740. [CCP] Terrain associated bug reporting suggestion - in Technical Support/Bugs [original thread]
locations that I've encountered repeatedly: Ashland: The stairs one travels up East to get to point "D." On the stairs, if you are not paying attention you can step in between the stairs and the wall and get stuck. This happened at elevation of th...
- by Appia Vibbia - at 2013.05.09 14:44:00
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