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181. [suggestion] hotfix echo - in Feedback/Requests [original thread]
Zindorak wrote: Apothecary Za'ki wrote: pick up where you dropped the ball.. Logi suit still need the EHP buff and some tweeks to equipment. logi with sidearms, since amarr logi gets sidearm but only 2 E slots at standard why cant ...
- by Apothecary Za'ki - at 2014.10.05 13:37:00
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182. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Generally, more variations would be okay. But not at the moment as uplink variations enable a huge amount of link spam and link fits (as each variation counts it's own limit. but that's a different discussion). yes i ag...
- by Apothecary Za'ki - at 2014.10.05 13:28:00
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183. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
Moonracer2000 wrote: Do you mean max active or carried? I would be into an uplink that had a low spawn count but you had more you carried. Limit it to one active at a time though. This would be useful for roaming squads that move from objectiv...
- by Apothecary Za'ki - at 2014.10.05 13:23:00
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184. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
Crimson ShieId wrote: Minus the active uplinks, don't we technically have something like this already? The Void uplink has a huge timer reduction and allows five spawns before detonating, while the death of the user also detonates them. you ...
- by Apothecary Za'ki - at 2014.10.05 13:21:00
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185. BPO Flux Grenades - in Feedback/Requests [original thread]
id say no as youc an already get a near full BPO loadout now anyway even scout loadout which is worse as there is far too meny scouts as it stands and that just nullifies gungame
- by Apothecary Za'ki - at 2014.10.04 20:27:00
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186. Hotfix Echo - Late Comers Bonus - in Feedback/Requests [original thread]
Syeven Reed wrote: This kind of thing happens, joining a match thats more than half way through, happens quite a lot actually. Would feel nice if you could give bonus ISK for People who are late to the fight. yes id like to see something lik...
- by Apothecary Za'ki - at 2014.10.04 19:36:00
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187. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Cross Atu wrote: Breakin Stuff wrote: hfderrtgvcd wrote: Cross Atu wrote: Another way to reduce spam, also being discussed in the linked thread, is to rails the CPU/PG cost of uplinks. Doing so makes them harder to fit and thus less ...
- by Apothecary Za'ki - at 2014.10.04 19:32:00
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188. [suggestion] hotfix echo - in Feedback/Requests [original thread]
pick up where you dropped the ball.. Logi suit still need the EHP buff and some tweeks to equipment. logi with sidearms, since amarr logi gets sidearm but only 2 E slots at standard why cant caldari, though caldari would need a bit of a ...
- by Apothecary Za'ki - at 2014.10.04 19:18:00
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189. anyone up for dual wielding sidearms? - in Feedback/Requests [original thread]
emm kay wrote: I just had a thought. I may be able to let the logi suit go to sidearm only if we get 2 sidearm slots.... and we get to use them at the same time. obviously, the bolt pistol will be tamed, and the logi needs it's specialty fo...
- by Apothecary Za'ki - at 2014.10.04 19:05:00
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190. Magsec Buff Pls - in Feedback/Requests [original thread]
Zindorak wrote: Breakin Stuff wrote: Zindorak wrote: The IoP and the BP are pretty good in delta especially the BP. But What about the Magsec. I feel this weapon needs a slight buff in echo not to much like how the BP got buffed. It just ...
- by Apothecary Za'ki - at 2014.10.04 18:59:00
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191. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
"Rapid Limited Deployment UPLINK" RLDU has a max of 5 spawns before it bursts the spawn time modifier will be like 1/2 of its meta level counterparts.. so lets see.. RLDU (standard) 10 active uplinks* 5 spawns per unit spawn time modifier 20% hea...
- by Apothecary Za'ki - at 2014.10.04 18:57:00
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192. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Breakin Stuff wrote: Apothecary Za'ki wrote: TL;DR up-links are necessary to keep the battles moving or else its a case of 2 things.. being CRU camped or being pushed all the way back to redline with no chance to get back into the game.. wh...
- by Apothecary Za'ki - at 2014.10.04 18:54:00
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193. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Breakin Stuff wrote: hfderrtgvcd wrote: Cross Atu wrote: Another way to reduce spam, also being discussed in the linked thread, is to rails the CPU/PG cost of uplinks. Doing so makes them harder to fit and thus less likely to be used ca...
- by Apothecary Za'ki - at 2014.10.04 18:53:00
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194. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Imp Smash wrote: I like the idea of droppable spawn points. However I also like the concept of battle lines, territory taken meaning something tactically, pushing people back, etc... And I honestly feel like the current drop uplink mechanic hu...
- by Apothecary Za'ki - at 2014.10.04 18:27:00
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195. Bolt pistol Way OP in delta - in Feedback/Requests [original thread]
BL4CKST4R wrote: DEMONWOLF4891 wrote: The bolt pistol is way to OP. My dropsuit with 700 armor and 300 shield got one shot by militia bolt pistol. That's not right and it was not a heat shot I got picked up after. LOL? You got 1000 HP one...
- by Apothecary Za'ki - at 2014.10.04 18:20:00
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196. [suggestion] Scout suits, basic suits and You. - in Feedback/Requests [original thread]
gustavo acosta wrote: The scout suit is in a relatively good place right now, though they are ridiculously versatile, I don't think overhauling the role altogether is the right way to go. Probably some base stats tweaking and changing the bonus...
- by Apothecary Za'ki - at 2014.10.04 17:53:00
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197. [Bug] Factional Warfare Standing Frozen - in Feedback/Requests [original thread]
Finn Colman wrote: I've been playing FW for a few hours now today and despite playing at least three matches in which the Progression tab of the Battle summary has said, "STANDING GAINED: +75 standings awarded by the Republic Command corporati...
- by Apothecary Za'ki - at 2014.10.04 00:31:00
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198. [suggestion] Scout suits, basic suits and You. - in Feedback/Requests [original thread]
ill try to outline my idea first.. my idea is sort of a nerf to scouts with cloaks useing rifles.. but also a bit of a buff to the basic light suits by proxy, scout suits have more cpu but less pg then light suits.. where as light suits have more ...
- by Apothecary Za'ki - at 2014.10.04 00:29:00
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199. Scout vs assault vs heavy: don't make no sense - in Feedback/Requests [original thread]
Bright Steel wrote: So my commando gives up quite a bit of armor and slots to fit two light weapons (I don't think the heavy weapon and sidearm are that much lighter but ok I'll go with it) Then take the medium assault suit, it doesn't use the...
- by Apothecary Za'ki - at 2014.09.17 22:51:00
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200. Fluxes and RE's - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scout...
- by Apothecary Za'ki - at 2014.09.17 22:33:00
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