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1. Deaths - in Feedback/Requests [original thread]
Michael Sebi wrote: If we get shot down and you are still alive it counts as a death, even if a logi revives you! I say that if you decompose it will count as a death not when you get shot down. Why does it matter? If you are shot down by som...
- by Anyanka Shadowmane - at 2012.12.31 19:13:00
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2. Forgehammers - in Feedback/Requests [original thread]
Chunky Munkey wrote: Just a pair of hulk fists will be fine. That'd be awesome, especially if the heavy BPO people are asking for was green with purple legs!
- by Anyanka Shadowmane - at 2012.12.31 13:22:00
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3. [Request] - Logistics Booster/Smoke Screen - in Feedback/Requests [original thread]
I'm really looking forward to the miasma grenades, I think they're an awesome idea! I don't like the idea of a triage gun, both from a gameplay point of view and from a background point of view.
- by Anyanka Shadowmane - at 2012.12.31 13:12:00
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4. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Anyanka Shadowmane wrote: Currently ammunition isn't a subcategory of anything.. That was my point. Sorry, I misunderstood. I thought you were trying to say that ammo isn't a subcategory of modules, it is a thing in...
- by Anyanka Shadowmane - at 2012.12.29 11:53:00
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5. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Ammunition is not a subcategory of modules, so don't play that card. Also, what you are suggesting (basically just another facet for weapon customization) would be much easier to accomplish if it worked like any other wea...
- by Anyanka Shadowmane - at 2012.12.29 11:38:00
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6. log out function - in Feedback/Requests [original thread]
Lemartes Deathreach wrote: everyone has multiple characters..... make a log out function so i dont have to reset the game. I agree with you, so do other people. However, your request should be in the request/feedback section, also, if you us...
- by Anyanka Shadowmane - at 2012.12.29 10:08:00
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7. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
Eddie Dingle IX wrote: I'm a fan of the idea that the gains are consistent and then go straight to zero once the cap is met as opposed to the current slow tapering down to zero. +1
- by Anyanka Shadowmane - at 2012.12.28 23:52:00
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8. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Chunky Munkey wrote: Diminishing SP isn't going to be a concern when we're fighting over territory. I think an all time cap is the only way to grant hardcore players the advantage they fight for, without killing off any hope for late players of...
- by Anyanka Shadowmane - at 2012.12.26 16:14:00
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9. [Suggestion] Spawning solutions for Ambush - in Feedback/Requests [original thread]
What about 2 spawn bases on opposite sides of the battle field? So one team is N/S and the other is E/W? That should help prevent redlining, which might become a problem if we have spawn bases in ambush.
- by Anyanka Shadowmane - at 2012.12.24 11:07:00
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10. [SUGGESTION] Vehicle module/skill to throw off weapon locks - in Feedback/Requests [original thread]
Tzaar Bomba wrote: They are adding countermeasures in later builds. Seeing drop ships popping chaff to confuse a lock-on would be awesome, if very hard to implement in game.
- by Anyanka Shadowmane - at 2012.12.23 11:25:00
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11. Orginizing your Loadouts - in Feedback/Requests [original thread]
Shouper of BHD wrote: thanks. I think i`m going to sue your method, 1 for the most used, 2 for 2ndeary etc. hopefully they will allow us to orginize are load-uts like described in the OP You're going to sue me?! I don't think it'll hold up in...
- by Anyanka Shadowmane - at 2012.12.21 20:36:00
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12. Orginizing your Loadouts - in Feedback/Requests [original thread]
Shouper of BHD wrote: Hello CCP and fellow forumers/beta testers. Are you (CCP) able to make it where we can click on a load-out, select move (from the same tab that shows, edit, rename etc) and choose where the load-out goes on your load-out s...
- by Anyanka Shadowmane - at 2012.12.21 19:27:00
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13. [Request] Nanite-injection - user-side hit button when you want to get up... or ... - in Feedback/Requests [original thread]
Skihids wrote: So you are just asking for the ability to play dead whie your shields regenerate? I'd vote for that as long as it was clear to both you and the medic that the injection was successful. It's certainly an interesting idea. I as...
- by Anyanka Shadowmane - at 2012.12.21 14:04:00
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14. (Request) All Aur guns Have an isk price tag too - in Feedback/Requests [original thread]
DarkShadowFox wrote: lower cpu/ PG requirements make better fits, combined with a BPO militia suit, yeah.. The only BPO militia suits are the skin weave suits. They're not available through AUR, they were only available as gifts to beta test...
- by Anyanka Shadowmane - at 2012.12.21 03:51:00
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15. (Request) All Aur guns Have an isk price tag too - in Feedback/Requests [original thread]
DarkShadowFox wrote: Garrett Blacknova wrote: [quote=WHz DS9899][quote=Garrett Blacknova] And while CCP won't be selling the guns for ISK, the player market WILL allow us to sell AUR gear (weapons, dropsuits, UVTs, whatever else we have) fo...
- by Anyanka Shadowmane - at 2012.12.21 02:44:00
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16. Shield Vs Armor: Making each type viable - in Feedback/Requests [original thread]
I think you're right, both armour and shield tanking should be viable as options. Something to consider, there are weapons out there, such as lasers, that make a mess of shields. I don't recall any weapons that are stated as being particularly ef...
- by Anyanka Shadowmane - at 2012.12.21 02:31:00
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17. (Request) All Aur guns Have an isk price tag too - in Feedback/Requests [original thread]
DarkShadowFox wrote: Good build aside this game is going to become pay to win unless we make all the aur guns purchasable with ISK as well. All Aur dropsuits would have an ISK price tag as well. get rid of this "elitiest system" and make this g...
- by Anyanka Shadowmane - at 2012.12.21 02:02:00
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18. Absolutely loving Dust right now. Sincerely, a satisfied Logibro <3 - in Feedback/Requests [original thread]
Odiain Suliis wrote: Yep. Absolutely loving this build as a logi. And that problem with hitting the correct spot to stab with injectors.... I haven't had that. Even in a heat of battle and my hands shaking. :) I'm a very happy logi! WP for r...
- by Anyanka Shadowmane - at 2012.12.20 19:53:00
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19. [Feedback] Hack Griefing - in Feedback/Requests [original thread]
Aeon Amadi wrote: Not necessarily a bug but it is rather annoying when this occurs. Players can "bump" into another player and cause them to lose/restart hacking progress, thus allowing them to "steal" the hack if they're quick. I've started...
- by Anyanka Shadowmane - at 2012.12.19 09:33:00
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20. Suggestion: Spotting Bonus - in Feedback/Requests [original thread]
I'd like to see something like this, butI was having trouble thinking of a way to implement it without opening it up to massive farming opportunities. It would need to register that the person killing the flagged enemy wasn't aware of them before...
- by Anyanka Shadowmane - at 2012.12.19 09:11:00
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