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641. How to fix tanks... - in General Discussions [original thread]
ALT2 acc wrote: Anmol Singh wrote: ALT2 acc wrote: Anmol Singh wrote: Buff the swarm launcher damage to 240 . Limit tanks per team to 1 or 2 forge guns are still extremely powerful, i only agree with above What, you lost your ...
- by Anmol Singh - at 2013.12.14 23:09:00
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642. How to fix tanks... - in General Discussions [original thread]
ALT2 acc wrote: Anmol Singh wrote: Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and ...
- by Anmol Singh - at 2013.12.14 23:06:00
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643. How to fix tanks... - in General Discussions [original thread]
ALT2 acc wrote: Anmol Singh wrote: Buff the swarm launcher damage to 240 . Limit tanks per team to 1 or 2 forge guns are still extremely powerful, i only agree with above What, you lost your poor little soma to a proto type FG? Poor...
- by Anmol Singh - at 2013.12.14 23:03:00
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644. How to fix tanks... - in General Discussions [original thread]
ALT2 acc wrote: Anmol Singh wrote: Jason Pearson wrote: As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove...
- by Anmol Singh - at 2013.12.14 23:02:00
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645. How to fix tanks... - in General Discussions [original thread]
Jason Pearson wrote: As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardene...
- by Anmol Singh - at 2013.12.14 23:00:00
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646. How to fix tanks... - in General Discussions [original thread]
darkiller240 wrote: NO! buffing AV just make evry other vechical UP Just reduce the godam speed and railgun damage there done! railguns are OP but AV needs a buff. It's not even that big of a buff man... It stops tank spam, swarms don't do a...
- by Anmol Singh - at 2013.12.14 22:55:00
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647. How to fix tanks... - in General Discussions [original thread]
Jason Pearson wrote: As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardene...
- by Anmol Singh - at 2013.12.14 22:53:00
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648. How to fix tanks... - in General Discussions [original thread]
Needless Sacermendor wrote: Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both. Then HAVs would have to be either effective A...
- by Anmol Singh - at 2013.12.14 22:50:00
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649. How to fix tanks... - in General Discussions [original thread]
Buff the swarm launcher range to 200m Buff the forge gun charge up times so it takes 2.5 secs to charge assault, 3 to charge the normal. Limit tanks per match to 2
- by Anmol Singh - at 2013.12.14 22:44:00
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650. I finally hopped back in to a tank today. [first impression] - in General Discussions [original thread]
Son-Of A-Gun wrote: Ok, now that I am through with telling the AV community to HTFU (turn about is fair play) I've decided to do some tank critiquing. My skills into tanks are pretty mediocre right now, as I put most of my SP, from the respec,...
- by Anmol Singh - at 2013.12.14 15:26:00
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651. time for a change - in General Discussions [original thread]
GRIM GEAR wrote: I was shooting an enemy tank that had flipped over with my railgun and the pilot junmped out and recalled it right in front of me while i was still shooting at it.. You should not be able to recall a vehicle whilst its under fi...
- by Anmol Singh - at 2013.12.14 15:21:00
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652. VIDEO: Kaalakiota Rail Rifle, ck.0 - in General Discussions [original thread]
axis alpha wrote: Ck o only has 4 high slots... not the logistics ck.o
- by Anmol Singh - at 2013.12.14 15:17:00
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653. Anmol Singh 514! - in General Discussions [original thread]
do you see it?
- by Anmol Singh - at 2013.12.13 15:10:00
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654. Scanners don't work on scouts - in General Discussions [original thread]
Texs Red wrote: I 6 times in 4 different games I have had direct line of sight on a scout, activated by adv scanner and had the message back "No margin for Error" but the scout fails to be high lighted of even show up on my map at all. Once I ...
- by Anmol Singh - at 2013.12.13 15:07:00
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655. Isk and Sp are a balancing factor.... - in General Discussions [original thread]
Arkena Wyrnspire wrote: And hey, we have an endemic problem with protostomping. That ISK cost is totally balancing them! totally, if i lost a proto suit i might not make a profit.
- by Anmol Singh - at 2013.12.13 15:04:00
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656. Isk and Sp are a balancing factor.... - in General Discussions [original thread]
proto suit is not equal to militia suit by any way, its better and that's why it costs more so stfu people saying isk and sp are not a balancing factor.
- by Anmol Singh - at 2013.12.13 13:15:00
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657. How about this AV-TANK fix - in General Discussions [original thread]
KING CHECKMATE wrote: Anmol Singh wrote: KING CHECKMATE wrote: The Attorney General wrote: 1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath. 3-I also think they shoul...
- by Anmol Singh - at 2013.12.13 03:33:00
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658. A question for tankers (No QQ) - in General Discussions [original thread]
Cosgar wrote: If someone managed to get close enough to lay some REs on you, how many should it take to blow you up? As of right now, it takes 4 remotes, which usually requires a nanohive unless you're using the Boundless. So, how many do you t...
- by Anmol Singh - at 2013.12.13 03:31:00
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659. 1.7 - in General Discussions [original thread]
MIKE GREENIE wrote: I quit you win you have updated the game and forgot to included the fun factor this game had. Thanks for making the game fun for only a few i will try to stay away from every game you guys make for now on . The commun...
- by Anmol Singh - at 2013.12.13 03:30:00
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660. How about this AV-TANK fix - in General Discussions [original thread]
KING CHECKMATE wrote: The Attorney General wrote: 1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath. 3-I also think they should leave FG damage, but reduce the charge times....
- by Anmol Singh - at 2013.12.13 03:29:00
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