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21. Drop Uplink and other squads/none squad member useage? - in General Discussions [original thread]
Found this quote from june, regarding DU: Quote: They are no longer just for Sqauds. I have been spawning in on other teammates DU since this build. This still don't fully answers my question, if squad members can spawn on none-squadded DU?
- by AndyPandy Puschel - at 2013.08.07 11:12:00
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22. Drop Uplink and other squads/none squad member useage? - in General Discussions [original thread]
Jaqen Morghalis wrote: It shouldn't be too difficult to test. Make a squad, drop an uplink, see if anyone else spawns on it. Sure, but until now it did not cross my mind they could work like this. Was just reading the wiki a bit and was su...
- by AndyPandy Puschel - at 2013.08.07 11:03:00
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23. Drop Uplink and other squads/none squad member useage? - in General Discussions [original thread]
Mhh its really frustrating as a logi to get basic informations on how exactly the equipment actually works currently in the game. As example the scanner "nearby" range or this droplink usage is not even mentioned in the "logi code" guide or other ...
- by AndyPandy Puschel - at 2013.08.07 10:55:00
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24. Drop Uplink and other squads/none squad member useage? - in General Discussions [original thread]
From the Wiki: Quote: Squad members are able to see and select drop uplinks of other squad members as a spawn point. If you're not in a squad, your uplinks may be used by all who also do not have a squad. The hacked drop uplink allows everyone...
- by AndyPandy Puschel - at 2013.08.07 10:44:00
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25. Active Scanners and "nearby teammates" minimap? Dev clarification needed! - in General Discussions [original thread]
Thats what the wiki notes: Quote: ...scanned targets will remain on your HUD and minimap for a certain duration. They will also show up on nearby teammates' minimaps. So the wiki suggests that scanned targets are only visible by "nearby" te...
- by AndyPandy Puschel - at 2013.08.07 10:38:00
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26. Active Scanner swap bug (1.3) - in Technical Support/Bugs [original thread]
Just came back to test 1.3 and noticed this bug quite often. I have the active scanner equipped and after the cool-down did run out or i just switched from a other equipment, i cant activate the scanner at all. The only way to fix this is to switc...
- by AndyPandy Puschel - at 2013.08.07 10:32:00
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27. Repair Tool, improve target lookup and repair priorities! - in Feedback/Requests [original thread]
Hi, i would like the repair tool, to relock a target if i lost it do to LoS checks, but still have the button pressed and a valid target gets in range and target box again. Its really annoying to loose target via LoS, than the target is right ba...
- by AndyPandy Puschel - at 2013.06.15 15:53:00
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28. logi leader board - in General Discussions [original thread]
Jebus McKing wrote: If you want to babysit Heavies with your rep-tool that's your choice. But instead you could also use triage nanohives which rep your whole team AND shoot people yourself. Valid point, but since the shoot&gun mechani...
- by AndyPandy Puschel - at 2013.06.13 09:46:00
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29. Valve Steam Box - in General Discussions [original thread]
Panther Alpha wrote: You have to look at Valve philosophy of " Free for all ", to understand what they trying to do. For example; The Source Engine in Counter Strike is an " Open Source " in which everyone is allow to create their own Mods, sk...
- by AndyPandy Puschel - at 2013.06.12 09:15:00
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30. Valve Steam Box - in General Discussions [original thread]
Panther Alpha wrote: The Steam Box will be an "Open Source" system... any manufacturer will be allow to make their own version. And is definitely not restricted to Linux.. as an "Open Source" any Operating System can potentially be run on it. ...
- by AndyPandy Puschel - at 2013.06.12 08:55:00
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31. Valve Steam Box - in General Discussions [original thread]
Panther Alpha wrote: http://www.techradar.com/news/gaming/valve-steam-box-release-date-news-and-features-1127072 Do i need to say more?.... CCP Dust 514 needs to go to the PC. U do realize that the SteamBox is Linux based? So check http:/...
- by AndyPandy Puschel - at 2013.06.11 10:31:00
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32. Titan Fall only took 28 people to make - in General Discussions [original thread]
VEXation Gunn wrote: Just imagine if CCP had the budget to have a whole 28 working on a game at one time. I couldn't even begin to comprehend what they would be capable of. http://www.respawn.com/company/ and u realize that most game de...
- by AndyPandy Puschel - at 2013.06.11 10:23:00
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33. Microsoft Paying Third-Party Publishers to Not Show PS4 Games at E3 2013 - in General Discussions [original thread]
News Reporter1 wrote: http://xbox360.gamespy.com/xbox-360/dust-514/1031279p1.html U realize they all use the rumor from neogaf... Thats one source and a simple rumor, sure if u want to "report news" the Fox way go ahead, since this ofc w...
- by AndyPandy Puschel - at 2013.06.09 00:42:00
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34. Microsoft Paying Third-Party Publishers to Not Show PS4 Games at E3 2013 - in General Discussions [original thread]
sure and Fox news always reports facts..... So how many confirmed resources this "news" has?
- by AndyPandy Puschel - at 2013.06.08 23:11:00
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35. Permanent lookups/hangs right before u enter a match? - in Technical Support/Bugs [original thread]
Hi, DUST basically hangs every 5-10 matches once, while in the loading/connection screen to a match. Not the screen for the lobby, but the actual match loading screen. The only "fix" is to quit DUST, which forces the PS3 do do a complete soft re...
- by AndyPandy Puschel - at 2013.06.08 22:12:00
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36. CCP Hurry Up Dust 514 Won't make it - in General Discussions [original thread]
mhh i see like 7k peak user count for DUST atm, so why would u invest any resources/money to get maybe 100 more players with a PS4 version? The only reasons to develop for a new console at launch are very cheap porting/publishing cost or u get pai...
- by AndyPandy Puschel - at 2013.06.06 10:40:00
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37. Question regarding controls from people with Dev experience - in General Discussions [original thread]
Panther Alpha wrote: Do i really have to explain this ... ? oh well. The design of Gamepads ( DS3 ), is not just so it can be "held by two hands" in front of a TV. Is the result of years of development, of how to add the functionality of a ke...
- by AndyPandy Puschel - at 2013.06.06 10:07:00
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38. Question regarding controls from people with Dev experience - in General Discussions [original thread]
Panther Alpha wrote: lol.. mate.. I just don't want to spend 30 minutes writing about it. But your previous post is very close to an explanation of why... so i can't see why i need to explained again with different words. What? So u agree...
- by AndyPandy Puschel - at 2013.06.04 14:18:00
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39. Question regarding controls from people with Dev experience - in General Discussions [original thread]
stlcarlos989 wrote: I have no doubt If u have no "doubt" u must have been working at CCP and are a senior FPS developer, so what is your real CCP nametag?
- by AndyPandy Puschel - at 2013.06.04 14:03:00
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40. Question regarding controls from people with Dev experience - in General Discussions [original thread]
Panther Alpha wrote: Remember that the DS3 is actually design to work with games.. Which means that should have a comfortable setting margin. The mouse is design to be Accurate and Precise. The controllers as we know them today, undergone a ...
- by AndyPandy Puschel - at 2013.06.04 13:55:00
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