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181. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Point by point: 1. Not all snipers go through ammo quickly- a damage-modded CSR can put out over 10,000 damage without headshots before resupplying, assuming you don't spray and pray. 2. Many snipers use logi suits- my pers...
- by Ander Thedas - at 2014.02.12 03:39:00
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182. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
hgghyujh wrote: dude no one bothers with trying to fix the broken **** anymore, if its not this weeks QQ, you might as well go **** your self. The idea is interesting...... I was hoping to see more conversation on it, because while I don't like...
- by Ander Thedas - at 2014.02.12 03:14:00
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183. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Ander Thedas wrote: Awry Barux wrote: Ander Thedas wrote: Awry Barux wrote: Nope, doesn't fix redline sniping. If anything it makes redline sniping much more powerful by allowing snipers to have redline shots from ...
- by Ander Thedas - at 2014.02.11 23:15:00
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184. [Request] Make default FW faction your starting race. - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Remember that choosing Race/Faction is just something cosmetic same as gender, so it have to stay in cosmetic frame. If we force some players to fight for specific faction it doesn't have e to be something plesure fo...
- by Ander Thedas - at 2014.02.11 22:40:00
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185. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Ander Thedas wrote: I actually like this idea. What most people don't realize about redline snipers is that snipers don't snipe from those locations because of the red lines, instead the red line just happens to be where t...
- by Ander Thedas - at 2014.02.11 22:29:00
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186. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Ander Thedas wrote: Awry Barux wrote: Nope, doesn't fix redline sniping. If anything it makes redline sniping much more powerful by allowing snipers to have redline shots from very different angles over the course of the...
- by Ander Thedas - at 2014.02.11 22:23:00
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187. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
alten hilt wrote: +1 for a dynamic battlefield. I like the idea of the moving MCCs and the moving redline. But what if we took it one step further. What if the redline was actually a defensive shield deployed by the MCC (or the physical borde...
- by Ander Thedas - at 2014.02.11 22:07:00
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188. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Nope, doesn't fix redline sniping. If anything it makes redline sniping much more powerful by allowing snipers to have redline shots from very different angles over the course of the match. It doesn't take very long, in the sc...
- by Ander Thedas - at 2014.02.11 21:42:00
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189. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
dullrust wrote: lol, it was ignored the last time I suggested this. Also just like then people are in discussion/***** mode about other things. Like drop suit bonuses and equipment. Anything to do with maps is completely ignored right now. But...
- by Ander Thedas - at 2014.02.11 21:35:00
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190. New hotfix to matchmaking - in General Discussions [original thread]
Thumb Green wrote: Ander Thedas wrote: Ares 514 wrote: Ander Thedas wrote: Ares 514 wrote: Nice idea, I hope CCP does this. I figured this was an issue as well but hadn't really thought about a simple fix like that. If you select ...
- by Ander Thedas - at 2014.02.11 19:56:00
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191. New hotfix to matchmaking - in General Discussions [original thread]
Ares 514 wrote: Ander Thedas wrote: Ares 514 wrote: Ander Thedas wrote: I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their...
- by Ander Thedas - at 2014.02.11 18:56:00
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192. [Request] Make default FW faction your starting race. - in Feedback/Requests [original thread]
Ahaha. Just noticed that someone did finally post this idea 4 days ago. A lot later than I figured! But, I'll keep this up anyway. The more voices the better.
- by Ander Thedas - at 2014.02.11 18:25:00
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193. [Request] Make default FW faction your starting race. - in Feedback/Requests [original thread]
I had this idea a few weeks ago and never posted it because I was under the impression someone else must have thought of it by now. Realizing that might not necessarily be the case here it is: Faction Warfare is imbalanced. Most people attribute ...
- by Ander Thedas - at 2014.02.11 18:23:00
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194. New hotfix to matchmaking - in General Discussions [original thread]
Ares 514 wrote: Ander Thedas wrote: Bethhy wrote: Aikuchi Tomaru wrote: CCP Saberwing wrote: Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance iss...
- by Ander Thedas - at 2014.02.11 18:17:00
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195. New hotfix to matchmaking - in General Discussions [original thread]
Bethhy wrote: Aikuchi Tomaru wrote: CCP Saberwing wrote: Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW...
- by Ander Thedas - at 2014.02.11 17:47:00
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196. New Blog: Goons talk Dust 514 - in General Discussions [original thread]
[quoteThese were great mini-events, though heavily scripted, that needed to go further. The Battle for Caldari Prime energized some players, while it confounded others. Many arenGÇÖt used to, or even aware, thereGÇÖs an expansive wiki on the New E...
- by Ander Thedas - at 2014.02.10 21:37:00
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197. Mass Drivers to receive damage buff in 1.8 - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1815644#post1815644 CCP Logibro wrote: Well, that's not the only thing the Mass Driver is getting in 1.8 Increased base direct/splash damage from 242/116 to 300/145 I'm all for inc...
- by Ander Thedas - at 2014.02.08 21:11:00
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198. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
I expected at least some discussion about this.
- by Ander Thedas - at 2014.02.08 17:38:00
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199. When are sniper rifles getting fixed ??? - in General Discussions [original thread]
Prius Vecht wrote: I'd actually like to see a change of mechanics related to the redline. I'm not sure what and no one wants to see spawn camping, but the RL needs to be different. Would also like to see Bombers and Mortars as counters to play...
- by Ander Thedas - at 2014.02.08 17:37:00
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200. Minmatar logistics nerf - in General Discussions [original thread]
Ryme Intrinseca wrote: Cat Merc wrote: What you described is a scout in a nutshell. I said Quote: I specced into the suit because I wanted a fast logi that could set up uplinks, scan the objective, and get a quick hack in. A scout (1)...
- by Ander Thedas - at 2014.02.08 14:36:00
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