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41. Future Feature: Training Ground - in Feedback/Requests [original thread]
Kovak Therim wrote: No, keep the vehicles infinite and have any kills/deaths not count. Newbs could also use the TG to learn how to fly/drive all the vehicles before risking real ISK/AUR/teammate's clones. Or at least have them count a lot l...
- by Altessan Vigarde - at 2012.08.22 00:25:00
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42. There Can Be Only One - in Feedback/Requests [original thread]
In Eve there are annual tournaments between all the corps and alliances, so I think we can definitely expect something along these lines eventually.
- by Altessan Vigarde - at 2012.08.21 17:53:00
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43. (Request) Anti Vehicle Road Mines - in Feedback/Requests [original thread]
This.
- by Altessan Vigarde - at 2012.08.21 03:32:00
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44. My grenades aren't exploding - in Feedback/Requests [original thread]
Anabus Revakarii wrote: I haven't been able to determine if this is a bug or a skill related issue. IE Increasing Grenade skill increases the chances of grenades going off. There seems to be a relation with vehicle handling and the ground vehic...
- by Altessan Vigarde - at 2012.08.20 22:21:00
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45. My grenades aren't exploding - in Feedback/Requests [original thread]
I throw them and then they just sit there.
- by Altessan Vigarde - at 2012.08.20 22:07:00
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46. [Idea] On Ranks and Achievements - in Feedback/Requests [original thread]
From what I understand ranks refers to your rank within an organization, such as a corporation or a faction (i.e. within the Amarr, Caldari, Gallente, etc.) and isn't like COD ranks in which it's like levels. You probably obtain ranks by winning c...
- by Altessan Vigarde - at 2012.08.20 19:54:00
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47. [Request] New Game Mode: Sabotage - in Feedback/Requests [original thread]
When installations actually come in I think much of Skirmish will be along the lines of a sabotage game, which players having to blow up installations critical to the enemy's defense.
- by Altessan Vigarde - at 2012.08.20 19:47:00
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48. IDEA - Split kills into Infantry + Veichle kills - in Feedback/Requests [original thread]
Terror Knightsbane wrote: A count of how many vehicles you have killed would certainly be a nice stat to have, get ya forge guns ready!!! I whole heartedly concur with this, but as a regular LAV driver let me tell you, trying to actually run...
- by Altessan Vigarde - at 2012.08.20 19:33:00
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49. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
Yeah seeing how powerful Snipers are, I actually went out and made a second character build and quickly realized how hard it is to be a sniper. The gun is going every which way and even when you stabilize it hit detection is awful at the distances...
- by Altessan Vigarde - at 2012.08.20 19:23:00
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50. [REQUEST] Gravity Variation? - in Feedback/Requests [original thread]
theschizogenious wrote: ive never heard of a planet that has varying fields of gravity. I mean different planets, presumably there will be multiple planets each cooresponding to different maps. Thought it would be interesting if each of thos...
- by Altessan Vigarde - at 2012.08.19 21:26:00
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51. [REQUEST] Gravity Variation? - in Feedback/Requests [original thread]
I don't know what the overall plan is once there are more maps but I'd love to see a variation of gravity depending on the planet that the match is on, i.e. jumping higher or lower Gunships lift off fast or almost not at all. I feel like this woul...
- by Altessan Vigarde - at 2012.08.19 21:08:00
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52. Points for stopping a Hack - in Feedback/Requests [original thread]
It bugs me that when you stop an enemy hack in progress in skirmish you don't get points, it's almost advantageous to let them take a key point and then hack it back for the full points.
- by Altessan Vigarde - at 2012.08.19 15:35:00
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