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21. Dear CCP, Please Revert the Small Blaster Dispersion ASAP - in Feedback/Requests [original thread]
This is the one change I've literally been waiting for my entire dust career - for an LAV to mean something more than just a taxi. Seriously, the only thing holding the turret back now is the horrendous dispersion. The hit detection is pretty go...
- by Alpha 443-6732 - at 2014.06.18 21:11:00
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22. Small blaster feedback - in Feedback/Requests [original thread]
Harpyja wrote: Alpha 443-6732 wrote: XxGhazbaranxX wrote: How about making the dispersion tighten the longer you shoot just like the HMG? That way you can sort of have more range with it. I'd rather it not have the obscene dispersion a...
- by Alpha 443-6732 - at 2014.06.18 21:02:00
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23. Small blaster feedback - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: How about making the dispersion tighten the longer you shoot just like the HMG? That way you can sort of have more range with it. I'd rather it not have the obscene dispersion at all, rather than putting a bandaid on it
- by Alpha 443-6732 - at 2014.06.18 20:57:00
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24. Small blaster feedback - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The blasters need some dispersion, just not near as much. Cut it down by at least 50%. The small blaster always had a fair amount of dispersion. I just feel like they changed to many things at once with the blaster tu...
- by Alpha 443-6732 - at 2014.06.18 20:56:00
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25. Small blaster feedback - in Feedback/Requests [original thread]
CCP Logibro wrote: We're aware of the crosshair issues. I feel like the dispersion is the major problem here. Do you think it would be possible to revert the dispersion entirely, then maybe work our way forwards from there? The dispersion ...
- by Alpha 443-6732 - at 2014.06.18 16:47:00
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26. Small blaster feedback - in Feedback/Requests [original thread]
Some more feedback: The dispersion is more of a handicap than it is an aid. I could only see a dispersion of this magnitude helpful to someone who was horribly bad at aiming, as the dispersion was fine before and didnt need any changing. Today, ...
- by Alpha 443-6732 - at 2014.06.18 16:40:00
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27. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Brotherband wrote: That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja. Dont change the missile until we s...
- by Alpha 443-6732 - at 2014.06.11 21:27:00
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28. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Godin Thekiller wrote: Alena Ventrallis wrote: Remove all railgun nerfs proposed for bravo. The glass cannon fits are too powerful because of how effective damage mods are. Tweak those, then test out everything else. Even then, by itself ...
- by Alpha 443-6732 - at 2014.06.11 21:25:00
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29. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Alpha 443-6732 wrote: Bring back the railgun's old range, but nerf it's ROF (halve it at the very least) An average ttk of 5 seconds may be good for infantry, but tanks cannot dart in and out of cover like them either...
- by Alpha 443-6732 - at 2014.06.10 18:36:00
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30. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Harpyja wrote: Tebu Gan wrote: CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We w...
- by Alpha 443-6732 - at 2014.06.10 18:34:00
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31. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield modules for tanks ...
- by Alpha 443-6732 - at 2014.06.10 18:32:00
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32. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: 3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important t...
- by Alpha 443-6732 - at 2014.06.10 00:11:00
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33. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Oh yeah, there will never be any use for shield hardeners when a dmodded sica can take all your shields away with a single blow.
- by Alpha 443-6732 - at 2014.06.09 23:57:00
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34. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
I also believe that the infantry AV gameplay should resemble that of a saboteur and should never compete with vehicles in their specialized area (from a raw stats point of view). With that being said, I also don't believe it is fair to be 3-4 shot...
- by Alpha 443-6732 - at 2014.06.09 23:55:00
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35. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Alpha 443-6732 wrote: Bring back the railgun's old range, but nerf it's ROF (halve it at the very least) An average ttk of 5 seconds may be good for infantry, but tanks cannot dart in and out of cover like them either...
- by Alpha 443-6732 - at 2014.06.09 23:51:00
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36. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Bring back the railgun's old range, but nerf it's ROF (halve it at the very least) An average ttk of 5 seconds may be good for infantry, but tanks cannot dart in and out of cover like them either. Make the railgun the longest range, highest alph...
- by Alpha 443-6732 - at 2014.06.09 23:33:00
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37. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Would just like to point anyone who is interested to a compilation of the major small turret issues: https://forums.dust514.com/default.aspx?g=posts&m=2201999
- by Alpha 443-6732 - at 2014.06.09 23:21:00
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38. Tanks and Surface Types - in Feedback/Requests [original thread]
What would you guys think if surface types (dirt, pavement, metal, etc) affected the top speed and acceleration of a tank/vehicle? some examples: Dirt road - 100% speed and accel (the insane speeds we have now) Asphault - 95% Rock - 80% Metal...
- by Alpha 443-6732 - at 2014.02.24 04:42:00
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39. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Such a bad idea Who skills up what?, who operates what? who pays for it? who calls it in? etc etc etc The only way i would accept a tank like this is if these conditions were met 1. This isnt enforced on all tanks ...
- by Alpha 443-6732 - at 2014.02.23 18:55:00
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40. HAV Operation Like a LAV - in Feedback/Requests [original thread]
dogmanpig wrote: name one game that does that....name me one, go ahead. there is a reason why they don't. red orchestra 1-2 arma 1-3 any tank simulator Basically, any game that isnt your typical CoD or BF3 casual shitfest
- by Alpha 443-6732 - at 2014.02.23 18:47:00
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