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161. stop pleas ccp - in Feedback/Requests [original thread]
shaman oga wrote: Please CCP stop heavy + LLAV combination. I'm not that scout, but everyone have his tactics. Adapt or die. its a good combination im not a heavy myself but its hard enough heavys get picked off by pretty much everyone
- by Alam Storm - at 2013.11.04 19:25:00
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162. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Cosgar wrote: This is one of the reasons why swarm range is getting nerfed in the first place. (All credit goes to Judge Rhadamanthus) i never saw it like that thats pretty good maybe a lil to short i would have done 200 metres but i like ...
- by Alam Storm - at 2013.11.03 23:16:00
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163. Buff Armor Reppers - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Alam Storm wrote: Mordecai Sanguine wrote: For the moment Basic : 2hp/s Enhanced : 3hp/s Complex : 5hp/s. This is ridiculous. With the new armor values and the future Repair tool of logi. They should be buffed...
- by Alam Storm - at 2013.11.03 21:52:00
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164. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
or better yet use PVE for corp members to learn to work proberly as a team and what not they dont get SP for it but they do gain the ISK it can only be set up by directors and CEO's of corps and there must be atleast a 4 man squad that why if y...
- by Alam Storm - at 2013.11.03 21:39:00
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165. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Lies A HAV cannot outrun a swarm launcher The only way it may look like it outrunned it is because you were 380m away and the swarms time out at 400m and all the tank had to do was back up Also you tried to solo i...
- by Alam Storm - at 2013.11.03 21:34:00
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166. Buff Armor Reppers - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: For the moment Basic : 2hp/s Enhanced : 3hp/s Complex : 5hp/s. This is ridiculous. With the new armor values and the future Repair tool of logi. They should be buffed by twice at least. A complex repair is about a c...
- by Alam Storm - at 2013.11.03 21:23:00
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167. [Request] Ion Flux Orbital Type - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I believe there is already some type of "Ion Orbital" already, which only takes out shields, but apparently it's completely useless and never used from what I gather. It'd be cool if it operated like this: One large pu...
- by Alam Storm - at 2013.11.03 21:17:00
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168. Request game mode - in Feedback/Requests [original thread]
Krom Ganesh wrote: Bounty Hunter: 16-24 mercs Map is limited to a large outpost + some area around it 25 points to win Each kill earns 1 point Each player is given a target Taking out their target earns 3 points After taking out their target, ...
- by Alam Storm - at 2013.10.31 13:06:00
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169. Orbitals, unable to call them in.... - in Feedback/Requests [original thread]
you cant call it in from inside a vechile but you can jump out call it then jump back in
- by Alam Storm - at 2013.10.31 11:52:00
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170. DELETE ALL Option in Menus - in Feedback/Requests [original thread]
i like this it will defo make everything a lot easyer
- by Alam Storm - at 2013.10.31 11:47:00
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171. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Zatara Rought wrote: I concur assault suits are almost eclipsed by logi's...but not quite. They have similar fittings but the assaults inevitably come out on top when the logi goes for reload....all other things per capita...so many 1v1's I los...
- by Alam Storm - at 2013.10.31 11:42:00
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172. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Maken Tosch wrote: Regardless, I'm still not changing my mind about the scouts. I'm a scout player until the end of time. Period. Even if I'm offered a respec, I'll still be a scout. Why? Because I still see potential...
- by Alam Storm - at 2013.10.31 00:13:00
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173. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
m twiggz wrote: Seymor Krelborn wrote: I keep asking myself this question... if I want a side arm ill run amar logi if I want to have the ehp of a heavy ill go gallente or caldari if I want to be fast (like a scout) kinkats ftw and hell, ...
- by Alam Storm - at 2013.10.31 00:11:00
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174. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Meeko Fent wrote: Cosgar wrote: Seymor Krelborn wrote: Cosgar wrote: If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep un...
- by Alam Storm - at 2013.10.30 23:49:00
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175. Weapon balancing post #4083: the shotgun - in Feedback/Requests [original thread]
Komodo Jones wrote: I've used the shotgun before, loved it, been hit by it, hated it, got friends who use it exclusively and others who are targets, I think all of them would agree with this proposal. First of all a personal request, remove aim...
- by Alam Storm - at 2013.10.29 09:50:00
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176. radical idea - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Fizzer94 wrote: ADAM-OF-EVE wrote: remove all damage mods and skills that increase damage. i know i must be insane or something but bare with me. are damage mods and damage skills really necessary. every weapon h...
- by Alam Storm - at 2013.10.27 06:23:00
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177. radical idea - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Alam Storm wrote: milita gear with 3 to 4 damage mods on Are you sure that's even possible? yes it is possible if you know how to do it i admit i was meant to say milita weapon not gear all u need is an advance ...
- by Alam Storm - at 2013.10.26 17:55:00
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178. radical idea - in Feedback/Requests [original thread]
TechMechMeds wrote: What would be cooler is weapon mods that do things like increase ROF or clip size etc with the same %'s as damage mods just different functionality. im stomped on what you mean by this?
- by Alam Storm - at 2013.10.26 17:52:00
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179. radical idea - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Ulysses Knapse wrote: Should we also restrict armor modules so that only one can be allowed on any suit? And shield modules? Wait, I've got it! A radical idea on dropsuit balance! Just get rid of tanking modules and skills...
- by Alam Storm - at 2013.10.26 15:15:00
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180. radical idea - in Feedback/Requests [original thread]
Ulysses Knapse wrote: No. Damage modifiers are useful for customization. Or at the very least, they should be. We should have the option to try and maximize our damage output. That being said, I do dislike how it currently works. It's basical...
- by Alam Storm - at 2013.10.26 13:58:00
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