Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Red line - in Feedback/Requests [original thread]
Heavenly Daughter wrote: T8R Raid wrote: Could get rid of red line campers by having it so you dont make any points from the red line; kills, destructions, hives, uplinks, etc. Too often are veteran and newberries alike are spending ENTIRE m...
- by Alam Storm - at 2013.11.26 19:13:00
|
142. Red line - in Feedback/Requests [original thread]
first of all if you remove the line you are effectively taking away the only safe area new players have if you stop them making points while in thoughs areas this game will die off because we wont have any new players why becuase new players will...
- by Alam Storm - at 2013.11.26 19:00:00
|
143. Combat simulator - in Feedback/Requests [original thread]
well lets hope it works and they accept it and it gets put on the game then :D
- by Alam Storm - at 2013.11.26 10:39:00
|
144. Combat simulator - in Feedback/Requests [original thread]
Draco Cerberus wrote: duplicate thread, still a good idea trouble is i dont think many people would be interested enough to say so there more interested in weapons being overpowering when its not there own weapon
- by Alam Storm - at 2013.11.25 09:37:00
|
145. newberries - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: So I've been hearing about newberries getting proto stomped more than usuall I think we should make the academy be a lot longer like 20 matches minimum i think they shouldnt leave the academy till they have at ...
- by Alam Storm - at 2013.11.24 15:16:00
|
146. Combat simulator - in Feedback/Requests [original thread]
bump
- by Alam Storm - at 2013.11.24 12:10:00
|
147. updating EMP strike - in Feedback/Requests [original thread]
Thurak1 wrote: Ulysses Knapse wrote: Take a look at this. EMP rounds in EVE deal damage to armor as well as shields. Except for the orbital bombardment variety. I don't like the idea of a weapon that only does damage to shields. Never ...
- by Alam Storm - at 2013.11.24 12:09:00
|
148. Combat simulator - in Feedback/Requests [original thread]
Draco Cerberus wrote: duplicate thread, still a good idea if your talking about anther thread on page 1 this was created not 10mins before it :D
- by Alam Storm - at 2013.11.23 23:20:00
|
149. updating EMP strike - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Alam Storm wrote: as we all know the EMP strike really isnt worth the ammo to use it so i come up with a list of things to make it more userable in battles 1. takes down all shields on enemy players and vechiles and sto...
- by Alam Storm - at 2013.11.23 21:24:00
|
150. Combat simulator - in Feedback/Requests [original thread]
Athrak Kinz wrote: +1 New berries need this. It would decimate the respec cries and give dropship fledglings a place to practice their skills outside of live combat. This is required for player retention. glad to see someone agreeing lol
- by Alam Storm - at 2013.11.23 20:19:00
|
151. Request: test arena - in Feedback/Requests [original thread]
you have pretty much just aid the same idea as what i had poted not 5 to 10 mins before you have https://forums.dust514.com/default.aspx?g=posts&t=122966&find=unread
- by Alam Storm - at 2013.11.23 16:33:00
|
152. Combat simulator - in Feedback/Requests [original thread]
i was thinking due to everyone being changed and with new players coming into the game an what not to create a combat simulator a lot of people have been requesting PvE battles well i was thinking of a simulator similar to the PvE topics the si...
- by Alam Storm - at 2013.11.23 15:35:00
|
153. updating EMP strike - in Feedback/Requests [original thread]
well this is different from what im being getting all i get is an EMP that wipes an area of equipment and shields but then the shield regenerate in seconds anyway i just thought make it more effective make people really want to use it i have on...
- by Alam Storm - at 2013.11.23 15:28:00
|
154. updating EMP strike - in Feedback/Requests [original thread]
as we all know the EMP strike really isnt worth the ammo to use it so i come up with a list of things to make it more userable in battles 1. takes down all shields on enemy players and vechiles and stops the shields from recharging for 10 seconds...
- by Alam Storm - at 2013.11.22 20:12:00
|
155. Mass Driver ideas - in Feedback/Requests [original thread]
Cosgar wrote: Minimal arming distance takes the risk vs reward out of using the MD since it's a self killing weapon to begin with. It already takrs 4+ rounds to kill someone. Make the rounds arc more like in Chromosome and buff the breach's Ro...
- by Alam Storm - at 2013.11.12 06:49:00
|
156. BUFF the laser. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Why?? In 1.7 ARs and ASCR are getting a range buff makeing the laser pointless to use. I.e. in 1.7 with a laser be it basic, advanced or proto the range is hard capped at 84m and versus the ARs or ASCR at 90m the situati...
- by Alam Storm - at 2013.11.12 00:41:00
|
157. Buff Armor Reppers - in Feedback/Requests [original thread]
Galvan Nized wrote: Why? Armor seriously crushes shields right now in terms of tankability, does extremely high damage, and has alternate ways to rep (reaching 250 hp/s is achievable now, 300 hp/s is achievable as a logi). Also armor tankers ...
- by Alam Storm - at 2013.11.06 02:18:00
|
158. Buff Armor Reppers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Alam Storm wrote: reason why all weapons have high DPS is becuase people dont give a crap about shields so they stack loads of damage mods on Sorry but you are wrong. What people refer to as the high dps of weapons...
- by Alam Storm - at 2013.11.05 13:45:00
|
159. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Paran Tadec wrote: emtbraincase wrote: No, No, No. Bad idea. I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your death...
- by Alam Storm - at 2013.11.04 22:22:00
|
160. Shield and armor - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Shields are a renewable resource: they replenish themselves. Armour is a limited commodity: you must invest if you want to restore them, which is more than just slot intensive, it is also extra CPU/PG. The Logistics role...
- by Alam Storm - at 2013.11.04 19:32:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |