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441. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: The moment something is introduced as a direct forced grind is the moment that dust really will die. The lack of content already doesn't warrant a grind but people see the freedom at the end of the tunnel with fittings. An...
- by Alaika Arbosa - at 2014.09.09 15:59:00
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442. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
CCP Rattati wrote: Alaika Arbosa wrote: Will the Tac be functioning as a DMR? Please say the Tac will function as a DMR, I miss groundsniping I think it may evolve into that, let's see how this urban tactical sniper works damage wise, an...
- by Alaika Arbosa - at 2014.09.09 15:54:00
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443. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: So I'll never run logi again?. Do you realise how expensive the repair tool would be?, or is this just for weapons?. It would be your choice on if you ran logi again or not. Repair tools would get balanced by Triage Hive...
- by Alaika Arbosa - at 2014.09.09 15:25:00
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444. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Will the Tac be functioning as a DMR? Please say the Tac will function as a DMR, I miss groundsniping
- by Alaika Arbosa - at 2014.09.09 14:30:00
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445. new medium and light frames idea - in Feedback/Requests [original thread]
Personally, the only changes I would make to light/medium frames would be as follows. Black Eagle Scout becomes the model for the new Commando (i.e. make one for each race and rename it Commando suit), Assault takes the place of what is currently...
- by Alaika Arbosa - at 2014.09.09 13:23:00
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446. Simulated Market - in Feedback/Requests [original thread]
Jadek Menaheim wrote: I like it. There's room for good manipulation here, even from an occasional lore event perspective. The special contracts tab is very underutilized. Structure events every once in a while where player are defending a weapo...
- by Alaika Arbosa - at 2014.09.09 13:12:00
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447. Simulated Market - in Feedback/Requests [original thread]
iKILLu osborne wrote: i've been thinking of retiring for awhile now, this idea if implemented would change that in a heartbeat. As it is when you see a someone's name you can already know what they will be running and what you need to run to c...
- by Alaika Arbosa - at 2014.09.09 12:12:00
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448. Rattati Scouts are way too OP - in Feedback/Requests [original thread]
Death Shadow117 wrote: Alaika Arbosa wrote: MINA Longstrike wrote: Apothecary Za'ki wrote: Kin Cat wrote: I'm sorry but this is practically the only thing being used in PC anymore. Every other suit is standing in the shadow of the s...
- by Alaika Arbosa - at 2014.09.08 21:24:00
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449. Rattati Scouts are way too OP - in Feedback/Requests [original thread]
MINA Longstrike wrote: Apothecary Za'ki wrote: Kin Cat wrote: I'm sorry but this is practically the only thing being used in PC anymore. Every other suit is standing in the shadow of the scout. It's not just shotguns like u want to nerf ...
- by Alaika Arbosa - at 2014.09.08 21:07:00
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450. Simulated Market - in Feedback/Requests [original thread]
Death Shadow117 wrote: Alaika Arbosa wrote: Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here. So we all know that we aren't getting a Player Market in Dust, though I think...
- by Alaika Arbosa - at 2014.09.08 20:28:00
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451. Simulated Market - in Feedback/Requests [original thread]
Maken Tosch wrote: Alaika Arbosa wrote: Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here. So we all know that we aren't getting a Player Market in Dust, though I think I h...
- by Alaika Arbosa - at 2014.09.08 17:08:00
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452. Simulated Market - in Feedback/Requests [original thread]
Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here. So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very...
- by Alaika Arbosa - at 2014.09.08 15:51:00
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453. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Bayeth Mal wrote: Velociraptor antirrhopus wrote: Personally it drives me f*cking crazy that a basic Remote can kill my full proto Amarr Sentinel with little to no effort. A basic tier RE shouldn't do more damage than a Proto Forge. If yo...
- by Alaika Arbosa - at 2014.06.04 01:00:00
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454. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
CCP Rattati wrote: Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇó Decrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack P...
- by Alaika Arbosa - at 2014.05.23 18:42:00
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455. [PROPOSAL] Reps Leashes - in Feedback/Requests [original thread]
Draco Cerberus wrote: Bormir1r wrote: This idea seems a little too good, it's just like you said with Swarms (although UP atm), you can't get that lock on if you can't see your target. Lol I know a heavy just as the one you spoke of who trie...
- by Alaika Arbosa - at 2014.03.02 15:31:00
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456. [PROPOSAL] Reps Leashes - in Feedback/Requests [original thread]
John Demonsbane wrote: Actually going around corners would be a bit OP, but I absolutely agree that the beam gets broken way too easily. If re-establishing a lock was near-instantaneous that would be fine, but when a small object breaks the bea...
- by Alaika Arbosa - at 2014.03.02 15:10:00
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457. Reasonable RE fix - in Feedback/Requests [original thread]
Hagintora wrote: killertojo42 wrote: Then a downed clone needs an animated as proof of life so i know to continue shooting which i will do This I would agree with Pay more attention, the sight stays red if they're still there. Keep shoo...
- by Alaika Arbosa - at 2014.03.02 07:52:00
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458. [PROPOSAL] Reps Leashes - in Feedback/Requests [original thread]
Bormir1r wrote: This idea seems a little too good, it's just like you said with Swarms (although UP atm), you can't get that lock on if you can't see your target. Lol I know a heavy just as the one you spoke of who tries to just charge in and h...
- by Alaika Arbosa - at 2014.03.02 03:26:00
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459. Damn murder taxies - in Feedback/Requests [original thread]
maka rax wrote: This guy - first name Stinker...won't say last name - neigh invincible in his proto amarr heavy frame with proto hmg just drives around hops out and mows everything down. If he is in trouble, just hops back in and zooms away. Ri...
- by Alaika Arbosa - at 2014.03.01 16:56:00
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460. [PROPOSAL] Reps Leashes - in Feedback/Requests [original thread]
Should only require LOS to initiate a lock. Once locked, they should stay locked so long as the target(s) stay within range, even if they go around a corner or down off of a ledge. The leash holder shouldn't need to maintain LOS to maintain the lo...
- by Alaika Arbosa - at 2014.03.01 16:53:00
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