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401. why tanks are cheap. - in General Discussions [original thread]
I like how people is still ignoring the real issue......
- by Aizen Intiki - at 2013.12.30 22:52:00
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402. Let's fix Recall vehicle feature - in General Discussions [original thread]
Krom Ganesh wrote: As much as I'd like to have RDVs pick up recalled vehicles, coding that is much, much more difficult than a drop off system. How about adding a risk vs. reward system? (Just throwing out an idea, please don't kill me) Reca...
- by Aizen Intiki - at 2013.12.30 04:27:00
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403. Tank costs - in Feedback/Requests [original thread]
1: Because it's considered a weak machine of it's class compared to the others (350k Maddy compared to 100k Soma), while the suit is the most powerful compared to the rest of the suits of it's class. Think Iphone 5s compared to a **** computer you...
- by Aizen Intiki - at 2013.12.30 04:20:00
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404. Armoured Personnel Carrier When? - in Feedback/Requests [original thread]
MAV's SOONtm, armament looks to me being 1 med turret, and 1 small on top of that.
- by Aizen Intiki - at 2013.12.30 04:13:00
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405. MCC turret playable/useable by characters - in Feedback/Requests [original thread]
No. Those things do more damage than my OB ship.
- by Aizen Intiki - at 2013.12.30 04:11:00
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406. Let's fix Recall vehicle feature - in General Discussions [original thread]
Kane Fyea wrote: Talos Alomar wrote: I think EVE already has an elegant solution with logout timers. If you've dealt damage or had damage dealt to you in the past 60 seconds you can't recall your vehicle. Yea that's what I was talking abo...
- by Aizen Intiki - at 2013.12.30 04:08:00
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407. What do you mean tanks are balanced? - in General Discussions [original thread]
Ghosts Chance wrote: Ludvig Enraga wrote: Ghosts Chance wrote: question.... do you equip AV granades on all your suits? No, friend. I run a balanced scout suit. I have not CPU for nades or high slots. Honest answer. i appreciate th...
- by Aizen Intiki - at 2013.12.30 04:06:00
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408. Let's fix Recall vehicle feature - in General Discussions [original thread]
I'd rather have: 1: RDV picks up vehicle 2: that vehicle 's modules has to cooldown before you can call that one in 3: repairs are done after cooldowns have ended, and goes at 100 HP/S or whatever the local reppers can do 4: If multiple fits o...
- by Aizen Intiki - at 2013.12.30 03:41:00
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409. let's talk dust: long range rifles: how to balence in CQC? - in General Discussions [original thread]
For the rail, longer charge up would do it. For the Scrambler, I don't know.
- by Aizen Intiki - at 2013.12.30 03:34:00
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410. Dear Devs: TLAVs for Squad Play - in General Discussions [original thread]
Take off the back turret, and have a seat slot.
- by Aizen Intiki - at 2013.12.29 23:38:00
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411. if cloak is to be implemented into the game we either - in General Discussions [original thread]
Although it doesn't need removing, it does need to be redone. Bind it to the suit precision, and make it a quick burst.
- by Aizen Intiki - at 2013.12.29 22:59:00
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412. plasma rifle - in General Discussions [original thread]
deepfried salad gilliam wrote: Goro Scornshard wrote: If they change the assault rifle to the plasma rifle then they may as well call the combat rifle the bullet rifle Although I do no like combat rifle bullet rifle is not good maybe duct ...
- by Aizen Intiki - at 2013.12.29 22:57:00
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413. If only AngryJoe played DUST514 - in General Discussions [original thread]
Atiim wrote: I love watching the Angry Joe Show. And I'd especially love to see him use AV against a tank. Wait, have you still not killed HAV's with AV?
- by Aizen Intiki - at 2013.12.29 22:52:00
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414. Blasters and Rails are balanced. missiles are UP - in General Discussions [original thread]
Missiles are in fact Op, and rails are only OP due to: 1: Forges being vastly outclassed by them now 2: damage mods having so much added damage now 3: The redline When these 3 things are fixed, then rails will be fixed. Missiles needs a direct...
- by Aizen Intiki - at 2013.12.29 22:47:00
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415. Do "Toxin" weapons really fire "doped slugs"? - in General Discussions [original thread]
PSYLAD (I think) rounds? Sweet
- by Aizen Intiki - at 2013.12.29 22:40:00
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416. AVers should get sp respec for skilled swarms - in General Discussions [original thread]
VonSpliff wrote: Easy fix, more variants of the swarm launcher. One for dropships(longer range less damage per missile) One for shield tanks (maybe one of those net things) and then the armor varaiant(more armor dmg). Come on every other weapon...
- by Aizen Intiki - at 2013.12.29 19:36:00
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417. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
ReGnYuM wrote: Tankers just simply disgust me. There is a reason why players choose s a role like tanking, and its not gun game lol. What is this role you speak of? I chose it because it reminded me of flying in EVE.
- by Aizen Intiki - at 2013.12.29 18:59:00
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418. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Thor Odinson42 wrote: Stacking penalties need to be applied for hardeners until capacitors are introduced to vehicles. I keep seeing tankers saying stupid AVers need to wait for hardeners to stop. What about the tanks that are fit for constant...
- by Aizen Intiki - at 2013.12.29 18:52:00
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419. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
stlcarlos989 wrote: jerrmy12 kahoalii wrote: stlcarlos989 wrote: Right it makes sense that one guys can drive, operate the turret, and reload it at the same time Something that is done by a 4-man crew in real tanks. Real life example...
- by Aizen Intiki - at 2013.12.29 18:28:00
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420. [Request] Grenadier dropsuit - in Feedback/Requests [original thread]
Galvan Nized wrote: Don't base it on the logi suit and make it an assault variant and I think it's a cool idea. Give up your equipment slot for an extra grenade slot. The logi needs no variant that is MORE offensive than it currently is. Logi ...
- by Aizen Intiki - at 2013.12.29 18:19:00
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