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21. Putting more sand in the sandbox - in General Discussions [original thread]
Megsy Sunflier wrote: What do you think? Original Link Some good ideas, and a lot of specific detail. Sounds a lot like FPS Wildstar Warplots. In a related thread, https://forums.dust514.com/default.aspx?g=posts&t=165250&find=...
- by Aighun - at 2014.06.16 14:14:00
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22. Character Movement - in General Discussions [original thread]
Sole Fenychs wrote: Also, stupid-looking? Seriously? There are many stupid looking things in Dust and jumping around is not one of them. In fact, it looks awesome to see someone scale heights and distances with long jumps. And jumping into co...
- by Aighun - at 2014.06.16 13:03:00
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23. Character Movement - in General Discussions [original thread]
Bunny hoppingGǪ Bunny hopping is a non issue. There is no such thing as bunny hopping in Dust 514, and never has been, There also won't be bunny hopping in legion. For reference: http://en.wikipedia.org/wiki/Bunny_hopping Yes, players can ex...
- by Aighun - at 2014.06.15 16:46:00
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24. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: No need to get angry Aigun... Not angry. Something between bemused and exasperated. Anyway, procedural animation would also be really beneficial for the first person weapon load, re-load, weapon swap animations, and for ...
- by Aighun - at 2014.06.15 04:40:00
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25. Character Movement - in General Discussions [original thread]
Iron Wolf Saber wrote: http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach seems interesting and applicable to our own soldier movements. Maybe it seems applicable because that is the exact same link that I posted to ...
- by Aighun - at 2014.06.14 23:45:00
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26. [suggestion] to CCP Graphics department - immersion - in General Discussions [original thread]
Marston VC wrote: Im no expert at this sort of stuff but I do know how a lot of games play out on PC. Try playing War Thunder Ground Forces. The people who set their settings to max see a beautiful landscape full of immersive elements. The peo...
- by Aighun - at 2014.06.14 15:46:00
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27. Ground Rules - in General Discussions [original thread]
Maken Tosch wrote: Aighun wrote: Project legion... what are the ground rules? Basic guiding concepts that will help shape game design? I remember watching a presentation on Dust 514 where CCP laid out some simple ground rules for that game....
- by Aighun - at 2014.06.14 15:23:00
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28. Vanity pets - in General Discussions [original thread]
I'll take somewhat bored tiny drone version of Tyrion Lannister that speaks in a monotone please... oh, wait.
- by Aighun - at 2014.06.14 00:10:00
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29. Ground Rules - in General Discussions [original thread]
Project legion... what are the ground rules? Basic guiding concepts that will help shape game design? I remember watching a presentation on Dust 514 where CCP laid out some simple ground rules for that game. No Jesus features. Dust and EVE would ...
- by Aighun - at 2014.06.14 00:04:00
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30. Character Movement - in General Discussions [original thread]
Your Absolut End wrote: They should keep in mind that diferent suits will be able to move different. A heavy shouldnt be able to move like a scout through terrain. Movement in games is definately important, love the whole movement design in t...
- by Aighun - at 2014.06.11 17:31:00
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31. Character Movement - in General Discussions [original thread]
In case any of the CCP devs in attendance at GDC this year missed it http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach The sections on movement, especially where the two mesh balls form the foundation of how a characte...
- by Aighun - at 2014.06.08 14:40:00
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32. Legion servey - in General Discussions [original thread]
Survey.
- by Aighun - at 2014.05.08 18:49:00
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