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6661. Would it be easy to give us a hub? - in General Discussions [original thread]
Panther Alpha wrote: DeeJay One wrote: Panther Alpha wrote: But it is there.. I know it is. CCP is holding that content back for some weird reason...That stuff will reduce the QQing by 50%, will help with player retention, and will impro...
- by Aero Yassavi - at 2013.07.20 13:14:00
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6662. FW: I pretend it matters. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd g...
- by Aero Yassavi - at 2013.07.20 13:07:00
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6663. FW: I pretend it matters. - in General Discussions [original thread]
CCP Nullarbor wrote: I gave you 2 ideas from that document in my post? I'm also reading this thread for feedback on them. We are busy working on a release at the moment that does not cover these changes in FW though so we're not ready to tak...
- by Aero Yassavi - at 2013.07.20 12:55:00
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6664. FW: I pretend it matters. - in General Discussions [original thread]
CCP Nullarbor wrote: We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented ...
- by Aero Yassavi - at 2013.07.20 12:46:00
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6665. Would it be easy to give us a hub? - in General Discussions [original thread]
Panther Alpha wrote: And when you are at it.. give us the keys for the kitten doors in our quarters..I'm a curious Clone, i want to see what is out there. Supposedly, the Warbarge. From the video I linked above, we were originally going to b...
- by Aero Yassavi - at 2013.07.20 12:23:00
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6666. Would it be easy to give us a hub? - in General Discussions [original thread]
http://www.youtube.com/watch?v=SvDKbiUnxTA The idea has been there since near the inception of Dust 514. This was honestly one of my most anticipated features for the game when I first saw that video 4 years ago. Now I have no idea if it's been...
- by Aero Yassavi - at 2013.07.20 12:21:00
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6667. Weapons that I consider 'perfect' - in General Discussions [original thread]
Deranged Disaster wrote: I believe the Imperial Scrambler rifle is a little off balance but what do I know, I'm a shield tanker. Take the best weapon of the class, give it a 200% damage increase for charging the shot followed by whatever th...
- by Aero Yassavi - at 2013.07.20 12:19:00
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6668. to solve redlining - in General Discussions [original thread]
Sotapopthegrey gay wrote: and will return in Battlefield 3. *checks date of post* Have I been warped into some alternate universe?
- by Aero Yassavi - at 2013.07.20 12:14:00
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6669. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Hm, this reminds me. There's this one ladder on the Orbital Artillery Outpost that leads to pretty much a dead end on the rooftop, but I was always able to squeeze through the this small gab on the right side no matter what suit I was wearing back...
- by Aero Yassavi - at 2013.07.20 12:12:00
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6670. Proof CCP doesn't have anyone skilled into HAVs - in General Discussions [original thread]
Also apparently CCP doesn't read the actual post when doing these, just the thread title. Proof: CCP Cmdr Wang wrote: [BUG] Drivers getting shot out of LAV by turret https://forums.dust514.com/default.aspx?g=posts&t=94426&find=unread ...
- by Aero Yassavi - at 2013.07.20 12:00:00
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6671. Weapons that I consider 'perfect' - in General Discussions [original thread]
As for sniper rifles, I really think the skill should involve upgrading the level of zoom. As stated, a starter fit sniper can take down prototype sniper or really anyone because most skills involved with being a sniper are more player skills and ...
- by Aero Yassavi - at 2013.07.20 11:39:00
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6672. Little turrets Proposal and HAV HUD - in Feedback/Requests [original thread]
Excellent proposal. On top of this, I'd like it if there was something for gunners to skill into, because currently if you are a gunner you just use a militia heavy suit and mooch off of all the SP upgrades of the pilot.
- by Aero Yassavi - at 2013.07.20 11:33:00
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6673. Weapons that I consider 'perfect' - in General Discussions [original thread]
Karazantor wrote: Pikachu Power wrote: ARs in general Mass driver Nova Knives Forge gun Scrambler pistol SMG Small blaster Large rail Large blaster Large missile Sniper rifles With the exception of these, everything else need a buff, except...
- by Aero Yassavi - at 2013.07.20 11:30:00
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6674. Vehicle blog? - in General Discussions [original thread]
You guys are reading something and jumping to conclusions on what was really said. All he said was they were going to be saying something on vehicles in a day or two, and they have. Since he posted that, they told us that free LAVs were being remo...
- by Aero Yassavi - at 2013.07.20 11:26:00
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6675. Weapons that I consider 'perfect' - in General Discussions [original thread]
Curious as to why you think the scrambler rifle is OP/UP. Also if forge gun is "perfect" than vehicles are far, far from perfect.
- by Aero Yassavi - at 2013.07.20 10:56:00
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6676. FW: I pretend it matters. - in General Discussions [original thread]
Denak Kalamari wrote: I don't play FW battles because my character doesn't want to. Roleplaying ftw \o/ Do you play PC then? Because if you don't play FW or PC you essentially aren't even involved in the EVE universe whatsoever since instant...
- by Aero Yassavi - at 2013.07.20 10:54:00
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6677. FW: I pretend it matters. - in General Discussions [original thread]
From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us.
- by Aero Yassavi - at 2013.07.20 10:48:00
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6678. [Request] Clan Hubs - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=SvDKbiUnxTA CCP has planned since the beginning to add "clan hubs," they are called Warbarges. Yes, Warbages like what we go to everytime before we start a battle. They were going to have many things involved with ...
- by Aero Yassavi - at 2013.07.20 10:41:00
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6679. [feedback] Assault Dropship - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Remember: (1) if they're optimizing to take you out, they're not optimizing to take on your infantry support; (2) If they're optimized to take out your infantry support, you have an opportunity to make yourself a serious n...
- by Aero Yassavi - at 2013.07.20 10:32:00
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6680. [feedback] Assault Dropship - in Feedback/Requests [original thread]
Nyusto Clegli wrote: shaman oga wrote: I recently skilled into assault dropship they are very funny to drive but they have a couple of problem IMO. low eHP/resistances
diffcult fo aim, especially when in first person view
how am i ...
- by Aero Yassavi - at 2013.07.20 10:27:00
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