Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
5741. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY. I really, really hated pretty much every event as far as rewards go. The rewards are nothing worthwhi...
- by Aero Yassavi - at 2013.09.05 21:05:00
|
5742. Buff the burst scrambler pistol - in General Discussions [original thread]
I can get behind this, the burst scrambler is worthless at the moment. "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illumi...
- by Aero Yassavi - at 2013.09.05 20:50:00
|
5743. Should Flux Grenades be smaller? - in General Discussions [original thread]
Good question, but I think since the shields still regen wicked fast it is fine as is. Killar-12 wrote: Should I bring up a topic that isn't important right now? Heaven forbid we bring up any topic other than the ones being brought up a doze...
- by Aero Yassavi - at 2013.09.05 16:57:00
|
5744. [Request] Star Map and Contract Integration - in Feedback/Requests [original thread]
All our battles take place on some planet, whether they are public contracts, factional contracts, or corporate contracts. So why not add the option to browse though all the matches going on while looking at the star map, and then even join one fr...
- by Aero Yassavi - at 2013.09.05 16:02:00
|
5745. I think we broke Malcanis' Law. - in General Discussions [original thread]
Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus....
- by Aero Yassavi - at 2013.09.05 08:18:00
|
5746. WHAT WAS UR MOST MEMORABLE DUST MOMENT/ KILL - in General Discussions [original thread]
True Adamance wrote: Mine was the first match of Uprising 1.4 where I claimed 2 Gunlogi's, assisted on a 3rd, claimed a Soma, and a Sica, on Border Gulch Domination in my supped up Soma. That or aggroing a Gunlogi, today, trying to bail, and h...
- by Aero Yassavi - at 2013.09.05 08:12:00
|
5747. A question about SP allocation - in General Discussions [original thread]
The weapon still has some dispersion, and no amount of aim assist will change that. Sharpshooter lessens that. "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And...
- by Aero Yassavi - at 2013.09.05 08:08:00
|
5748. Dat Feeling - in General Discussions [original thread]
I always wait until I see a cluster of blue dots on the overview map before I decide to deploy. "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondr...
- by Aero Yassavi - at 2013.09.05 07:59:00
|
5749. NPC Storyarcs - in General Discussions [original thread]
So basically like what they did with all the stuff leading up to the Battle for Caldari Prime? I agree. Though you can't have it pick your side based on your race. Sure I'm Amarr and I support Amarr, but not everyone supports the race they picked...
- by Aero Yassavi - at 2013.09.05 07:44:00
|
5750. Sticky:Border Gulch Domination Feedback! - in Domination Gamemode [original thread]
Only had the pleasure of playing this map and mode combo once. Love how it feels like there is direction while not being overly linear. Also love how vehicles become a big thing here, especially tanks, but it is impossible for them to get a clear ...
- by Aero Yassavi - at 2013.09.05 07:36:00
|
5751. Sticky:Fracture Road Domination Feedback! - in Domination Gamemode [original thread]
Really like how the objective is not at any of the places they are in Skirmish and rather on this hill. Makes it feel really unique compared to its Skirmish variant.
- by Aero Yassavi - at 2013.09.05 07:34:00
|
5752. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Haven't played this map in Skirmish yet, but looking at the map my immediate question is: Why is there a CRU next to D AND at the medium socket behind it, while over at C there is only one at the medium socket behind it? Make it balanced, and in m...
- by Aero Yassavi - at 2013.09.05 07:31:00
|
5753. Sticky:Fracture Road Skirmish Feedback! - in Skirmish Gamemode [original thread]
Agree with the immersion statement, this map with the research lab SI set does an amazing job at appearing like a real research facility and not some arbitrary first person shooter arena.
- by Aero Yassavi - at 2013.09.05 07:27:00
|
5754. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
Fire of Prometheus wrote: I have played on this map and it is my FAVORITE map on any game that I have ever played!!!! Completely agree, this map is pure genius.
- by Aero Yassavi - at 2013.09.05 07:25:00
|
5755. Time frame for all racial SI sets - in Outposts [original thread]
Hey LogicLoop, while we're on the discussion on the future of SI sets could you give us a heads-up when you get assigned the next one after Minmatar Cargo Hub?
- by Aero Yassavi - at 2013.09.05 07:13:00
|
5756. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
6. (addition to previous) In regards to anyone saying the maps and sockets are too large or the compexity giving them too much space I would have to disagree. You do not need to have every part of a map or a socket occupied by players every single...
- by Aero Yassavi - at 2013.09.05 07:09:00
|
5757. Time frame for all racial SI sets - in Outposts [original thread]
Might as well cut this to it's own thread instead of hiding within a very long one. https://forums.dust514.com/default.aspx?g=posts&m=1263974#post1263974 CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop wrote: Aeon Amadi wr...
- by Aero Yassavi - at 2013.09.05 04:42:00
|
5758. "Inside" Maps - in Outposts [original thread]
Sorry about that LogicLoop, I probably should of made a new thread for it, in fact that's what I'll do now so more people can see this. Thanks for the reply :D
- by Aero Yassavi - at 2013.09.05 04:37:00
|
5759. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. At first I got lost a bit, but I also got lost when I first explored the Orbital Artillery and Biomass too so it's all normal. After playing a few matches I would say it is at the perfect level of complexity, enough so that there are many ways ...
- by Aero Yassavi - at 2013.09.05 04:18:00
|
5760. Cloak dropsuit module requested! - in General Discussions [original thread]
Lucky for you it's been confirmed and will be an equipment slot. "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating...
- by Aero Yassavi - at 2013.09.05 03:54:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |