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2901. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Absoliav wrote: But would you skip putting a damp on a Cal scout just cause of a native bonus? If yes, then that's just silly to skip on a clear advantage, judging from the stats on the A-Scout, it is clearly built to last longer then the ot...
- by Aero Yassavi - at 2014.01.21 07:49:00
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2902. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Outer Raven wrote: Aero Yassavi wrote: Guys, CCP already stated they do not read this thread (because it is too many pages, too hard to keep track of things) Certainly while the scout registry may be too long for C...
- by Aero Yassavi - at 2014.01.21 07:40:00
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2903. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Ghost Kaisar wrote: Also, I'll pop in here if you guys need someone to bounce idea's off of. Check the updated OP, what do you think?
- by Aero Yassavi - at 2014.01.21 07:35:00
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2904. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Son-Of A-Gun wrote: Actually skilling card regs to Lv 5, in order to use the complex regs (which the a-scout would never have to do with a 20% bonus) it is a quite large SP sink that would only affect the other races. This is another reason for...
- by Aero Yassavi - at 2014.01.21 07:28:00
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2905. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Joel II X wrote: Aero Yassavi wrote: Joel II X wrote: Also, to contribute to the thread: I have level 1 cardiac just for the basic module (me no likey militia) and let me tell you: from nothing to basic, it feels like you can run forever...
- by Aero Yassavi - at 2014.01.21 07:27:00
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2906. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Scout Registry wrote: Aero Yassavi wrote: So, anyone want to take a crack at countering this? This run-in-a-straight-line thought experiment fails to speak to the combat value of Stamina Regen. I assume you are tankier than other Scouts...
- by Aero Yassavi - at 2014.01.21 07:26:00
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2907. More Heavy Weapons !!! - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: Aero Yassavi wrote: At the bare minimum we should have 8 heavy weapons, 4 AV and 4 AI (anti-infantry). So 6 more to go CCP. We don't need them all to be released at the same time, that is an unreasonable demand,...
- by Aero Yassavi - at 2014.01.21 07:23:00
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2908. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
SponkSponkSponk wrote: Aero Yassavi wrote: Over the several threads and posts regarding the Amarr scout bonus, no one has yet to attempt to counter this argument right here: If the Amarr scout's bonus was 20% per level, it would have 45 sec...
- by Aero Yassavi - at 2014.01.21 07:16:00
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2909. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Absoliav wrote: I notice in your math you for the a-scout you had the x2 multiplier for it while the others got a x2.1, why would you exclude the 10% efficiency skill bonus for c-regs on Amarr but add it to the others? If they are all using ...
- by Aero Yassavi - at 2014.01.21 07:14:00
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2910. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Son-Of A-Gun wrote: Aero Yassavi wrote: Son-Of A-Gun wrote: Aero Yassavi wrote: One thing to correct you on is the complex mod for Gal we are comparing this to is profile dampening, not the 25% more range which is only a standard range...
- by Aero Yassavi - at 2014.01.21 07:08:00
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2911. Amarr players! I need an answer! - in General Discussions [original thread]
THUNDERGROOVE wrote: Everything Amarrian is form before anything else. It should look awesome and shiny and gold plated Form is indeed very important to the Amarr, but not necessarily so much that it comes before everything else.
- by Aero Yassavi - at 2014.01.21 07:05:00
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2912. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Marad''er wrote: Cody Sietz wrote: Aero Yassavi wrote: IgniteableAura wrote: Cody Sietz wrote: How long could a Proto Amarr scout run with a complex reg+100 percent boost from the optimal skill? That's with lows filled with compl...
- by Aero Yassavi - at 2014.01.21 07:03:00
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2913. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
I HateMyFace wrote: Probably going proto commando?!?! Man up, get drunk and pull the trigger! There have been so many times I wanted to pull the trigger since 1.2 and get the proto commando, but I use the AUR versions and don't see that much...
- by Aero Yassavi - at 2014.01.21 07:01:00
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2914. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Son-Of A-Gun wrote: Aero Yassavi wrote: One thing to correct you on is the complex mod for Gal we are comparing this to is profile dampening, not the 25% more range which is only a standard range amp. Dampen era would be even worse. You w...
- by Aero Yassavi - at 2014.01.21 06:58:00
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2915. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Nocturnal Soul wrote: Marad''er wrote: Hmm.. I see your point. This is exactly why I would personally settle on 10% per level. Not sure about other amarr scouts though. I'd be happy with that but if that's it any other scout is still m...
- by Aero Yassavi - at 2014.01.21 06:52:00
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2916. Amarr players! I need an answer! - in General Discussions [original thread]
Gal medium frame females look skanky. Amarr medium frame females look classy.
- by Aero Yassavi - at 2014.01.21 06:49:00
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2917. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
IgniteableAura wrote: Cody Sietz wrote: How long could a Proto Amarr scout run with a complex reg+100 percent boost from the optimal skill? That's with lows filled with complex regs. With current stats(5%) AK 1443 Meters MK 1057 Meters GK...
- by Aero Yassavi - at 2014.01.21 06:44:00
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2918. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
IgniteableAura wrote: Aero Yassavi wrote: Son-Of A-Gun wrote: alright, counter argument against 20%, sure I'll bite. The cardiac regulator is one of the very few modules where once you equip one you hardly feel the need to ever equip ano...
- by Aero Yassavi - at 2014.01.21 06:42:00
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2919. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Joel II X wrote: Also, to contribute to the thread: I have level 1 cardiac just for the basic module (me no likey militia) and let me tell you: from nothing to basic, it feels like you can run forever and your stamina regains super fast. I don...
- by Aero Yassavi - at 2014.01.21 06:36:00
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2920. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
IgniteableAura wrote: Aero Yassavi wrote: IgniteableAura wrote: Aero please include an example of your math so we understand how you determined the numbers. Not being a troll, honest. Amarr Scout Base Stamina: 225 20% per level = 100% b...
- by Aero Yassavi - at 2014.01.21 06:35:00
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