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9801. (Potential) Information on New Build - in General Discussions [original thread]
Rasatsu wrote: Icy Tiger wrote: Actually it has a completely new UI tab, some new "loot" and "first win" mechanics, and some more menus. That is part of the python scripts, it's not hardcoded, so it is from what I understand of their syste...
- by Aeon Amadi - at 2012.12.12 05:56:00
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9802. (Potential) Information on New Build - in General Discussions [original thread]
Rasatsu wrote: They don't need a new build to push new weapons nor to change XP gains. The former is streamed data while the latter is server-side. So no, no new information on the next build. Listen to certain podcasts if you want that kind o...
- by Aeon Amadi - at 2012.12.11 20:15:00
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9803. 15 Objective Maps! - in General Discussions [original thread]
Would be plausible if it were a city.
- by Aeon Amadi - at 2012.12.11 18:38:00
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9804. (Potential) Information on New Build - in General Discussions [original thread]
Tony Calif wrote: I think the screenshot shows a new super booster :P 600Mil SP ftw yo :P Dev hacks, lol.
- by Aeon Amadi - at 2012.12.11 18:34:00
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9805. (Potential) Information on New Build - in General Discussions [original thread]
http://i.imgur.com/NRnbD.png Source: http://www.ps3news.com/playstation-3-psn-news/ccp-outlines-war-and-profit-in-dust-514-for-playstation-3/ Additional rewards based on personal effort with "first win bonus" applying to new characters, afte...
- by Aeon Amadi - at 2012.12.11 18:18:00
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9806. When is the real release date? - in General Discussions [original thread]
My prediction of it being released along with Retribution for Eve Online was incorrect - but the backstage information is already in Eve Online. Sooner or later they're going to have to test things like ISK trading and player-based planetary bomba...
- by Aeon Amadi - at 2012.12.11 05:48:00
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9807. Official Codex feedback thread - in Feedback/Requests [original thread]
- Scan system still not clarified by CCP, might be working as intended, might be broken. - No way of knowing when you're spotted by an enemy, or when an enemy knows he's on your radar. - Active scanner still has not been explained, no real w...
- by Aeon Amadi - at 2012.12.10 16:56:00
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9808. CCP will ignore you if... - in General Discussions [original thread]
Crm234 wrote: I think the lack of a new build in such a long time and the devs knowing the problems but choose to work on other stuff when releasing the build we have right now has made those links more of "ill believe it when I see it" mentali...
- by Aeon Amadi - at 2012.12.09 06:48:00
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9809. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Heavy suit vs. Shotgun? You need to use guerrilla tactics. Hit and run. Get out before they can get a good line on you, then hit them again when your shields regen. People keep forgetting the OTHER massive disadvanta...
- by Aeon Amadi - at 2012.12.08 08:32:00
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9810. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Blame the suit not the gun, mate. Scouts got the nerf hatchet and with the strafe speed reduction it's difficult as hell to keep your focus on your target while trying to evade their bullet streams. Heavy is no different. If you can't out strafe a...
- by Aeon Amadi - at 2012.12.08 04:39:00
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9811. [Feedback] Risk/Reward/Entertainment - in Feedback/Requests [original thread]
Okay - so, ever since this new build came out I haven't played much. Actually, I've got maybe ten hours total since I realized that (apparently) I was just a horrible player who was only getting positive statistics because the previous builds were...
- by Aeon Amadi - at 2012.12.07 14:26:00
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9812. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
Weird double post.
- by Aeon Amadi - at 2012.12.07 14:04:00
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9813. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
Absolutely nothing's changed in this map other than you're spawning -closer- to each other. Sure, good for the instant gratification types but spawning in at objective A just to get killed by three-four guys with pistols/militia rifles at the clon...
- by Aeon Amadi - at 2012.12.07 14:03:00
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9814. New Blog: New Modes should focus on Communication - in General Discussions [original thread]
Better solution would just be to implement a communication system as in Battlefield 2/3 with a comma rose... Just saying, we have -all of these DPAD buttons- which don't hardly do anything besides open up player lists (which take FOREVER to load ...
- by Aeon Amadi - at 2012.12.06 14:58:00
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9815. Some humor regarding the new build - in General Discussions [original thread]
Cyn Bruin wrote: Aeon Amadi wrote: NOTE: This post is in no way beneficial or in any way conveys a theory as to the release date of the new build or any build for that matter. ... But seriously, I'll cry foul if they release the new build o...
- by Aeon Amadi - at 2012.12.06 14:55:00
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9816. Some humor regarding the new build - in General Discussions [original thread]
NOTE: This post is in no way beneficial or in any way conveys a theory as to the release date of the new build or any build for that matter. ... But seriously, I'll cry foul if they release the new build on December 22nd, 2012.
- by Aeon Amadi - at 2012.12.06 14:26:00
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9817. quafe agent event - in General Discussions [original thread]
Better question(s): A.) Will we even be able to get into a match, or will this be like a "dev hunt" event where only the lucky 12 who hit the button first get in? B.) Are Mercenary contracts single player applicable or is it solely for squads/co...
- by Aeon Amadi - at 2012.12.06 13:21:00
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9818. Dust and CSM - in General Discussions [original thread]
Seleene wrote: Until DUST becomes something more than closed-beta vaporware (which has been in development for the better part of 4-5 years) and CCP starts talking to the community about their plans for it beyond some grey area, "The two games ...
- by Aeon Amadi - at 2012.12.03 07:44:00
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9819. Dust and CSM - in General Discussions [original thread]
Oh god, name-calling? On the Internet? IN EVE ONLINE? Seriously - wipe the glitter off the tampons. This game isn't designed for things like 'feelings' and 'emotions'. You live, you die and you grow harder every day because of it. What really b...
- by Aeon Amadi - at 2012.12.02 11:15:00
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9820. LAVs crushing you - in Technical Support/Bugs [original thread]
I'll just say one thing to alleviate this issue and the issue of being absolutely decimated unrealistically when people jump out of LAVs that you dodged. Graphical. Animations. Seriously. This is silly, stupid and rather annoying. Nothing more i...
- by Aeon Amadi - at 2012.12.02 11:00:00
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