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9781. Message to CCP Wolfman - in General Discussions [original thread]
Dissonant Zan wrote: Can't be that much vodka, there aren't really any errors in your grammar. A gentleman ensures that he is of good stature at all times.
- by Aeon Amadi - at 2012.12.14 08:57:00
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9782. Message to CCP Wolfman - in General Discussions [original thread]
As fundamentally necessary as you are to our world and the work you've done being quite possibly the most important to Dust 514 in actually crafting and shaping the world that it is, I am rather disappointed at one thing that I feel you haven't to...
- by Aeon Amadi - at 2012.12.14 08:52:00
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9783. WARRIORS ARE DEAD!!!! - in General Discussions [original thread]
-Checks watch- Locked in three... two...
- by Aeon Amadi - at 2012.12.14 08:40:00
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9784. The Black Silhouette - in Technical Support/Bugs [original thread]
Maken Tosch wrote: Actually the E3 build was what had the draw distance problem. The visual models became invisible after a set distance. Precursor enabled models to show across the map and seemed alright back them. Unfortunately the codex buil...
- by Aeon Amadi - at 2012.12.14 08:39:00
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9785. Searching for Corporation - in Corporation Recruitment [original thread]
Thanks for the interest guys. Will be doing some research into the opportunities provided. There's going to be a bit of a delay in my actual response(s) as some of my Ranger friends have recently gotten back from deployment, going to see what th...
- by Aeon Amadi - at 2012.12.14 04:38:00
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9786. The New Build and PSN Content Approval - in General Discussions [original thread]
And thus Skynet was born.
- by Aeon Amadi - at 2012.12.13 19:08:00
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9787. The Black Silhouette - in Technical Support/Bugs [original thread]
Maken Tosch wrote: HeadShotN AnD StrafeN wrote: Get good and you won't have this problem. That's the problem. Even if you are good, the rendering issue in the graphics will make you stand out like a 50-foot Christmas tree in the middle o...
- by Aeon Amadi - at 2012.12.13 19:06:00
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9788. [Request] Grid System - in Feedback/Requests [original thread]
Nova Knife wrote: Fear not, Aeon. They got plans to do this already, sir! :) Hoorah.
- by Aeon Amadi - at 2012.12.13 19:01:00
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9789. The Black Silhouette - in Technical Support/Bugs [original thread]
Seriously - I hate myself every time I land a kill at a moderate/long distance target when I honestly should not have seen them... That black silhouette stands out like a freaggin light bulb... Just thought I'd throw it out there to anyone I kil...
- by Aeon Amadi - at 2012.12.13 10:31:00
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9790. [Request] HUD Effects - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Those sound good. +1 Also can we have different hud icons for different grenade types? Agree with that as well.
- by Aeon Amadi - at 2012.12.13 10:26:00
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9791. [Request] Grid System - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I would like a grid system. I really like the hex one, but would new players get confused by it? +1 Maybe the hex one could be tested to see if random blue people can figure it out, and replace with normal grid if they can't fi...
- by Aeon Amadi - at 2012.12.13 10:26:00
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9792. [Feedback] Tactical Assault Rifle 'Y' Axis - in Feedback/Requests [original thread]
Umbat Boki wrote: Vertical movement is slow just for everything, as far as I know. It's confirmed as a bug and is going to be fixed in the next patch. Thanks mate. Just got back into Dust ever since the new build came out and am just noticin...
- by Aeon Amadi - at 2012.12.13 08:31:00
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9793. [Feedback] Tactical Assault Rifle 'Y' Axis - in Feedback/Requests [original thread]
Not sure if this has been posted yet but wanted to get someone else's feedback to verify. Also, thought this was fixed in a previous patch? Might be dreaming? Anyway, the 'Y' Axis (vertical movement) when aiming down the sights with the TAR seems...
- by Aeon Amadi - at 2012.12.13 08:18:00
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9794. [Feedback] Hack Griefing - in Feedback/Requests [original thread]
Not necessarily a bug but it is rather annoying when this occurs. Players can "bump" into another player and cause them to lose/restart hacking progress, thus allowing them to "steal" the hack if they're quick.
- by Aeon Amadi - at 2012.12.13 08:15:00
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9795. [Request] Grid System - in Feedback/Requests [original thread]
Galthur wrote: You can see tanks/lav's/dropships and crossfire on the map anyway even if they're not spotted Cynicism at it's finest
- by Aeon Amadi - at 2012.12.13 06:14:00
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9796. [Request] Grid System - in Feedback/Requests [original thread]
Simple. Think of it like a game of Battleship. The map has a grid system with vertical (columns) reading alphabetically and horizontal (rows) reading numerically. Alternatively you could go a bit more advanced (and likewise more accurate) Hexagon...
- by Aeon Amadi - at 2012.12.13 06:09:00
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9797. [Request] HUD Effects - in Feedback/Requests [original thread]
When ammunition is low (say, 20 rounds on the Assault Rifle) the lower right ammo bar/ammo count turns red and/or flashes. Generally not a problem as I reload after every engagement but it helps.
Low Armor/Shield to give some sort of effect ...
- by Aeon Amadi - at 2012.12.13 06:04:00
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9798. Searching for Corporation - in Corporation Recruitment [original thread]
Why I am looking for a new corporation: Left previous corporation(s) because I felt that as a Capsuleer I had more to offer and likewise felt that my position wasn't as fulfilling in returns as I would have liked. I am seeking a corporation tha...
- by Aeon Amadi - at 2012.12.13 05:05:00
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9799. god CCP looks sexy in pink. :) - in General Discussions [original thread]
Don't forget those Mission Imperative supply depots that -must be hacked- in the line of fire
- by Aeon Amadi - at 2012.12.12 17:10:00
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9800. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Aeon Amadi wrote: Garrett Blacknova wrote: Heavy suit vs. Shotgun? You need to use guerrilla tactics. Hit and run. Get out before they can get a good line on you, then hit them again when your shields regen. Pe...
- by Aeon Amadi - at 2012.12.12 05:59:00
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