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8921. Thoughts: Removal of Damage Modifiers - in Feedback/Requests [original thread]
In my honest opinion, I feel that Damage Modifiers take away from the game. The problem comes from there being more reason to go with the Glass Cannon builds than there are to specialize in a certain field. When a Prototype Assault Suit can appl...
- by Aeon Amadi - at 2013.04.12 09:32:00
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8922. Scouts in Uprising.... - in General Discussions [original thread]
Yeah - they fixed hit detection last time by outright raping us Scouts on our strafe speed. Don't even bring up hit detection or they'll do it again. Yes, it sucks. Yes, it's frustrating. You know what's even more frustrating? Getting an under...
- by Aeon Amadi - at 2013.04.12 08:34:00
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8923. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
I'd be completely cool with removing Damage Modifiers outright and giving racial damage bonuses. Damage Modifiers ruin this game.
- by Aeon Amadi - at 2013.04.12 08:27:00
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8924. the hell is this sentinel stuff - in General Discussions [original thread]
so ive been ponderin what this sentinel stuff is on singualrity is it the new term for heavy or something or is it entirely separate class of dropsuit also what is weapon feedback and why would we want it reduced i think the entire point of beta ...
- by Aeon Amadi - at 2013.04.07 08:56:00
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8925. [Feedback] Weapon Recoil - in Feedback/Requests [original thread]
KalOfTheRathi wrote: What is the point of the video? You shoot the same gun several times with no real variation and you only use ADS yet you are talking about Kick. You also make the same mistake while shooting the SMG. Kick, ADS are not rela...
- by Aeon Amadi - at 2013.04.06 06:48:00
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8926. Assualt Rifle Solution Attempt # 3000000000 - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I seriously don't know what you are going on about. This gazillionth attempt is just as lame as the others. Possibly a little worse since it is not clear that the basic functionality of the AR is understood in the OP. The...
- by Aeon Amadi - at 2013.04.06 06:45:00
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8927. Hit Box Lag: A Theory Behind Dying in Cover - in General Discussions [original thread]
steadyhand amarr wrote: Yes but it's somthing for players to blame deaths on so it's a zombie topic :-). It's actually a major issue that Shotgun users have to face when fighting against fast moving targets up close. This is why the Shotgun...
- by Aeon Amadi - at 2013.04.06 06:20:00
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8928. [Request] Reduce Time to Activate Inertia Dampener - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Really feel for you... I usually carry a repper with me. Will give you a free fix when i see you around in broken suit Watch out for killer pebbles in the hillsides. They can hurt your knees and twist your ankle...
- by Aeon Amadi - at 2013.04.05 13:08:00
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8929. [Request] Reduce Time to Activate Inertia Dampener - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 One merc told me ID activates after one second of free fall. https://forums.dust514.com/default.aspx?g=posts&m=607119#post607119 I don't know how deep physics fidelity of DUST is, but: If a gravity of E...
- by Aeon Amadi - at 2013.04.05 10:19:00
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8930. [Feedback] Weapon Recoil - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=1kpzG5iYaGA I apologize for the poor quality, the video was recorded without sound and through a webcam. Test was conducted with the 'Exile' Assault Rifle with Assault Rifle Operation level 1, and a 'Toxin' Subma...
- by Aeon Amadi - at 2013.04.05 09:53:00
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8931. Hit Box Lag: A Theory Behind Dying in Cover - in General Discussions [original thread]
Reason for "Hit Box Lag" If you've ever wondered why you magically died from someone's gunfire, despite running behind cover in the knick of time, this may help to explain the situation. In an online game there is a connection between the Clie...
- by Aeon Amadi - at 2013.04.05 09:44:00
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8932. [Request] Reduce Time to Activate Inertia Dampener - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=pUhVKqGXCGg I apologize for the lack of sound and quality of the video. It was recorded with my webcam while I was using a headset. Tests were conducted using a 'Dragonfly' Scout Suit with Mechanics and Shield Co...
- by Aeon Amadi - at 2013.04.05 09:21:00
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8933. Weapon kill percentages - in General Discussions [original thread]
I've always felt that the Assault Rifle was way too versatile, and that it's taking away from specialization. Seeing that high of a percentage is... Discouraging...
- by Aeon Amadi - at 2013.04.05 08:51:00
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8934. Why it is scientifically impossible to out-strafe someone's gunfire: - in General Discussions [original thread]
Laurent Cazaderon wrote: well the fact that straffing speed are lame since codex isnt news. Though i appreciate the work. Quote: Results shown are the amount of time taken to cross a 25 meter distance. Scout: ------------------------------...
- by Aeon Amadi - at 2013.04.05 08:47:00
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8935. Why it is scientifically impossible to out-strafe someone's gunfire: - in General Discussions [original thread]
Vrain Matari wrote: These are valid experimental results and worth a shitload more than all the pontificating going on in this thread. The value of empirical results like these is that it allows us to eliminate a possible source of uncertainty...
- by Aeon Amadi - at 2013.04.05 06:50:00
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8936. Why it is scientifically impossible to out-strafe someone's gunfire: - in General Discussions [original thread]
So, rather than jumping the gun like I usually do and responding to every thread I decided to lurk for a bit and see where it goes. And my response to you all is this (also included is the TL;DR version): You can't outstrafe someone's gunfire ...
- by Aeon Amadi - at 2013.04.05 06:48:00
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8937. Petition to Bring Back Skirmish 1.0 - in General Discussions [original thread]
/signed. Been wanting this for a while. CCP Cmdr_Wang stated that it was a "maybe".
- by Aeon Amadi - at 2013.04.05 06:30:00
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8938. Why it is scientifically impossible to out-strafe someone's gunfire: - in General Discussions [original thread]
NOTE: DO NOT ANSWER THE BELOW QUESTIONS, THEY ARE PROVIDED AS A BASIS FOR THE THEORY This theory started out mostly as an attempt to answer a systematic list of questions: 1.) Is there a "mass system" in play that reduces turn/movement/sprint sp...
- by Aeon Amadi - at 2013.04.04 03:34:00
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8939. CCP on Stacking Penalties on Damage Mods? - in General Discussions [original thread]
Anyone know if they've even said anything about this yet? Been searching for it on the Feedback/Bug weekly updates and haven't found anything. Have to say, going to leave a bad taste in my mouth if they haven't fixed it by Uprising's release.
- by Aeon Amadi - at 2013.03.29 19:43:00
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8940. New Video shows New Suit/Weapons/UI - in General Discussions [original thread]
iceyburnz wrote: Aeon Amadi wrote: The Dragon Ascendant wrote: Welcome to 24 hours ago... Even more amazing at how fast you are to jump at an opportunity to be a ****. tbh your attitude kind of asks for it. If you say "don't be a ...
- by Aeon Amadi - at 2013.03.26 20:39:00
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