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3701. On vehicles - in General Discussions [original thread]
Spkr4theDead wrote: Aeon Amadi wrote: CCP Rattati wrote: I agree with OP that I enjoyed seeing and being a part of bigger tank battles, with escalation. I also agree that since we are having tanks in the game, there should be some variety...
- by Aeon Amadi - at 2014.12.16 01:43:00
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3702. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Tesfa Alem wrote: Aeon Amadi wrote: Alena Ventrallis wrote: Give it and the ScR a +15/-15 profile. Keep the LR at +20/-20. This is two fold; not only does it align with the CR of -15/+15, but it also buffs the ASCR/SCR against armor. Now...
- by Aeon Amadi - at 2014.12.16 01:35:00
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3703. I love Rainmeter - in The Locker Room [original thread]
Just makes your desktop look so awesome http://i.imgur.com/S52nN2H.png
- by Aeon Amadi - at 2014.12.16 01:29:00
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3704. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Give it and the ScR a +15/-15 profile. Keep the LR at +20/-20. This is two fold; not only does it align with the CR of -15/+15, but it also buffs the ASCR/SCR against armor. Now while people are sure to complain about t...
- by Aeon Amadi - at 2014.12.15 23:34:00
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3705. On vehicles - in General Discussions [original thread]
CCP Rattati wrote: I agree with OP that I enjoyed seeing and being a part of bigger tank battles, with escalation. I also agree that since we are having tanks in the game, there should be some variety, preferably some stone/paper/scissors. The ...
- by Aeon Amadi - at 2014.12.15 20:58:00
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3706. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
My main issue with this is that they're being designed as a Vehicle versus Vehicle option to a game in which vehicles ultimately have no other purpose than quick destruction of neutral installations and infantry killing. There -HAS- to be a reason...
- by Aeon Amadi - at 2014.12.15 20:54:00
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3707. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Spectral Clone wrote: Perhaps it is not working as intended because it is not working as intended? Proto AScR has the same stats as the advanced AScR. Agree with this, honestly. I think we should change that up before we start delving into ...
- by Aeon Amadi - at 2014.12.15 20:37:00
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3708. So, if Project Legion dies... - in General Discussions [original thread]
Alternatively they could just learn from CCP Iceland and not repeat the -same exact mistakes they did-.
- by Aeon Amadi - at 2014.12.15 18:51:00
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3709. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
John Demonsbane wrote: Fizzer XCIV wrote: MINA Longstrike wrote: I believe that a large part of the issue with amarr weapons is a lot of the 'headspace' focus on heat mechanics (66% of their weapons not counting variants have heat mechani...
- by Aeon Amadi - at 2014.12.15 18:49:00
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3710. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
What about if we reduced the muzzle flash and jitter, but made the jitter gradually build up in ADS like muzzle climb with all the other rifles? That way there is incentive to firing in a controlled manner and take a moment to let the (negligible)...
- by Aeon Amadi - at 2014.12.15 04:30:00
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3711. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Tesfa Alem wrote: I solved it here Basically, although its supposed to be a shield killer specialist, the ADV ASCR does only 4 more damage per second as the GEK 38, and only 2 better than the ADV Breach. The penalty difference vs armor is ...
- by Aeon Amadi - at 2014.12.15 04:27:00
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3712. Assault Conglomerate - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I wonder when Gal and Cal assaults will get useful bonuses. I remember Rattati mentioning wanting hybrid-rail kick reduction for Caldari. I think Gallente should maybe get a a bonus to optimal and/or effective range...
- by Aeon Amadi - at 2014.12.15 04:21:00
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3713. Assault Conglomerate - in General Discussions [original thread]
Updated the sheet with new arrivals, bringing our current standing number up to twenty-four, welcoming onboard: Benjamin Ciscko brett morris518 Commander Noctus CUSE WarLord Fizzer XCIV Gavr1lo Pr1nc1p LUGMOS IVIaster LUKE Piercing Serenity Silv...
- by Aeon Amadi - at 2014.12.14 03:33:00
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3714. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Atiim wrote: Well one issue, is that IIRC the Carthum ASCR does the exact same damage as the CRD-9. Hah! Wow, yeah, that'd be a glaring reason wouldn't it? CRD-9 34.10 damage Carthum 34.10 damage
- by Aeon Amadi - at 2014.12.14 02:29:00
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3715. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Okay, so, started playing around with this after my Burst Rifle Conundrum thread thinking maybe I could math my way through to a solution while I was at work. Maaaaan, I dunno what's wrong with this thing. Mathematically, it's an astounding we...
- by Aeon Amadi - at 2014.12.14 02:13:00
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3716. Assault Conglomerate - in General Discussions [original thread]
In the process of verifying whether weekly growth rewards are considered RMT. So, stay tuned for that. Making an addendum (Im at work right now so Ill formalize it when I gt home) to the way things work. New Arrivals to the participation will be...
- by Aeon Amadi - at 2014.12.13 18:21:00
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3717. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
I havent used the ASCR in a long time, plan on using it when I get home from work to better assess it in the now. Imo, the vanilla SCR is just a better option. Ability to charge shot is great but you can also hammer away at the trigger to get DPS...
- by Aeon Amadi - at 2014.12.13 14:39:00
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3718. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Framerate can also play a huge factor Sure, but these tests were done inside the MCC on domination matches. Framearate wouldnt be too badly a factor.
- by Aeon Amadi - at 2014.12.13 10:42:00
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3719. Assault Conglomerate - in General Discussions [original thread]
Sheet has been updated with new arrivals as well as more/additional statistics. From here on, it will be updated on a weekly basis every Thursday, now that it has a standardized format. As such, best overall growth for the week will be awarded an ...
- by Aeon Amadi - at 2014.12.13 04:56:00
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3720. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Aeon Amadi wrote: Using a Boundless Combat Rifle using the same methods: 54 rounds / 3 rounds per burst = 18 bursts per magazine 18 bursts over an average of 3.91 seconds = 4.60 bursts per second 29.70 damage * 3 rou...
- by Aeon Amadi - at 2014.12.13 03:47:00
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