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621. How to: Caldari - in General Discussions [original thread]
You guys really should weigh in on the CPM Feedback Thread on Shield Stats if you haven't already.
- by Aeon Amadi - at 2015.09.20 16:48:00
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622. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Doc DDD wrote: Vesta Opalus wrote: Doc DDD wrote: The time spent debating the necessity of nerfing shield regen and actually altering it would have far better been spent either playing the game and realizing how rediculous the nerf would...
- by Aeon Amadi - at 2015.09.20 15:41:00
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623. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Cross Atu wrote: A lot of this looks more like our (CPM) 'step 2' #1 is the base suit stats having a method that provides a solid foundation #2 is tuning the mods (and hopefully adding a few options as well) to give shields more love and diver...
- by Aeon Amadi - at 2015.09.20 15:37:00
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624. How to: Caldari - in General Discussions [original thread]
I have a general idea of how to play Caldari but some things you just can't control.
- by Aeon Amadi - at 2015.09.20 14:27:00
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625. So when is 1.3 going to drop? - in General Discussions [original thread]
Going to be a bit, probably. We still have a hotfix to come before that!
- by Aeon Amadi - at 2015.09.20 11:35:00
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626. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
CommanderBolt wrote: Just wanted to say - Props to Cross and Aeon. This might be getting a bit heated in here but you two are sticking with it and fighting back. Best CPM interaction ever I think. Much rather have disagreements with people w...
- by Aeon Amadi - at 2015.09.20 11:03:00
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627. Anyone for a 'deathshroud' fireteam late saturday night? - in General Discussions [original thread]
If I can finish my homework in time I'll join.
- by Aeon Amadi - at 2015.09.19 23:11:00
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628. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Varoth Drac wrote: True. I guess the carrot would be buffs to damage mods, biotics, EWAR mods and codebreakers. Though I suspect buffing damage mods and myofibs would be bad. If we refrain from buffing assault and logi base shield regen and ...
- by Aeon Amadi - at 2015.09.19 19:28:00
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629. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Sgt Kirk wrote: *steps into thread* There's a lot of instigating in here. You can't effect one attribute of the game without affecting the other. Everything is related. Even if say I changed a stat that primarily benefits x race it will sti...
- by Aeon Amadi - at 2015.09.19 16:41:00
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630. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Be sure to include written statements as to what defines the implementation of the design pattern. For example: - Caldari are the primary shield tankers and therefore should have a higher regen than other races. - Scouts are hit-and-run focused ...
- by Aeon Amadi - at 2015.09.19 15:47:00
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631. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Devadander wrote: Aeon Amadi wrote: Devadander wrote: The title of the thread said shield stats... /hardfacepalm Edit: MEANING CALDARI http://media.giphy.com/media/mWMML2LQBsj8k/giphy.gif Priceless, you won't even consider ...
- by Aeon Amadi - at 2015.09.19 15:08:00
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632. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Devadander wrote: The title of the thread said shield stats... /hardfacepalm Edit: MEANING CALDARI http://media.giphy.com/media/mWMML2LQBsj8k/giphy.gif
- by Aeon Amadi - at 2015.09.19 14:47:00
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633. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Devadander wrote: Aeon Amadi wrote: Devadander wrote: I don't want to have to textwallate every post... This thread suggests that all suits have a shield problem, hence the need for normalization.. But the fact, carved into maths and ob...
- by Aeon Amadi - at 2015.09.19 14:40:00
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634. WP exploit... - in General Discussions [original thread]
Links, Reps, and Nanohives on a Logi. That in combination with stacked Active Boosters and Instant Boosts in the EOM is how I fast track to level five skills :)
- by Aeon Amadi - at 2015.09.19 14:29:00
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635. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Devadander wrote: I don't want to have to textwallate every post... This thread suggests that all suits have a shield problem, hence the need for normalization.. But the fact, carved into maths and observable data, is that the only race that ...
- by Aeon Amadi - at 2015.09.19 14:21:00
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636. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Devadander wrote: My entire suit list is shield. I don't feel like this will make the difference we need. We need to look into racial bonuses much like eve, where you get your normal stats for skilling each level, but the frame will have a se...
- by Aeon Amadi - at 2015.09.19 13:36:00
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637. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Varoth Drac wrote: 1) Essentially what we have now, is medium suits as the benchmark for shield regen. Scouts then have better regen to emphasise hit and run gameplay. Sentinels have better regen as they are the most tanky class and need to re...
- by Aeon Amadi - at 2015.09.19 13:35:00
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638. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Varoth Drac wrote: TL/DR: Set a racial regen baseline common for all racial suits. Move scouts and sentinels beyond that baseline for reasons of hit and run (scouts) and defence (sentinels). Deal with armour - shield balance separately by buffi...
- by Aeon Amadi - at 2015.09.19 12:42:00
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639. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
CommanderBolt wrote: Aeon Amadi wrote: I initially had a very long drawn out post about the concepts and principles of design but I think those of you who are smart enough to use illustrations and context clues can easily understand how frus...
- by Aeon Amadi - at 2015.09.19 12:26:00
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640. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Adipem Nothi wrote: Aeon Amadi wrote: I initially had a very long drawn out post about the concepts and principles of design but I think those of you who are smart enough to use illustrations and context clues can easily understand how frust...
- by Aeon Amadi - at 2015.09.19 12:00:00
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