| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
2521. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
CCP Rattati wrote: MINA Longstrike wrote: CCP Rattati wrote: The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the...
- by Aeon Amadi - at 2015.02.17 11:40:00
|
2522. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
For instance, if you look at a Gallente Medium Frame suit. You have: "Foxfour" Assault G-I "Neo" Assault G-I "Neo" Logistics G-I "Pyrus" Assault G-I "Pyrus" Logistics G-I "Quafe" Assault G-I "Quafe" Logistics G-I Assault G-I Federation Assault G...
- by Aeon Amadi - at 2015.02.17 10:06:00
|
2523. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
CCP Rattati wrote: The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit. The SKIN modules, however, will reduce th...
- by Aeon Amadi - at 2015.02.17 09:57:00
|
2524. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Vrain Matari wrote: Ok, somebody fill me in please: didn't Rattati say that getting put into almost-finished matches was fixed? If if was fixed what are the criteria for 'almost finished'? Can't see any difference from before, tbh. I was ...
- by Aeon Amadi - at 2015.02.17 01:49:00
|
2525. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Fizzer XCIV wrote: I was actually pretty neutral about it back then, because it didn't actually manifest itself as a problem after the Scout buff and subsequent Assault buff, both of which were extremely favorable for speed based suits(which I...
- by Aeon Amadi - at 2015.02.16 01:37:00
|
2526. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
TritusX wrote: I see a pack of Marlboro Maybe if you stop smoking during games you can get something done lol Don't worry, matchmaking is **** for everyone.I'm running STD logistics and assault and sometimes ADV scout and I'm put up against mo...
- by Aeon Amadi - at 2015.02.16 01:37:00
|
2527. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
CCP Rattati wrote: I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. You could just say "git gud" like everyone else. I wouldn't be angry; promise. Clearly som...
- by Aeon Amadi - at 2015.02.16 01:34:00
|
2528. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Fizzer XCIV wrote: AndyAndio wrote: Fizzer XCIV wrote: AndyAndio wrote: The most used modules in this game are HP modules and you want to punish speed and movement, sounds legit, this game clearly needs more brick tanking.- If there ...
- by Aeon Amadi - at 2015.02.15 06:59:00
|
2529. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Adipem Nothi wrote: Atiim wrote: Adipem Nothi wrote: 1) 4 man squads for pubs I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. ...
- by Aeon Amadi - at 2015.02.15 05:23:00
|
2530. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Nocturnal Soul wrote: I see the problem... you still have hope! Let go Aeon it's so much easier. Yeah, maybe, but if I let go of that hope I'll just disappear completely and go play something I actually enjoy. Maybe I should start looking f...
- by Aeon Amadi - at 2015.02.15 05:19:00
|
2531. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
JUDASisMYhomeboy wrote: Aeon Amadi wrote: Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match ...
- by Aeon Amadi - at 2015.02.15 05:12:00
|
2532. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Atiim wrote: Aeon Amadi wrote: Atiim wrote: Adipem Nothi wrote: 1) 4 man squads for pubs I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap o...
- by Aeon Amadi - at 2015.02.15 05:05:00
|
2533. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Atiim wrote: Adipem Nothi wrote: 1) 4 man squads for pubs I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Yeh, well maybe Academ...
- by Aeon Amadi - at 2015.02.15 04:55:00
|
2534. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Adipem Nothi wrote: CCP Rattati wrote: we know what we want to do on matchmaking, 1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward Let me tell how optimistic I am ...
- by Aeon Amadi - at 2015.02.15 04:42:00
|
2535. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so h...
- by Aeon Amadi - at 2015.02.15 04:30:00
|
2536. Handy Warbarge Upgrade glitch - in General Discussions [original thread]
Bank on the rewards from your Warbarge Modules with this handy little glitch. http://youtu.be/A3aj61lIwz0 Only upgrade your modules when they're close to or at capacity so you can claim even more!
- by Aeon Amadi - at 2015.02.15 03:22:00
|
2537. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Fizzer XCIV wrote: AndyAndio wrote: The most used modules in this game are HP modules and you want to punish speed and movement, sounds legit, this game clearly needs more brick tanking.- If there were modules that increased strafe seed or...
- by Aeon Amadi - at 2015.02.15 03:04:00
|
2538. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Vrain Matari wrote: Aeon Amadi wrote: No need to tweak range. No need to tweak damage. No need to increase Rate of Fire, reduce dispersion, change damage profiles, or anything of the sort. Nope, none of those. Bring back the bullet slow do...
- by Aeon Amadi - at 2015.02.14 23:15:00
|
2539. Please no more Quafe; do other corps/groups - in General Discussions [original thread]
Heimdallr69 wrote: I want a mordu's assault please. Makes since cuz I was around back then. And I'm awesome. I really wish we had pirate dropsuits that had their own unique visuals of the races they blend... Man, Mordu's Legion would be so f...
- by Aeon Amadi - at 2015.02.14 21:07:00
|
2540. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Atiim wrote: That doesn't balance the AR. What it does do however, is remove the need to have great aiming skills since the target will move so slow that it won't matter, thus turning engagements involving the AR into a cookie cutter battle wi...
- by Aeon Amadi - at 2015.02.14 20:38:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
| First page | Previous page | Next page | Last page |