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2421. Has Cover Become Obsolete Since Jumps? - in General Discussions [original thread]
John Psi wrote: Thor Odinson42 wrote: It completely removed a lot of the map design that seemed to funnel people due to the terrain. Tactical gameplay now dead. MARIO514. "Tactical gameplay now dead" Assuming that leaping over the e...
- by Aeon Amadi - at 2015.03.13 20:23:00
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2422. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
Aero Yassavi wrote: The thing about comparing Dust to other games with really high jump mechanics that no one seems to be pointing out is that in other games everyone jumps high, in Dust must people stay on the ground and only a few people in r...
- by Aeon Amadi - at 2015.03.13 20:10:00
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2423. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
I kind of disagree with the concept of a piece of equipment. There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it's well balanced to have shield tankers basic...
- by Aeon Amadi - at 2015.03.13 20:06:00
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2424. Laser Rifles are now trash. Again. - in General Discussions [original thread]
Fizzer XCIV wrote: Tonka Legacy wrote: I sure have been hearing lots of this jumping stuff, I have only been off for like 4 days, what am I missing? Like I said. GoatSimulator514. Myofibrils make you jump like Master Cheif on bath salts. T...
- by Aeon Amadi - at 2015.03.13 19:57:00
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2425. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
Avallo Kantor wrote: A question I'd like to ask since you seem so willing to do the research: how does a running start affect overall jump height? what 'real' abilities do these mods translate to? (For example, how many blues would you need...
- by Aeon Amadi - at 2015.03.13 19:51:00
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2426. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
MINA Longstrike wrote: The thing is though aeon, that it doesn't really matter where the head goes in a jump because the 'clearance' of a jump isn't defined by head height, but rather by the height of your feet when trying to get onto something...
- by Aeon Amadi - at 2015.03.13 10:38:00
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2427. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
Fizzer XCIV wrote: MINA Longstrike wrote: Actually fizzer, those numbers might not be far off from myo's providing the 75% bonus to jump height I suspected. They're not entirely out of line with how the stacking penalties work. http://wiki...
- by Aeon Amadi - at 2015.03.13 10:22:00
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2428. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
Fizzer XCIV wrote: Thank you for at least giving me the height of Kirk's body. I can work with that... Now, if we go on to subtract 89p(with a 5p variance) from all of the jump heights you listed, so that we can effectively remove Kirks body l...
- by Aeon Amadi - at 2015.03.13 10:06:00
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2429. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
MINA Longstrike wrote: Interesting finds. Obviously we're at opposite ends of the spectrum on whether or not we feel that this is balanced, I feel that it isn't for a number of reasons (namely dust was not designed with this in mind, the modul...
- by Aeon Amadi - at 2015.03.13 09:42:00
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2430. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
Fizzer XCIV wrote: Well it depends on what you define as "jump height". Personally, I define it as how high your feet come off the ground, since that it sorta the main point of jumping up anywhere. Getting your feet to a higher elevation. I co...
- by Aeon Amadi - at 2015.03.13 09:13:00
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2431. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
Fizzer XCIV wrote: Aeon Amadi wrote: Fizzer XCIV wrote: Wouldn't it be more accurate to measure from the ground go their feet, instead of from the ground to the top of their head? Kirks body length might be messing with the ratios... ....
- by Aeon Amadi - at 2015.03.13 08:48:00
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2432. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
Fizzer XCIV wrote: Wouldn't it be more accurate to measure from the ground go their feet, instead of from the ground to the top of their head? Kirks body length might be messing with the ratios... .......... Did we forget how to basic math...
- by Aeon Amadi - at 2015.03.13 08:38:00
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2433. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
Boot Booter wrote: Hmm interesting... Not so certain on the value of the results, we would need more tests to gather a larger sample size. One thing I am certain about is... Blue Gatorade is awesome and definitely not OP. I'm in favor of keep...
- by Aeon Amadi - at 2015.03.13 08:32:00
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2434. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
Holy hell, this took -way- longer than I honestly wanted it to... So the general theory is that Myrofibril Stimulants are not working as intended. Some of you have theories that the stacking penalties aren't being applied, some of you are saying ...
- by Aeon Amadi - at 2015.03.13 08:10:00
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2435. Need some help (testing myrofibrils) - in General Discussions [original thread]
Big Daigo wrote: Hate to be "that guy," and I know you edited the thread and all. But, all recruitment reeeally should go in the corp recruitment subforum. And I'd be inclined to agree with you if it were a corporation, but it's not.
- by Aeon Amadi - at 2015.03.13 07:42:00
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2436. Need some help (testing myrofibrils) - in General Discussions [original thread]
MINA Longstrike wrote: You should check basic and advanced ones too. Basics at level 5 should be providing 22.5% each, Advanced should be 37.5% each, Complex should be 75% each. Knock off lowest module to determine total increase if using les...
- by Aeon Amadi - at 2015.03.13 06:56:00
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2437. Need some help (testing myrofibrils) - in General Discussions [original thread]
Crimson ShieId wrote: *Raises hand* Complex here, mk.0 Assault. Could use all the Isk I can get my hands on at this point, so I'm willing to help. Thanks mate, Sgt Kirk volunteered to help out. Although, given light of the fact that there's...
- by Aeon Amadi - at 2015.03.13 06:32:00
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2438. Need some help (testing myrofibrils) - in General Discussions [original thread]
Need someone with access to Complex Myrofibrils and a suit that can have up to at least three of them for video recorded testing. You should have four suits that are exactly the same save for the following: Suit A) No myrofibrils Suit B) x1 Com...
- by Aeon Amadi - at 2015.03.13 06:19:00
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2439. Myrofibral Madness - in General Discussions [original thread]
Himiko Kuronaga wrote: What's funny is that heavy suits could actually do with an HP or resistance buff if Myo's are kept at their current level. But seriously Rattati, this is amazing. Well, melee is true damage - so it's more beneficial ...
- by Aeon Amadi - at 2015.03.13 03:17:00
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2440. Myrofibral Madness - in General Discussions [original thread]
CCP Rattati wrote: loved the fact that you didn't die instantly against the last hmg sentinel, with your assault rifle Same, albeit the increased melee damage had a lot to do with it - as was superior strafing. If it was a Prototype Sentin...
- by Aeon Amadi - at 2015.03.13 03:09:00
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