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21. Question for CCP: LogicLoop - in Outposts [original thread]
CCP LogicLoop wrote: That in particular is correct and of course eventually it will be replaced with a proper Caldari Cargo Hub SI set. Though when that time comes the same question exists. I know that we prefer not to just "throw away" work, ...
- by Aeon Amadi - at 2013.10.11 09:17:00
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22. Question for CCP: LogicLoop - in Outposts [original thread]
crazy space 1 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be remo...
- by Aeon Amadi - at 2013.10.11 04:36:00
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23. Question for CCP: LogicLoop - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be removed from PC? That is ...
- by Aeon Amadi - at 2013.10.11 01:47:00
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24. Question for CCP: LogicLoop - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be removed from PC? That is a decision that would be determined at a clos...
- by Aeon Amadi - at 2013.10.11 01:23:00
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25. Question for CCP: LogicLoop - in Outposts [original thread]
In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be removed from PC?
- by Aeon Amadi - at 2013.10.10 17:17:00
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26. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: crazy space 1 wrote: Can you explain whats holding a feature like that back? I'm not talking about one you have to press a button, but moving rails and platforms that just go...
- by Aeon Amadi - at 2013.10.09 07:54:00
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27. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
CCP LogicLoop wrote: crazy space 1 wrote: Can you explain whats holding a feature like that back? I'm not talking about one you have to press a button, but moving rails and platforms that just go up and down? Whats going on in your version ...
- by Aeon Amadi - at 2013.10.09 02:18:00
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28. [Feedback/request] Update the older maps - in Outposts [original thread]
CCP LogicLoop wrote: It is intended update outposts and game mode areas. No ETA. A good chance the first one on the outpost side to get updated is the Orbital Artillery. Needs it badly. The others are okay but this one usually comes down to ...
- by Aeon Amadi - at 2013.09.16 01:06:00
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29. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures, etc etc. A lot of stuff ...
- by Aeon Amadi - at 2013.08.30 02:14:00
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30. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch....
- by Aeon Amadi - at 2013.08.27 06:39:00
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31. Water - in Outposts [original thread]
CCP LogicLoop wrote: Mac Dac wrote: CCP LogicLoop wrote: Robert JD Niewiadomski wrote: CCP LogicLoop wrote: (...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map...
- by Aeon Amadi - at 2013.08.27 06:33:00
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32. Blueprints of Outposts? - in Outposts [original thread]
CCP LogicLoop wrote: Actually it doesn't quite work out that way. When we design the levels we begin with a 2d layout. The 2d layout is also not something we would share with the public as a official form of map. It is usually fairly quick and ...
- by Aeon Amadi - at 2013.08.17 06:17:00
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33. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
CCP LogicLoop wrote: True Adamance wrote: So and interesting phenomenon I have noticed and I wonder if other have noticed it as well. Occasionally on Iron Delta, Map with the Central Bridge, and the secondary compound. More often than not w...
- by Aeon Amadi - at 2013.08.17 06:15:00
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34. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outpost...
- by Aeon Amadi - at 2013.07.25 00:50:00
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35. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It o...
- by Aeon Amadi - at 2013.07.24 17:50:00
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36. "Inside" Maps - in Outposts [original thread]
1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan..
- by Aeon Amadi - at 2013.07.24 03:40:00
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37. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Henry Stanley wrote: are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpost or just cool places to ...
- by Aeon Amadi - at 2013.07.10 02:00:00
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38. Where's the Pyramid plugin in PC? - in Outposts [original thread]
CCP LogicLoop wrote: LOL. That is a lot of work for us actually. Taking snapshot of each socket then editing it for the forums. We currently have our environment artist do it, which is taking from their time to create / work on new content. ...
- by Aeon Amadi - at 2013.07.01 23:28:00
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39. Orbital Artillery Outpost memory leak - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: Thishas been an ongoing issue since we first saw the outpost many months ago. Whyit is still an issue is beyond me and while im not positive its a memory leak theres definitely some consistent framerate...
- by Aeon Amadi - at 2013.06.25 13:44:00
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40. Orbital Artillery Outpost memory leak - in Outposts [original thread]
Tony Calif wrote: Adding my agreement, needs fixing, especially for PC matches! I suggest replacing it with the supercool pyramid :) Right? Add some small turrets in there and itd be crazy interesting.
- by Aeon Amadi - at 2013.06.25 00:02:00
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