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1561. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Pseudogenesis wrote: I would suggest that instead of two rings, we keep the three rings, but push them out and move the increments closer together. Today's medium should act as the new short, today's long should remain t...
- by Adipem Nothi - at 2015.08.23 21:36:00
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1562. Scout Registry / Killboard - in General Discussions [original thread]
Varoth Drac wrote: Adipem Nothi wrote: Varoth Drac wrote: What about reducing the scan duration of all active scans to 1 second? This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact posi...
- by Adipem Nothi - at 2015.08.23 21:15:00
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1563. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Simplified Falloff 2.0 Proposal Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans...
- by Adipem Nothi - at 2015.08.23 21:14:00
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1564. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Active scans should give you a brief snapshot not constant scans for a long time after. I will say though one good suggestion I've seen is to make active scans active. As in it scans for as long as you have it out and hold the ...
- by Adipem Nothi - at 2015.08.23 21:03:00
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1565. Scout Registry / Killboard - in General Discussions [original thread]
Varoth Drac wrote: What about reducing the scan duration of all active scans to 1 second? This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat. More of a strateg...
- by Adipem Nothi - at 2015.08.23 21:01:00
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1566. Scout Registry / Killboard - in General Discussions [original thread]
Pokey Dravon wrote: Adipem Nothi wrote: Adipem Nothi wrote: Simplified Falloff 2.0 Proposal Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's...
- by Adipem Nothi - at 2015.08.23 20:45:00
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1567. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Adipem Nothi wrote: Adipem Nothi wrote: Simplified Falloff 2.0 Proposal Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today'...
- by Adipem Nothi - at 2015.08.23 20:37:00
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1568. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: One Eyed King wrote: XxBlazikenxX wrote: One Eyed King wrote: Ahhhh.... Monk likes! Its been too long. He taught me everything I know! He is almost a thousand pages back. I hope he doesn't try to read eve...
- by Adipem Nothi - at 2015.08.23 15:57:00
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1569. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Cat Merc wrote: Adipem Nothi wrote: * Add recon-assist WP when scanned units are KO'd by teammates Don't they already do that? Squad-mates only at the moment. If (for example) you're running solo and you ping redberries with an active s...
- by Adipem Nothi - at 2015.08.23 15:36:00
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1570. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Simplified Falloff 2.0 Proposal Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans...
- by Adipem Nothi - at 2015.08.23 15:34:00
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1571. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Simplified Falloff 2.0 Proposal Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer R...
- by Adipem Nothi - at 2015.08.23 15:24:00
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1572. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Pokey Dravon wrote: 1. Generally speaking, how do you feel about scan falloff? In short that scans should be more effective at short range, and less effective at long range. 2. What do you feel are appropriate detection conditions. For exampl...
- by Adipem Nothi - at 2015.08.23 14:55:00
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1573. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
At the most fundamental level: If shared passives are going to be disabled, passive scan design should favor hunting over hiding. If shared passives cannot be disabled, passive scan design should favor hiding over hunting. Further: Scouts have m...
- by Adipem Nothi - at 2015.08.23 14:30:00
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1574. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Saint Winter wrote: Adipem Nothi wrote: Piercing Serenity wrote: Thoughts? I agree completely that high resource requirements for HP modules are the best way to manage/curb/prevent dual tanking. Seems to me like Shield Extenders are al...
- by Adipem Nothi - at 2015.08.23 05:20:00
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1575. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: ok! I am able to borrow a PS3 tomorrow or the next day for a week. I can toss don't starve on there as well as play some dust. Are there any knife battles coming up? Don't think so but we can make one! At the very least, we cou...
- by Adipem Nothi - at 2015.08.23 04:16:00
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1576. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Adipem Nothi wrote: Dreis ShadowWeaver wrote: There's no reason to run two Scramblers. Try it? As someone who never used it.. why are two good? I guess I can see that rapid switching vs reloading would be a key reas...
- by Adipem Nothi - at 2015.08.23 04:14:00
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1577. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: There's no reason to run two Scramblers. Try it?
- by Adipem Nothi - at 2015.08.23 03:33:00
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1578. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Adipem Nothi wrote: Llast 326 wrote: Also Amarr Mando with Scr and AScRGǪ Zero Overheat due to switching weapons at an unbelievable rate. Kinda sickening how fast I cut through multiple opponents. Drawbacks to ...
- by Adipem Nothi - at 2015.08.23 03:23:00
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1579. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Also Amarr Mando with Scr and AScRGǪ Zero Overheat due to switching weapons at an unbelievable rate. Kinda sickening how fast I cut through multiple opponents. Drawbacks to ScR nullified. Getting good preliminary results w...
- by Adipem Nothi - at 2015.08.23 03:04:00
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1580. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Adipem Nothi wrote: Dropped a few million SP into AM Commando and Scrambler Rifle. Pretty nasty. Did they nerf ScR heat buildup? Feels like I'm overheating faster than before. When was the last time you used the ...
- by Adipem Nothi - at 2015.08.23 02:59:00
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