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2061. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: This is a good point. Don't forget to also factor in hack speed though, which is another reason why Min scout will have an advantage. Who cares how fast you get to the point, if another suit can get to the point a secon...
- by Adipem Nothi - at 2015.07.23 17:04:00
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2062. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Warlords 1.3 items: https://trello.com/b/R44szWCe/dust-514-development-roadmap Achievements!? Crafting!? \o/
- by Adipem Nothi - at 2015.07.23 16:45:00
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2063. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: We did the math AGES ago for when it was more feasible to run a cardiac instead of multiple kincats, and I think that 400-500m was the cutoff point. If I'm not mistaken, Rattati has since shuffled Stamina Pool and Regen ...
- by Adipem Nothi - at 2015.07.23 16:36:00
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2064. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Breakin Stuff wrote: @pseudogenesis Nope. It's pure DUST code/ PS3 interaction. Has nothing to do with tranquility. That server system is rediculously robust. It routinely handles player population numbers in comb...
- by Adipem Nothi - at 2015.07.23 13:15:00
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2065. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: "Kinetic catalysers are too costly in fitting resources." What do you folks think of this statement? Inclined to agree. Dialing up/down resource requirements could stimulate an increase in low-slot diversity and help...
- by Adipem Nothi - at 2015.07.23 12:31:00
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2066. Scout Registry / Killboard - in General Discussions [original thread]
Wonder what the Devs are up to. Been too quiet.
- by Adipem Nothi - at 2015.07.23 05:34:00
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2067. Scout Registry / Killboard - in General Discussions [original thread]
Hmmm. Out of guesses.
- by Adipem Nothi - at 2015.07.23 04:40:00
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2068. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Adipem Nothi wrote: Because Ghost queued MFW? No. Because your Mom and Jolly?
- by Adipem Nothi - at 2015.07.23 04:33:00
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2069. Scout Registry / Killboard - in General Discussions [original thread]
Because Ghost queued MFW?
- by Adipem Nothi - at 2015.07.23 04:19:00
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2070. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: I'm betting 50 million ISK that VF doesn't get a single district. I'll take that bet.
- by Adipem Nothi - at 2015.07.23 02:29:00
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2071. [Feedback] OP / UP - in Feedback/Requests [original thread]
Meee One wrote: This seems to be a "fix whats broken" thread. In all actuality its a scout QQ thread. What effect, if any, would it have on your assessment I were to tell that you I have 10 proto suits (including two logis) and run all of ...
- by Adipem Nothi - at 2015.07.23 00:05:00
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2072. [Feedback] OP / UP - in Feedback/Requests [original thread]
Sounds like we might be on the same page, Tesfa. It's been my experience as well that running MN Scout (quick as it is) isn't exactly as easy as "run up behind, stab, run away" .
- by Adipem Nothi - at 2015.07.22 23:05:00
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2073. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Adipem Nothi wrote: Still thinking an 8v8 "small raid' would be a good thing to have. I like 3pt Skirm as well, but I don't know that it'd make for good 8v8 play. Didn't we use Dom in the squad cup? * Could make 8v8 "small ...
- by Adipem Nothi - at 2015.07.22 17:39:00
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2074. Scout Registry / Killboard - in General Discussions [original thread]
Still thinking an 8v8 "small raid' would be a good thing to have. I like 3pt Skirm as well, but I don't know that it'd make for good 8v8 play. Didn't we use Dom in the squad cup? * Could make 8v8 "small raids" Ambush and 16v16 "large raids" 3pt ...
- by Adipem Nothi - at 2015.07.22 17:20:00
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2075. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Acquisition would add a new farming mechanic to PC, recycle crap/undesired gear for 100% value :) This is an excellent point, and it hadn't crossed my mind. Acq in its present state does not consider clone count limitations ...
- by Adipem Nothi - at 2015.07.22 16:46:00
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2076. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: Adipem Nothi wrote: Ares 514 wrote: Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # ...
- by Adipem Nothi - at 2015.07.22 16:44:00
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2077. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics. ...
- by Adipem Nothi - at 2015.07.22 16:31:00
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2078. Prepare Molden Heath, or stand beside me - in General Discussions [original thread]
- by Adipem Nothi - at 2015.07.22 16:30:00
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2079. Scout Registry / Killboard - in General Discussions [original thread]
We're potentially on the same page, Ghost. Today, a corp needs to hold land to observe any real benefit from PC participation. The corps which hold land stand to benefit far more from peace than war. The reward mechanisms of the current system di...
- by Adipem Nothi - at 2015.07.22 16:22:00
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2080. [Feedback] OP / UP - in Feedback/Requests [original thread]
Vesta Opalus wrote: I think theres a disconnect here between Tesfa's scenario and the reality of Min scoots ... This is my point precisely, but I didn't want to come out and say it.
- by Adipem Nothi - at 2015.07.22 16:17:00
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