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681. Dust made me dislike FPS games - in General Discussions [original thread]
Shaun Iwairo wrote: Dust makes me realize how smoothly other FPSs run. Dust makes me realize how balanced other FPSs are. But Dust also makes me realize how many FPSs are lacking depth. ^ All of this.
- by Adipem Nothi - at 2015.10.19 02:13:00
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682. Taking a break - in General Discussions [original thread]
RedPencil wrote: I'm taking a break. o7 why?
- by Adipem Nothi - at 2015.10.19 02:12:00
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683. [Seeking Input] Performance & Stability Improvement - in General Discussions [original thread]
Shaun Iwairo wrote: - The textures on unimportant static objects are very low quality no matter how close you get to them. - The lighting & shadows seem much simpler. - Very basic, if any, anti-aliasing Check!
- by Adipem Nothi - at 2015.10.18 13:58:00
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684. [Seeking Input] Performance & Stability Improvement - in General Discussions [original thread]
deezy dabest wrote: I would like to add to the list a "smoothing" of terrain. Check!
- by Adipem Nothi - at 2015.10.18 13:57:00
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685. REs can be thrown farther than ever - in General Discussions [original thread]
Packed RE toss range was increased so it'd be easier to get onto 'em tanks. Was a good idea. The blast radius is so tight, however, that the EQ registers damage on vehicles inconsistently. I've not found these to be effective in anti-infantry or a...
- by Adipem Nothi - at 2015.10.18 13:54:00
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686. How.... - in General Discussions [original thread]
Another big opportunity: Map Sockets https://forums.dust514.com/default.aspx?g=posts&m=2853592#post2853592
- by Adipem Nothi - at 2015.10.18 03:16:00
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687. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
Ydubbs81 RND wrote: I'd be ok with the labs only producing experimental gear only and leave the officer gear to strong boxes and salvage. Honestly, I thought that's how it was going to be from the start. IIRC, that's how it was initially des...
- by Adipem Nothi - at 2015.10.18 03:09:00
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688. How.... - in General Discussions [original thread]
Shaun Iwairo wrote: I don't really agree with that because one of the most important core game design philosophies should be 'Dust is a competitive shooter', which we know can't happen at 15fps. But that is the stance and is why we're still si...
- by Adipem Nothi - at 2015.10.18 03:05:00
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689. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
deezy dabest wrote: Adipem Nothi wrote: Some Ideas (mostly stolen): * Reset warbarges & refund 100% of barge components * Subsystem 1 - Mobile Factory: No Change * Subsystem 2 - Market Network: Increase ISK pay EOM (5% per level, max le...
- by Adipem Nothi - at 2015.10.18 02:44:00
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690. Scout Registry / Killboard - in General Discussions [original thread]
CaP XZ wrote: you guys r thick as logs. xz reminds you of....................... Lol. Yep, I completely missed that.
- by Adipem Nothi - at 2015.10.18 01:55:00
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691. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
Thor Odinson42 wrote: What is the problem with officer gear? I just don't get it. There was too much of it pumped into circulation. In my opinion, at least. Thor Odinson42 wrote: I'd 100% support removing the ability to run officer in p...
- by Adipem Nothi - at 2015.10.18 01:40:00
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692. Scout Registry / Killboard - in General Discussions [original thread]
CaP XZ wrote: Hylian11 wrote: X Mail me and you can send it to my main. I'd love BPOs. I got; 1x Full Templar set without uplink 1x Soma BPO 1x exile AR 4x Toxin AR + SMG, Dragonfly Assault + scout SnV 2x Quafe Methana BPO 1x Quafe Scr ...
- by Adipem Nothi - at 2015.10.18 01:23:00
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693. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
Some Ideas (mostly stolen): * Reset warbarges & refund 100% of barge components * Subsystem 1 - Mobile Factory: No Change * Subsystem 2 - Market Network: Increase ISK pay EOM (5% per level, max level 10) * Subsystem 3 - Augmented Munitions: I...
- by Adipem Nothi - at 2015.10.18 01:19:00
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694. Scout Registry / Killboard - in General Discussions [original thread]
Joel II X wrote: J0LLY R0G3R wrote: Adipem Nothi wrote: Installing ICO and Shadow of the Colossus Collection . (Haven't ever played ICO ... heard about it from you guys) Nope! Too PO'd for Puzzles right now. Want to shoot someone in...
- by Adipem Nothi - at 2015.10.18 01:04:00
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695. Been a Helluva Ride - in General Discussions [original thread]
o7 (don't biomass!)
- by Adipem Nothi - at 2015.10.18 01:03:00
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696. Scout Registry / Killboard - in General Discussions [original thread]
Installing ICO and Shadow of the Colossus Collection . (Haven't ever played ICO ... heard about it from you guys)
- by Adipem Nothi - at 2015.10.17 20:36:00
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697. Scout Registry / Killboard - in General Discussions [original thread]
XxBlazikenxX wrote: Adipem Nothi wrote: XxBlazikenxX wrote: J0LLY R0G3R wrote: Could always add more skins for the game to store. I personally am a big fan of more skins. It takes the immersion that much deeper and allows you to cust...
- by Adipem Nothi - at 2015.10.17 20:09:00
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698. Scout Registry / Killboard - in General Discussions [original thread]
XxBlazikenxX wrote: J0LLY R0G3R wrote: Could always add more skins for the game to store. I personally am a big fan of more skins. It takes the immersion that much deeper and allows you to customize your merc to your choosing. "Customizi...
- by Adipem Nothi - at 2015.10.17 20:01:00
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699. [Seeking Input] Performance & Stability Improvement - in General Discussions [original thread]
Aeon Amadi wrote: ... we've reached the absolute limit when it comes to optimization. Like, there's nothing more we can do. Graphically, mechanically, we've optimized everything possible. Here are some things they haven't yet tried: * Trim...
- by Adipem Nothi - at 2015.10.17 19:35:00
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700. Scout Registry / Killboard - in General Discussions [original thread]
Aeon Amadi wrote: Thing is though man, we've reached the absolute limit when it comes to optimization. Like, there's nothing more we can do. Graphically, mechanically, we've optimized everything possible. Here are some things they haven't ...
- by Adipem Nothi - at 2015.10.17 19:25:00
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