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3781. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Adipem Nothi wrote: Dampeners are the only mods whose benefit can be completed and totally negated by your enemy. and I think there's a reason for that. Because damps have mostly a "works or doesnt work" effect...
- by Adipem Nothi - at 2015.03.17 20:07:00
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3782. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: Adipem Nothi wrote: Kaeru Nayiri wrote: @Adipem I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter pain...
- by Adipem Nothi - at 2015.03.17 19:43:00
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3783. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: @Adipem I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter paint times, limiting the really high precision sc...
- by Adipem Nothi - at 2015.03.17 18:56:00
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3784. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: I don't want 3 versions on pub skirmish I want all pubs meta locked. You don't want meta lock then run FW pushing more players into FW the end game for those not interested in PC. That's an idea, but I don't think it'll f...
- by Adipem Nothi - at 2015.03.17 18:50:00
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3785. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this. ...
- by Adipem Nothi - at 2015.03.17 18:38:00
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3786. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: If only the pubs was meta-locked it might shorten the FW wait time. Plus you think those stomping pubs now are going to not run organized squads in low meta matches for the chance for easy noob/solo player kills? The stom...
- by Adipem Nothi - at 2015.03.17 18:16:00
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3787. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this. Agreed. Managing stomps...
- by Adipem Nothi - at 2015.03.17 17:49:00
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3788. Scout Registry / Killboard - in General Discussions [original thread]
@ Kaeru Nayiri Tweaked your formula and reigned in the extremes ... TacNet Scan Time (sec) = (Target Visibility * (Paint Time / Scan Duration)) + Profile Disparity Bonus - Dampener Duration Discount Disparity Bonus (sec) = 30% * (Target Profile...
- by Adipem Nothi - at 2015.03.17 17:08:00
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3789. Scout Registry / Killboard - in General Discussions [original thread]
">Spin Scan Fix, v1.0 Primary Objective: Solve Spin-Scanning Secondary Objective: Make Active Scans Less Binary
- by Adipem Nothi - at 2015.03.17 17:03:00
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3790. Scout Registry / Killboard - in General Discussions [original thread]
First Prophet wrote: xavier zor wrote: This page, with its proto arguments It's not the page, it's really just me. Can confirm.
- by Adipem Nothi - at 2015.03.17 16:10:00
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3791. Scout Registry / Killboard - in General Discussions [original thread]
@ Kaeru Working on the spreadsheet ... Replacing Target Visibility with this formula creates some extreme cases. I am concerned that high-profile profile units would simply be scanned for too long. I don't know that we'll be able to wholly repla...
- by Adipem Nothi - at 2015.03.17 13:58:00
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3792. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Arkena Wyrnspire wrote: Adipem Nothi wrote: Arkena Wyrnspire wrote: Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require a KB/M now. Haerr swit...
- by Adipem Nothi - at 2015.03.17 12:56:00
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3793. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Arkena Wyrnspire wrote: Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require a KB/M now. Haerr switched to DS3. Need someone else to test. Kaeru run...
- by Adipem Nothi - at 2015.03.17 12:55:00
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3794. Scout Registry / Killboard - in General Discussions [original thread]
@ Kaeru Love it. If we can't fix spin-scanning, then let's make it work in a more balanced manner. What do you think of cutting back on teamwide scans in the process? Haerr has suggested that we have two types of scanners * Team-wide, lower qua...
- by Adipem Nothi - at 2015.03.17 12:35:00
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3795. Min Assault - in General Discussions [original thread]
Eruditus 920 wrote: Adipem Nothi wrote: Eruditus 920 wrote: One Eyed King wrote: According to Rattati they are making some serious headway up the K/S boards (or some other such board). Don't be surprised if some changes come, and when...
- by Adipem Nothi - at 2015.03.17 04:51:00
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3796. Scout Registry / Killboard - in General Discussions [original thread]
- by Adipem Nothi - at 2015.03.17 03:19:00
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3797. Scout Registry / Killboard - in General Discussions [original thread]
Dreis Shadowweaver wrote: Adipem Nothi wrote: PS: Currently testing 2 Blue, 1 Precision, 2 Red, 1 Damp. 125 shield / 87 armor 125k a pop :P (will probably have to swap out 1 blue for a shield) I bet you die from fall damage more than red ...
- by Adipem Nothi - at 2015.03.17 02:44:00
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3798. Scout Registry / Killboard - in General Discussions [original thread]
PS: Currently testing 2 Blue, 1 Precision, 2 Red, 1 Damp. 125 shield / 87 armor 125k a pop :P (will probably have to swap out 1 blue for a shield)
- by Adipem Nothi - at 2015.03.17 02:34:00
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3799. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: Adipem Nothi wrote: Arkena Wyrnspire wrote: Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require KB/M now. Haerr switched to DS3; need someone else to test/confirm that spin...
- by Adipem Nothi - at 2015.03.17 02:32:00
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3800. SCOUTS ARE OP - in General Discussions [original thread]
FLAYLOCK Steve wrote: Adipem Nothi wrote: FLAYLOCK Steve wrote: One thing I learned from Dust 514 and that is that the most used class is the assault. And everyone chases the Fotm. So if scouts are OP why am I seeing more assaults ... ...
- by Adipem Nothi - at 2015.03.17 02:25:00
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