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3421. Scout Registry / Killboard - in General Discussions [original thread]
Flaylock Steve wrote: I'm confused ... Rattati's seeking input on specific topic.
- by Adipem Nothi - at 2015.04.08 18:15:00
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3422. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Adipem Nothi wrote: Plastic nova knives or teacups and tiaras? We find out in one hour. Definitely a boy! 5 months to go.
- by Adipem Nothi - at 2015.04.08 15:14:00
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3423. Scout Registry / Killboard - in General Discussions [original thread]
Plastic nova knives or teacups and tiaras? We find out in one hour.
- by Adipem Nothi - at 2015.04.08 13:29:00
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3424. Scout Registry / Killboard - in General Discussions [original thread]
G Clone wrote: This would have to be formal procedures, controlled by the game-mechanics. Indeed! Pubs have Squad Finder. PC has Contract Finder (?). A place for ringers to market their availability and FCs to find what they need.
- by Adipem Nothi - at 2015.04.08 12:58:00
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3425. Scout Registry / Killboard - in General Discussions [original thread]
LeGoose wrote: Someone post something unrelated and random. There is far too much coherent discussion going on here. http://i.imgur.com/K4ilXFU.png
- by Adipem Nothi - at 2015.04.08 12:45:00
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3426. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Aeon's idea of contracts sounds like the sort of thing that would make sense - and obviously the contract can dictate terms or whatever. Aeon Amadi wrote: Alternatively allow 'contracts' for ringers to temporarily "...
- by Adipem Nothi - at 2015.04.08 12:36:00
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3427. @Rattati: please go through with arm time RE nerf - in General Discussions [original thread]
I thought packed REs were bugged?
- by Adipem Nothi - at 2015.04.07 20:54:00
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3428. Scout Registry / Killboard - in General Discussions [original thread]
I can see a "no ringer rule" working well for Raids, but I can't see that flying for PC in general. What's the point of an Alliance if you can't help one another out?
- by Adipem Nothi - at 2015.04.07 20:43:00
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3429. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Adipem Nothi wrote: IgniteableAura wrote: ... Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, ...
- by Adipem Nothi - at 2015.04.07 19:26:00
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3430. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Think of it this way, I have less than 50mil SP and would not consider myself in the low tier. But I consider you to be low tier :P (jokes) Lower tier players could get training when they run with upper tier deployments.
- by Adipem Nothi - at 2015.04.07 19:14:00
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3431. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: ... Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by e...
- by Adipem Nothi - at 2015.04.07 19:01:00
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3432. Scout Registry / Killboard - in General Discussions [original thread]
In my opinion, the more land a corp intends to occupy, the more hands it should need to hold that land. Activity should be a fundamental prerequisite to expansion and resource production. The larger a corp's roster of actives, the more CP it gene...
- by Adipem Nothi - at 2015.04.07 18:38:00
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3433. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Put them in the grenade slot and throw them at people. Corp Smelter: Melt strongboxes down and make jewelry to go with Pokey's Pink Suits.
- by Adipem Nothi - at 2015.04.07 17:05:00
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3434. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Do something smart with strongboxes. lol?
- by Adipem Nothi - at 2015.04.07 16:36:00
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3435. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Hm. I agree that it should be in roughly that format but a great deal of that revolves around 'fleet potential'. What is it and why would anyone care? :: Reaches Behind :: Pay troops better perks and benefits. Augmen...
- by Adipem Nothi - at 2015.04.07 16:26:00
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3436. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: What's Attrition? It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition.
- by Adipem Nothi - at 2015.04.07 16:01:00
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3437. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: District Infrastructure A passively generates/distributes warbarge components, Infrastructure B passively generates fleet components, Infrastructure C passively generates Resource X, and so on. Ho...
- by Adipem Nothi - at 2015.04.07 15:58:00
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3438. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Also, looking at all these raiding suggestions again - have we found a reason for people to want to hold districts yet? District Infrastructure A passively generates/distributes warbarge components, Infrastructure B p...
- by Adipem Nothi - at 2015.04.07 15:51:00
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3439. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Don't forget Attrition! Excellent point. Fixed!
- by Adipem Nothi - at 2015.04.07 15:30:00
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3440. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Does PC have to be skirmish? If not, how about having a ambush type and a domination type. Can reduce the number of people needed. have different wait times between being attacked and battle time. Less bloody lag Easier for...
- by Adipem Nothi - at 2015.04.07 15:16:00
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