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241. Planetary Conquest and the 3 uses for alt corps - in General Discussions [original thread]
Sextus Hardcock wrote: +1 Making the Geno Packs random solves every exploit against them. They can be used to enter the game as normal, although you don't get to pick who you are going after. They can no longer be used as part of any coherent ...
- by Absolute Idiom II - at 2013.03.20 21:29:00
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242. Planetary Conquest and the 3 uses for alt corps - in General Discussions [original thread]
trollsroyce wrote: Outposts. - Creates a new district base with a Genolution pack at an increased isk cost, attempts to assault if there is an existing base. The outpost has its own, separate clone infrastructure. This mechanic resembles cr...
- by Absolute Idiom II - at 2013.03.20 21:18:00
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243. Planetary Conquest and the 3 uses for alt corps - in General Discussions [original thread]
Val'herik Dorn wrote: Everything you complained about... perfectly valid tactics. Eve and dust aren't really about "fair" more about here's stuff do things with it whil we eat popcorn. Sorry, you've missed the point a little here. I'm not c...
- by Absolute Idiom II - at 2013.03.20 14:25:00
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244. Planetary Conquest and the 3 uses for alt corps - in General Discussions [original thread]
Random dispersion of Genolution clone packs would be a poor mechanic since some or most of what determines the outcome of the battle that occurs would be down to a Random Number Generator, such as your opponent and the district location. It's not ...
- by Absolute Idiom II - at 2013.03.20 13:25:00
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245. Planetary Conquest and the 3 uses for alt corps - in General Discussions [original thread]
Recommendations to CCP: I can see that you've tried to create a PC setup where it is balanced within the game of being a participating corp with at least 1 district, with incentives to actually attack, And you have included on a method of allow...
- by Absolute Idiom II - at 2013.03.20 11:42:00
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246. Planetary Conquest and the 3 uses for alt corps - in General Discussions [original thread]
There are 3 uses for alt corps in Planetary Conquest (PC). 1) At the start to assist with the district 'gold rush' or 'land grab' 2) To provide a battle shield to allow your districts to generate clones in 'peace'. 3) To attack distant districts...
- by Absolute Idiom II - at 2013.03.20 11:41:00
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247. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
Iron Wolf Saber wrote: well named builds are now getting called expansions now. So in technicality Chromosome was an expansion. Uprising will be our next one coming out soon without the TM. they should have the new assault suits at least and ev...
- by Absolute Idiom II - at 2013.02.02 09:49:00
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248. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
Add more detail from mine, if you like.
- by Absolute Idiom II - at 2013.02.02 02:36:00
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249. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
crazy space 1 wrote: I didn't se it but did you mention we'll be able to see eve players in space from the ground? I mean it's just tags but it will be awesome for knowing whos winning the fleet battle in space : ) Yep, eve ships as brackets...
- by Absolute Idiom II - at 2013.02.02 01:31:00
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250. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
Link to interview: http://www.youtube.com/watch?v=ywnlrtj0V8A I listened to it again and took some notes. Should be easier and quicker to read than listening for an hour. Cast514 #9 details Orbital Bombardments Potentially give eve players ki...
- by Absolute Idiom II - at 2013.02.01 23:12:00
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251. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
New planerary types High level plans for lava, gas, ocean planets. Internal cloud city demo created. Not anytime soon, at all. Map layouts Maps are sewn together from 'recipes' with socket types Sockets can contain different infrastructure. Each ...
- by Absolute Idiom II - at 2013.02.01 23:12:00
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252. Sticky:-EVE Online, Dust 514, the CSM7 Winter Summit, and you- - in General Discussions [original thread]
I don't mean to be rude Hans, but I learned nothing new from your posts...
- by Absolute Idiom II - at 2013.01.12 09:49:00
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253. Questions About Chromosome - in General Discussions [original thread]
CCP Cmdr Wang wrote: Laurent Cazaderon wrote: Garrett Blacknova wrote: I'd like to see a daily "diminishing returns" effect, but one which works gradually, not hitting players hard, and with smaller modifiers being applied the longer you ...
- by Absolute Idiom II - at 2012.12.22 20:11:00
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254. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
CCP Nothin wrote: I see a thread! There's going to be a devblog on how the skill system changed, but here's the gist of it: We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It ...
- by Absolute Idiom II - at 2012.10.01 11:13:00
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255. How do you lock on with the swarm launcher? - in General Discussions [original thread]
Just vehicles.
- by Absolute Idiom II - at 2012.08.31 00:46:00
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256. Gamemode choice: Ambush/Skirmish - in General Discussions [original thread]
Well, in ambush games I try to drop uplinks. If people spawn there and hang around then your teams mate soon spawn next to them.
- by Absolute Idiom II - at 2012.08.31 00:33:00
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257. Gamemode choice: Ambush/Skirmish - in General Discussions [original thread]
When can we expect to be able to customise which games we enter? I don't particularly like doing Ambush (I.E. Team Deathmatch) whereas I quite enjoy Skirmish (Capture the Null-cannons and Destroy the MCC). I can't be the only one. It's really aff...
- by Absolute Idiom II - at 2012.08.31 00:19:00
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258. why is the server still down? - in General Discussions [original thread]
Shouldn't daily downtime have ended ages ago?
- by Absolute Idiom II - at 2012.08.25 12:14:00
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259. Universal Voice Transmittters - in General Discussions [original thread]
You'll just end up encouraging the use of out of game comms, just like happens in Eve. See the reasons why you decided not to charge for Eve Voice despite your initial plans. More out of game comms means a higher barrier to casual play. I really d...
- by Absolute Idiom II - at 2012.08.21 11:34:00
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260. Joining a Battle - in General Discussions [original thread]
Sometimes I spawn out of bounds. Both times this has happened has been in the final 20 seconds of the match when I joined
- by Absolute Idiom II - at 2012.08.18 13:55:00
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